1.Reckless Waif, against control is good but against fast aggro decks(what is sadly played the most right now) you get stuck with a 1/1 that never transforms and have no effects... still I will try it instead of the Vanguard next fnms and let you know. 2.Kessig vs Selfless Cathar, well the thing is the way I see it both get to do the same amount of damage because Selfless can enter earlier start dealing damage and then be sac to do +1/+1 to all your buddys... if they go unblocked is technically 1 damage per human not counting the double strike ones, in earlier turns pumps faster Champion or Kruin that Kessig can and later is food for Grimm so I see it more versatile. 3.Curse of stalked prey, try it with Silver's double strike and you will see why is in the deck :) 4.Evolving wilds is a temporary fix meanwhile we get more double color lands, it helps you get the right colors early in the game and feed Grim.
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Thank you for commenting on my fast human boros deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=344170 I Would change some of the walls that dont produce mana for Viridian Emissary or Dawntreader Elk, it will help your mana acceleration and also library skimming. Are the early creatures with flying an issue?? add some Plummets or Corrosive gale to the sb to deal with those flies. Last but not least I would run Lead the stampede instead of the tutors, you can net an eldrazi and some utility creatures with this.
Those are cool cards, but I am trying to keep it boros lol.
Def Kessig is good but I find Selfless Cathar more versatile because +1/+1 to all its 1 damage per human if they let them pass, or you can use it to save your other creatures from burn spells and also feeds Grimmy for his reusable shocks.
Thank you Natzito, the thing is that this is an aggro/weenie deck and the cards you mention to take out have proven(last fnms) to be really fast and game wining. FH, O-Ring are on SB also Bonfire. Angelic Destiny its good if you have a 1 creature strategy, example a Geist of Saint Traft so I can't really get any value fron it here I prefer GC as a 4 drop since I attack in squadron of creatures not singletons.
I have 24 creatures that by their own wont get any benefit from IV, stalked prey on the other hand have proved to be useful.
Thank you... I know the lands :S its not hellish bad right now but def I am waiting for the return of Ravnica.
No shotgun's, lot of lightning in this deck just saying.... also no fetch lands to fuel Grimmy???? ok man you are the boss just saying. PS. Just tried the draw hand 10 times right now and 6 came without lands I guess it's just that the draw card of this page is messed up.
Hi have you consider running Mox opal or Dispatch?, please let me know what you think of my standard deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=344170
After playtesting a little bit, Unruly mob wasn't aggressive enough So I am adding Curse of stalked prey to see how it goes with it.
Bro about this deck you can say as good old Brian would "YOU? BEEN~!!~~~~~THUNDERSTRUCK" , Increase the land count to at least 21 (you may use terramorfic expanse, Evolving wilds, Fetch lands or the like). Review my deck and let me know what you think: http://www.mtgvault.com/ViewDeck.aspx?DeckID=344170
Nice one, try Cavern of souls to deal with counters and maybe take out a few of the heavy costed samurais for 4 Devoted Retainer and 4 Samurai of the pale Curtain.
Good one, the best part is that it goes exiled.
I may go -1 Riders of Gavony for 1 Curse, Also a few things I was thinking to change to have better sinergy: -1 Doomed Traveler -2 Mikaeus -4 Angel of Jubilation -2 NearHeath -1 Honor of the pure +3 Cathedral Sanctifier(blink it with Restoration angel) +3 Restoration Angel(Great for ambushing creatures and blink effects) +2 Mentor of the Meek(This card does not play well with cards like honor of the pure) +1 Thraben Doomsayer +1 Geist Honored Monk(blink it with Restoration angel) This will make all your cards interact in a better way and give you a more consistent deck exploiting the comes into play ability and Mentor card drawing, I now those are a lot of changes and a major spin-off of the deck but take what you like from it.
You Should add Avacyn's Pilgrim or Scorned Villager to speed up the deck and reduce the mana costs (yes I know that you have Descendant's Path to play the creatures for free but you could play it on 2nd turn if you had a pilgrim on your opeing hand ;) Also you could use Uvenwald Tracker as a way to deal with creatures. Please review my deck and let me know what do you think: http://www.mtgvault.com/ViewDeck.aspx?DeckID=344170
TROLLOL.............................................
I am adding Grim Lavamancer instead of Pillar of flames since I am running the 4 evolving wilds.
Thank you for commenting in my fast human boros deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=344170 Regarding your deck I have to agree with Compking that adding abolisher to this deck will be really cool also if you manage to add cards like Gideon's Lawkeeper, Chancellor of the Annex, Curse of exhaustion it can easily turn into a Prison deck.
About Slayer's Stronghold, guys idk if this land is really going to be good for this deck since it requires to tap 3 lands to pump to +2/+0 a single creature... with 3 land tapping I can cast a champ and gather the townsfolk or some of the other bad ass creatures, And going for a land buff I rather have Contested warzone anytime over Slayer's Stronghold.
Doomed traveler is really good because it gives you card advantage, the thing is that I am aiming to kill ASAP as soon as the duel starts so Elite Vanguard its better for that. However on decks running with a lof of bonfires, DoJ and stuff like that might be better so I am adding it to sb.
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