Oh nice. I definately see how this would play out. This would be a challenge man, nice work again. Solid 9.5 for this well-thought out beast!
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This looks very fun, especially with Stinkdrinker in there to help boost Giant speed. Very nice work, simple, unique & looks effective. I give ya' 8.8 on this guy boss.
Yeah, this looks nice. But having the Howling Mine & Font of Mythos cards could be dangerous to yourself using this burn deck as well. You might end up runnin' out before someone who has cards to shuffle their library & graveyard back together or pull from the grave. But the other cards would work well w/ the Repercussion. Personally I like this deck. Powerful combination & a bit unique. Good work boss! I give ya' 8.7 stars on this one.
Yeah, I'd throw down w/ this one too. I love mono-color's & green is always a good choice for that one. Well done & engineered boss! 9 stars.
Yeah, this is the basis for a badass Stuffy deck. The Phoenix is a nice touch! Goodjob boss, givin' ya' 9.2 on this guy!
Interesting, looks fun. This is one fo those decks that reguardless of how it looks on paper; it's probably more fun than it seems. So I'd be willin' play against this one! Give ya' 8.8 stars for this one boss. Nice job bein' unique!
The biggest red flag is that you have 15x of Vault of Whispers. You should know it can be only 4x. Even special lands you can only have a total of 4x. Basics are the only non-restricted card aside from Relentless Rats in this game. So yeah... re-work & re-think this one over boss. I'll rate it after that. ;P Would be a cool idea, but unfortunately it doesn't work that way.
Actually, the minimal amount of land on a deck for optimal chances of draw before you hurt your chances is 33.33%. Alot of people recommend for starters building their own decks to stick w/ the 20-20-20 rule. 20 lands, 20 creatures, 20 spells. Other, more intermediate builders say to stick w/ the 24-24-12 rule. 24 creeps, 24 lands, 12 spells. Now obviously this can be changed around to suit your preference or the design of a certain deck. But yeah, agreeing w/ Zone, like I originally said it needs to be sped up a bit. So remove the special lands to atleast boost the speed.
Interesting thought.
Yeah, Drummer's right. Besides Drummer, what if you found some cards that let you untap creatures. Not sure if it can be done w/ Red, but still it would be sick you could keep untapping Trader & then Manticore so you can keep gaining control in 1 turn. ;P Just a thought, probably can't be done.
Yeah I'm not tryin' to rain on your parade boss. ;P Like you said, was just tryin' to help for wins. But yeah, the theme of this is pretty sick. I like it, great lore here. Kudo again!
There was a time that I had the Baloth's as you can rem ember Cid, but I'm still content with how this turned out currently. Granted it's 3 mana for 4/5, which is unheard of, but everything here helps w/ the balance of speed/power. I realize some of these are high CC, but with the buffs they cover that gap that Leatherback would give me & have more potential w/ Spike Colony to x-fer +1/+1 counters & the global enchantments. I might throw him in, in another Red/Green deck I have. But thanks for the reminder!
Hey Boss. You have a solid base for Vampire creeps here. However one of the biggest aspects of a good Vampire Deck is speed. I used to have Piranha Marshes in my deck, but I realized they slow down your deck alot. The 4x Piranha Marshes is slowing you down by another 4 rounds before you can fully utilize the mana from them. So swap those for another 4x Swamp. Possibly bring your lands to 33.33% or 1/3'rd of your deck. As far as the Doom Blades & then the Deathmark in the sideboard, those are kinda' color specific, so you might wanna' switch 'em out for a generalization as far as destroy creature or something that makes them sacrifice a creature themselves so color isn't covered. This looks pretty good so far and actually has the basis for a decent discard deck if you were to follow up on a Vamp/Discard theme. So if you wanted to do that, maybe a Liliana's Caress thrown in in place of the Doom Blades or something. For example using Sign in Blood to make someone keep drawing cards, then they discard, then blast 'em w/ Suffer the Past. You also have a couple things that would be nice for a chance to proc Blood Ascension, which can be hella-dangerous. Alot of people don't fully utilize Blood Ascension for the full potential it has. It can be the game-breaker in tournaments as well; sadly though not alot of people focus on it as much as they should. You have a great deck goin' for ya' so far, but like I said I'd maybe shy away from the color-specific cards. But well done boss, I'm givin' ya 8.9 stars on this badboy. I have a Vamp deck, it's beefier than 60 cards, but works hella' fast. I'd love some input/comments/rating on itif you wouldn't mind. It's not Standard for format, but it's strong as all get out. Again, check it out. Might get some ideas bud. But goodjob on yours! Exodus @ http://www.mtgvault.com/ViewDeck.aspx?DeckID=79697
Hey Drummer, because of that loophole; I started writin' a deck down utilizing it. I'll post it later tonight & see what ya' think. Got your email, gonna' reply here in a few.
Thanks Makers; I'll have to check those out & consider it boss!
Hey Kaz, thanks for the input boss! But the Hidetsugu's is going to stay @ 4 because of Markov & the other sources, such as burn damage or Heartless Hidetsugu (Which I should probaby throw 2x more of Hidetsugu in there to help increase chances, as well as 2x Seething. As far as the Ruby Medallion or Chrome Mox, I'll look at that today when I get some time. I'm gettin' ready to go down into the city for the day, don't really have all that much time right now. But later on, I'll see what I can't do. Thanks for the suggestions! Those are some good ideas to check out. Just don't be mad if I keep this deck untouched; I think this is very sexual as is, lol.
Hey thanks for the suggetions boss. I'll definately start lookin' into it & we'll see what I might be able to come up w/. Later bro.
That's alright, I've been considering altering this one. So I'll tinker w/ it & see what I can't pull off. I have some good ideas for Black/Red combos. Thanks for the stars bro.
I like this. Quick deck for creeps, could be a dangerous blow. So if you control someone's creatures & it dies, does it go in your graveyard 'till the end of the game? If so, throw some Crypt of Agadeem just to follow suit on the theme & you could easily ramp mana w/ it. ;P 9 stars bro.
Hmm... something just occured to me. If you use a Minion Reflector, it says destroy @ end of turn. But if you make a copy of an Artifact creature & have the card that makes Artifacts Indestructible... does that mean you don't destroy it @ end of turn? If so, damn I think I just stumbled onto a nasty f'n loophole.
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