sTr8-jAcKeT

35 Decks, 491 Comments, 13 Reputation

Not bad, surprised there aren't any Pulse Trackers. They're fast & if you draw 2 of 'em on first hand, by the end of your 2nd turn, granted your opponent hasn't pulled a creep out yet; you just hit him for a total of 6 damage on turn 2.

But I like Vamp decks, I myself have one. It's not T2, but it's sick as hell. I give ya' 8 Stars for this guy, good effort boss! Maybe check out my "Exodus" deck on my profile & tell me what ya' think? Solid, quick deck you have here though. Personally Doom Blade is heavily over-rated in my opinion, but that's just me. I think it'd be better suited to have Blood Tithe in here or up Feast of Blood to 4x, considering the number of vamps you have here & Feast perma-buffs the vamps.

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Posted 01 August 2010 at 16:18 as a comment on MONO BLACK VAMPS

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Also maybe take out the Story Circle & swap it for 4x creeps that are 1/1 & fast cast, so Deathrender can be used to pull out Novablast.

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Posted 01 August 2010 at 16:14 in reply to #77638 on Indestructible Nova

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So your goal here is to keep as many other creatures alive as possible? Because Novablast Wurm doesn't destroy himself. It says it destroys all "other" creatures. Shield of the Oversoul is nice. Story Circle won't prevent the "destroy" effect from the Wurm blast either. Privileged Position won't negate it, since it's abilities that your opponent controls. Ghostly Prison works nicely to delay them until you get Novablast out. Maybe throw in a few Deathrenders to pull out Novablast A.S.A.P., then a couple Lightning Greaves so he can blast off in a heart-beat w/ Haste.

Personally, you have the potential for a very powerful & fast deck here, but I'd take out Behomoth Sledge & the special lands, becuase that's an additiona 8 turns you're slowin' yourself down to use mana & you absolutely can not afford that focusing around the Novablast Just swap em w/ 4x Forest & 4x Plains. I think you'll be very satisfied with the speed/performance of this deck if you do. But yeah, take out the Sledge for Deathrender & swap the Cloak for Lightning Greaves.

Awesome effort, but it needs just a tad of tweakin'. But I'm givin' ya' 6.8 Stars for effort boss! I'll re-rate ya' if you tweak it a bit.

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Posted 01 August 2010 at 16:13 as a comment on Indestructible Nova

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Nice. I was thinkin' of doin' a deck like this usin Chaotic Goo as well. Mad props man. I give ya' 9 Stars boss!

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Posted 01 August 2010 at 13:41 as a comment on Let's Leave it to Chance

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Very nice work. I'm currently workin' on an Artifact or mostly artifact deck. Weird, this always happens. But nice work! 8.8

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Posted 01 August 2010 at 11:03 as a comment on Robot Control

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I disagree. This one looks fun as shit. Plus you could cancel out anyone else's Planeswalkers & keep pullin' more! 10 stars, just because it's so f'n bold to play/post this one.

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Posted 01 August 2010 at 09:58 in reply to #77523 on Planeswalkers

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Look @ Doubling Season w/ Fertilid, then Ghost Lands w/ Panglacial Wurm. Deathrender helps while Khalni helps to block & delay. Couple low cost Wurms in there as well, then Mycosynth to help remove color restrictions.

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Posted 01 August 2010 at 09:30 in reply to #77551 on Mutant Sausage

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I'll check 'em out boss, thanks for the input.

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Posted 31 July 2010 at 23:46 in reply to #77387 on Dreams of Decay

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Seriously? I think you've been on here too long lookin' @ theme decks to forget that having a variety of effects in a deck helps you win. Just because you have somethin' to mill someone a little bit doesn't mean that the entire decks needs to follow suit or that it is ineffective. You grew up Peter Pan, you're forgetting how to have fun & think happy thoughts! Some of the best decks don't follow suit. Alot of tournament decks don't look pretty, but damn are they killers.

If someone has a Planeswalker or two & you make them discard it, you just set yourself up for a huge advantage. Him having Archive Trap is Pro in this deck man. Warfare is brutal, ain't nothin' standard in a battle.

heisian; I give you 9 Stars on this deck. Very unique, well thought out & would be fun as hell to play against. Don't be listenin' to h8ters man. You got a good deck here. Goodjob boss.

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Posted 31 July 2010 at 23:38 in reply to #77530 on Zero Mana Deck

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Well if you vote on someone who has no votes, it's lower. It's some weird % ratio they have. If I voted 8 it would give say, 6-7.2 somewhere around there. It's weird. I voted you @ 9.5 stars personally. So, go figure.

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Posted 31 July 2010 at 19:31 as a comment on Honor of Kamigawa

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If you were to pay just 5 extra mana on "Maga, Traitor to Mortals" with 2x Doubling season you're lookin' @ 20, +1/+1 counters, that's 20 life down the drain. ;P

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Posted 31 July 2010 at 19:11 as a comment on Count the Shadows

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Deathrender, Eldrazi Monument, Fireshrieker, Gorgon Flail & Banshee's Blade, Loxodon Warhammer, O-Naginata, Sword of Vengeance.

Those would be some other good equipment cards that would help this deck for ya' to check out.

Also, check these cards out for this deck: Wurmcalling, Wurmweaver Coil, Crush of Wurms & Roar of the Wurm. Those token/wurm based cards would make this deck hard as hell to stomp.

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Posted 31 July 2010 at 19:03 in reply to #77486 on Fierce Tokens(help please)

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Hey boss, thx for the comments back on my decks.

As for this guy; the first thing I'd recommend is the "Doubling Season" card to start multiplyin' your tokens. Since you have some squirrels in there, "Deranged Hermit" might help fit your theme here. And if you use Doubling Season, consider getting "Phantom Wurm" it helps keep him on the battlefield for much longer & it's somethin' like 4 mana to cast & has like 7/6 or some sick power like that. Definately worth it. I'd get you a global enchantment like "Beastmaster Ascension" or "Overwhelming Stamped" & then a bunch of equipment cards to buff a creep so all your creeps get that bonus from Stampede. Like "Trusty Machete" or "Basilisk Collar" to really drive the point on home. Even some "Lightning Greaves" to make all your guys you pull out have Haste for 0 on equip after intial 2 cast to bring it out. "Scute Mob" really helps. You already checked out the "In the Shadow of Leaves" deck, but that has some good examples of this, or my "Primal Rage" which is Mono-Green. Might find somethin' ya' like!

Good job so far, but you have alot of singles, so the chances to proc certain cards would be lower. If you tone it up a bit, look at all your cards & thin out the ones that don't really help or benefit this counter deck; I'll give ya' a higher rating boss. But for now I'll give ya' 7.2 for effort, nice work!

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Posted 31 July 2010 at 18:55 as a comment on Fierce Tokens(help please)

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Well, if ya' wanted to throw in the theme, alot of the Planeswalkers have ability/creature cards themed w/ 'em. Like Lilian's Caress, Ajani's Pridemate, Garruks Companion, etc.

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Posted 31 July 2010 at 18:46 as a comment on Planeswalkers

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Thanks again Satch. This one was designed lookin' @ cards I actually have & pretty much goin' for mostly how badass & evil the artwork looked, & slightly with what the cards do. I'll have to check your decks out here soon. Thanks again!

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Posted 31 July 2010 at 18:34 in reply to #77477 on Wrath of Atlantis

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I did the math with some of these guys with all the Doubling Seasons. Here's the table for possible creeps for each copy of Doubling Season:

1x Doubling Season
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Scute Mob adds +8/+8 each turn to itself.
Thunder-Thrash Elder if you Devour 6 creatures it's 36/36 when it comes into play.
Pentavus comes into play as 10/10.
Apocalypse Hydra if 5 mana is paid, comes into play as a 20/20.
Clockwork Hydra comes into play as 8/8.

2x Doubling Season
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Scute Mob adds +16/+16 each turn to itself.
Thunder-Thrash Elder if you Devour 6 creatures it's 72/72 when it comes into play.
Pentavus comes into play as 20/20.
Apocalypse Hydra if 5 mana is paid, comes into play as a 40/40.
Clockwork Hydra comes into play as 16/16.

3x Doubling Season
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Scute Mob adds +32/+32 each turn to itself.
Thunder-Thrash Elder if you Devour 6 creatures it's 144/144 when it comes into play.
Pentavus comes into play as 40/40.
Apocalypse Hydra if 5 mana is paid, comes into play as a 80/80.
Clockwork Hydra comes into play as 32/32.

4x Doubling Season
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Scute Mob adds +64/+64 each turn to itself.
Thunder-Thrash Elder if you Devour 6 creatures it's 288/288 when it comes into play.
Pentavus comes into play as 80/80.
Apocalypse Hydra if 5 mana is paid, comes into play as a 160/160.
Clockwork Hydra comes into play as 64/64.

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Posted 31 July 2010 at 18:30 as a comment on Pentavical Destruction

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Thanks boss. Always appreciate some feedback. I'll have to check your profile out!

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Posted 31 July 2010 at 18:18 in reply to #77474 on Pentavical Destruction

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I got ya'. Either way, killer deck man.

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Posted 31 July 2010 at 13:14 in reply to #77430 on Jace's Ally Mill

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You da' man!

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Posted 31 July 2010 at 13:08 in reply to #77426 on What's Yours is Mine

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Damn, Ally's & Mill in one. Tasty stuff. I have a couple of the Umora Raptor cards & a bunch of other blue Allys, mostly Merfolk & Birds. That's nasty man and you have Halimar Depths! That's such a game winner, keep riggin' your deck on draws. That's hard to combat.

Only thing I'd suggest takin' a look at is a card called "Tower of Murmurs" & see what ya' think.
I give this a 9.4, well done bro.

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Posted 31 July 2010 at 13:07 as a comment on Jace's Ally Mill

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