steve_thedouche

13 Decks, 82 Comments, 4 Reputation

You have too many high mana creatures in here... the deck is going to move way too slow. I'd drop the planeswalkers completely, they're of no use. Replace Cultivate with hypergenesis to get the Blightsteel out easily, then down-size all your other infect creatures to be cheaper. That way you have a good rush deck with the heavy hitter still available.

If you could comment on my 2 infect decks as well that'd be great, cheers :)

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Posted 19 May 2011 at 23:24 as a comment on infect

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Inkmoth Nexus is good and probably worth adding if you can. You can probably also make this deck a lot faster - i'm not sure how useful the dragon is.

Have a gander at my black infect deck if you want - it's pretty much just a much faster version of this one

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Posted 19 May 2011 at 22:57 as a comment on Evil UB Infect

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Have a gander at my rats deck dude... all you need is Thrumming Stone, and it's game won

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Posted 19 May 2011 at 22:52 as a comment on The Greater Good

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What am I removing to fit it in?

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Posted 19 May 2011 at 22:34 in reply to #164134 on Psycho Infect

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Distortion Strike gives me even better benefits than Unnatural Predation, and i'm hoping to either have that card or the Blighted agent in play before boosting attacks. Cause my mana curve is so insanely cheap I should be able to pump out a whole heaping helping of creatures in the meantime.

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Posted 19 May 2011 at 21:26 in reply to #164039 on Psycho Infect

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got rid of the unnatural predation for some groundswell... figured it's better to have groundswell and giant growth instead of one or the other

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Posted 19 May 2011 at 05:18 in reply to #163964 on Psycho Infect

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Not planning on keeping it standard as the group I play with use cards from pretty much any edition. Also not wanting to put in inkmoth at the mo now cause it limits my odds of drawing the colours I need (and i have plenty of creatures anyway)

Tezz's Gambit is very cool and i'm still looking for a way to put it in, but at the mo it's getting hard to find a gap for it. Have now dropped the corrupted conscence for some Corrupted Resolve, which should help me early-mid game.

Groundswell is really good but i never like adding it just cause it has less options - not nearly as useful if playing it in the opponents turn for one, or if I'm out of lands to play.

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Posted 19 May 2011 at 05:16 in reply to #163964 on Psycho Infect

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I know there is a green/black version, so there should be a blue/black as well i'd assume.

Yeah i'm feeling a bit the same about the Corrupted Conscience, but i'm feeling if an opponent pulls out a big creature i should be able to stall long enough to use it... hmm no you're right it is utter toss... i'll swap it for a counter now

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Posted 19 May 2011 at 05:11 in reply to #163955 on Psycho Infect

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I've put in some Corrupted Conscience now which should count some way towards both countering (in a way), and also fueling my addiction towards creature madness :)

plans now involve damage via Giant Growth + Distortion Strike/Blighted Agent combos, as well as the horde

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Posted 19 May 2011 at 05:03 in reply to #163949 on Psycho Infect

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4x Corrupted Conscience

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Posted 19 May 2011 at 04:52 in reply to #163955 on Psycho Infect

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Swapped out Stead Progress and a bunch of lands for Distortion Strike, Flooded Grove and Breeding Pool. Thinking about swapping out the Gambit for a large blue creature... might do that just now

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Posted 19 May 2011 at 04:51 as a comment on Psycho Infect

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Very good man, i'd swap out the Virulent wound for some vampire bite - that plus the distortion strike would make for a nasty combo! Also, Ichor Rats are awesome cause it's free poison damage

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Posted 19 May 2011 at 04:41 as a comment on infect b/u

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Yeah i'm thinking I have a bit too much mana. I can probably swap a heap out for inkmoth nexus, but it lowers my odds of being able to play creatures when I want. I have Tezzeret's Gambit, Steady Progress, and the Rot Wolf in there to make sure I draw plenty of cards - the idea is I want to have so many creatures in play that it's simply overwhelming to face. Thus I want my mana curve to be really low so that I can play 2-3 creatures a turn easily.

Think i'll pop in some misty rainforest, inkmoths.. not sure what i'll do with the few few cards that'll generate though - maybe more creatures? or more drawing cards?

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Posted 19 May 2011 at 04:39 as a comment on Psycho Infect

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Hypergenesis is another good option you might want to look into

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Posted 08 May 2011 at 21:55 as a comment on Emrakul-carver Demon

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It won't "kill" the card, it just puts in on the bottom of your library.. you still draw a card a turn so the odds of picking up what you want then are still the same. With the stone you will have cycled through your deck of cards super fast and be back to the bottom where you can get your beloved stampede.

Plus you're not obliged to use the thrumming stone every time you play a card - so you can choose when you need extra rats.

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Posted 06 May 2011 at 04:40 in reply to #157780 on Relentless Rats

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Increase the count of low costing creatures, like the stinger, so that you can have more creatures in play at any one time (the biggest threat to modular is losing all your creatures, and with them all your built up counters). Also get more Steel Overseer in there, those guys rock!

Have a look at my modular deck if you have the time
http://www.mtgvault.com/ViewDeck.aspx?DeckID=163881

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Posted 05 May 2011 at 22:26 as a comment on Modular

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Pretty cool. The only thing i'd be worried about is having your lands as artifacts, they are kindof at risk from any opponent artifact destruction.

I have me a modular deck too! Give it a gander if you want
http://www.mtgvault.com/ViewDeck.aspx?DeckID=163881

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Posted 05 May 2011 at 22:20 as a comment on Modular

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This is a very awesome modular deck! Very cool combos you have here! Mirrorweave is brutal!

I'd replace the Arcbound Reclaimer with the Arcbound Stinger, cheaper & flying can cause some major problems to opponents. If you're wanting to bring some creatures back, Academy Ruins is an easier way to do so

If you have the time, give my modular deck a gander if you can
http://www.mtgvault.com/ViewDeck.aspx?DeckID=163881

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Posted 05 May 2011 at 22:13 as a comment on Modular +1 LOL

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Looking good man! I'd up the counts of your steel overseer, and any of your low-mana creatures. Not sure how useful everflowing chalice is for this deck either, Thoughtcast might be a better spend

have a gander at my modular deck if you want
http://www.mtgvault.com/ViewDeck.aspx?DeckID=163881

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Posted 05 May 2011 at 22:08 as a comment on Modular Proliferate

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You need steel overseer dude! Also, your land is looking a bit low

have a gander at my modular deck if you want
http://www.mtgvault.com/ViewDeck.aspx?DeckID=163881

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Posted 05 May 2011 at 22:02 as a comment on Modular colorless

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