Too bad this deck isn't tournament legal!
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Compulsive research is probably one of the best draw spells for blue right now and relentless assault is a much better choice than seize the day.
Here is a thought...Consider think twice instead of playing them out right you can play them at your opponents end of turn phase that will trigger the wee's because the effect won't end until you get to your end phase. That way you get two extra cards and a clean untap for 5 mana. Delay might be an interesting alternative to remand and Adding aeon chronicler may help in a slow game if for nothing else than to gain card advantage.
I concur....
Behold and look in terror as what looked like a small cat thrums into a mob of flesh eating Rats!! Just kidding! Actually a friend of mine did run this deck using coat of arms and something else I can't remember and it was not just nasty it was narsty.
Splashing red would be interesting but I would much rather add Pandemonium in the deck if I were to run that route. And let me be real honest here. If you play this in a tournament, if no body knows you are going to be playing this type of a deck then 9 out of 10 times those what if situations are ridiculously meaningless. Because by the time they figure out your deck its too late. The only reason I lost tonight was because of land kill.
Casual my rear! I just used it tonight at my local card shop tournament and went 6-2. The Look on someones face when you get thrumming stone of first turn is priceless.
Another thought, if you want to continue to run the wumpus in this deck find a way to get pandemonium in the deck. Pandemonium will trigger regardless of what your opponent does. Plus if someone does sac a land you get another 6 points of damage to someones dome next turn.
One really big piece of advice. I know first hand from having experience with Argothian Wurm, get rid of the shivan wumpus. In the mid to late game it will never see play and your opponent have plenty of lands to freely sac to send it back on top of your library which is going to cause you to lose very crucial draws. If you want to run it you need a whole lot more Landkill to make the drawback more painfull for your opponent.
Okay I digress. I made a bit of a booboo. I actually meant the Headless One. It would become an overkill card in this deck with its ability stacked with the Coat of Arms. I know the reaction that people give me when I slap down a 26/26 One, I can only imagine what people will think when it turns into a 51/51 with trample. Also I second the idea of adding seekers of skybreak they can get you absurd amounts of life or make your critters even bigger.
One last thing Wash Out would be a better decision for side instead of hibernation. It may cost one more but it has more versatility.
Okay so you're using Raven Guild to deck the person. I would suggest using Crafty Pathmage to make Raven unblockable. This keeps with your wizard them then add the spell Brain Freeze to the mix if you put it on a stick you can freeze them and storm the freeze for additional cards. I would also suggest to think about Tormod's Crypt for those people who have a way to recure stuff. You decking a Dredge deck isn't going to help you as much as hurt you especially when a golgari grave troll hits.
This is definitely not a bad deck. I could see you winning a tournament with this, just a thought though contemplate a few bigger creatures like calciderm, dust elemental and use white mane lion to save the derm before it dies.
Just another thought. I now notice Guiltfeeder has fear I didn't notice that before my bad. Still the Pathmage is a viable addition.
I can see tombstone stairwell being sick in this deck. The idea is very sound. I just think that you would do better to run this deck black and blue and utilize Traumatize and Glimpse the Unthinkable. That would also give you access to psychic drain that nets you life and cards for your guiltfeeder. Then look into some sort of evasion for your guiltfeeder. If you ran it Black/Blue you could use Crafty Pathmage to make him unblockable.
Here is a fun trick to use put in Greater Good then use the Timberwatch Elf on the Wirewood herald then from there sac the herald to Greater Good giving you an absurd amount of cards plus allowing you to tutor for a priest of titania due to Herald's effect. I literally drop my deck then the next turn stomp the crap out all of them and I don't even have a coat of arms. A few question though why use Channeler instead of Elvish Guidance, and why don't you have avatar of might in the deck?
I used to run a copy of Akroma in this deck but I realized after about 20 games that by the time I get the mana necessary to play her I am either dead or my opponent(s) is so close to death I could just pestilence them and be done with it.
I would suggestion the Azorious first-wing a really good two drop that is hard to handle and can't be fettered itself.
My final post I swear. I would seriously reconsider the avatar of discord. Every time I have played that damn card it has been lightning helixed or boomeranged meaning I am now 3 cards short or have one card with no way to recast it.
The next thing to contemplate is a better selection of fatties to use. You have way too many for this deck and not nearly enough creature kill/ land kill in order to ever see one of your big creatures hit the field. Keep this in mind the average length of a game is 10 turns or less on average. Multi player games tend to be a little longer. you have a good mana curve but you need acceleration from signets or artifact mana to help.
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