Okay I can see some very big holes with this deck. The first should be pretty obvious. This is a fatty mcfat stuff deck with absolutely no mana acceleration in it. Major problem give me a goblin deck or a white weenie deck and you'll be dead before you drop one of your fatties. -2 reiver demon +2 Tombstalker. Delve will make the tombstalker cheaper where as reiver is always obscenely expensive and since you don't have any recursion it won't matter.
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Can I make a really freakin sweet suggestion. Find a way to use dredge cards in this deck and then use golgari grave troll and svogthos, the restless tomb. I was playing against a guy runing a dredge style recursion deck and with the grave troll and stinkweed imp he was able to get svogthos up to a freakin 13/13 creature. Now that really hurts when every turn your getting blasted for that much and more.
Now some suggestions. Pick one route or another either go all burn spells or more creatures and less burn. In a burn deck you hardly see any creatures unless an effect puts them into play like empty the warrens or Firecat blitz. Also you need to think about synergistic spells. What I mean by this is spells that play better with each other. For instance why use lava axe when you can use lightning axe discard fiery temper to it and get 7 damage for 2 mana. See what I mean.
I hate to bring this up but in early magic days Ball Lightnings DID go in burn decks. Other then that if you can't leave constructive criticism then that must speak volumes for your less than capable playing skills. Trash talk somewhere else.
Use multi-purpose cards like consult the Necrosages instead of unnerve. And here is a suggestion get rid of bottemless pit. A really good card would be gibbering descent it does more than sit there plus combine that with Necrosages and your opponent won't get a chance to skip an upkeep.
Not even close and to think this is a deck containing cards you don't own! You chose ravenous rats over hypnotic specter for shame! First lesson in discard 101 if your opponent is top decking they can't discard and megrim becomes completely worthless. So to correct this problem out with Megrim in with The Rack. Second spells with casting cost of 3 or more will be played as early as turn 3+ by this time any attempts to stop an aggro deck are shot. So mindstab gone, coercion gone, unnerve gone.
Psychic drain= big mill + life gain. Geth's grimiore also gets you cards when you use broker or coliseum
Traumatize + Haunting Echoes is an uber combo. Essentially in two cards you lobotomy them for nearly all there deck. Circu works well with the multi B/U cards as well. Also Consult the Necrosages is a very useful utility card combine that with Circu, Dimir lobotomist and you get to deck them for two cards plus draw two for yourself or make them discard two its a win/win situation. You may want to get other creatures or something for defense that way you can set up better control till Szadek hits
Just an fyi darksteel citadel isn't going to survive wildfire. Since you sacrifice things to wildfire it is not actually destroying them. It might be better to run Great Furnace instead. That way you still have the red mana and they are going to be sac'ed to wildfire anyway so no loss. You might also think about Fire diamonds a cheap turn two drop for red mana
With so many sorceries in this deck you might wanna include magnivore for a better kill condition cause a bunch of 2/2's aren't going to cut it.
Ditch the shivan wumpus. Its not a good card and will inevitably cost you multiple draws. I used to play Argo Wurm during Urza's block and it did absolutely nothing except sit on top of my library. Especially during the late game when players had their mana curves set up pretty tight.
Looks like this thing isnt completed yet. But one word of advice get rid of the shivan wumpus. I played during urza's block when Argothian wurm was popular, all it does is cost you a draw especially in late game when players have there mana curve pretty much under control.
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