Sirkil

8 Decks, 27 Comments, 3 Reputation

Have you considered Sheltering Word, as your wolves will be targets for spot removal? Plus it triggers the Wild Defiance. But why the angel theme too? Maybe +2 Champions, +3 Sages too. You know you want to ramp it too. Lol. I like Joint Assault also. To get the unblockable wolves build off of Wild Defiance and look for green instants to pump the wolves before you attack. Maybe +2 Wild Defiance.

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Posted 10 May 2012 at 05:02 as a comment on The Wolfir

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I like Spike. Id go +1 heartstone, +1 increasing savagery,and +2 doubling season, and -4 explore to make room. but the 1 ofs keep it budget. Your ratios are good and it looks fun and confusing! With doubling season in play moving a counter from one spike to another would you put two counters instead?

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Posted 15 April 2012 at 07:42 as a comment on CounterSpike

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Yeah, went back and added islands,and cut some duals.

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Posted 15 April 2012 at 07:21 in reply to #247601 on Delver Extraction

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Stopped by and played shuffleboard already and lost a match 2-1, but they were all very close and I could've won deciding game 3 but it would've made him mad. lol but it was fun.

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Posted 15 April 2012 at 07:11 in reply to #247602 on ~Heads I win, tails you lose~

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This reminds me of an old house rules format friends and I played called functional loser. The objective to win was to lose, or kill yourself before your opponent offed him/herself. But that was back when mana burn was in and before pacts. But yeah this build is pretty good at losing which is the point. I also like all the commented on scenarios to really get the most out of the deck. Made me laugh +1

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Posted 15 April 2012 at 06:53 as a comment on World's Worst Deck

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I see your deck building horizons have broadened. Cool. You could use the grixis colored dual lands and artifacts to help the mana base and Tezzeret since this is a legacy or modern build. Its almost standard if not for Nicol Bolas. What kind of sleeves might you put this deck in? Lol. No creatures and many spells. Hmmm.... not sure about the deck's central win mechanic. Steal opponent's creatures or atifact damage form Tezzeret? I know the myr help with the mana and Tezzeret's abilities. Kinda Grixis control.

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Posted 15 April 2012 at 04:48 as a comment on Bolas Bomb

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Cool idea. This would punish the current meta with token strategies. Would like to see it use sanguine bond but it wouldn't be standard I know. Maybe throw in unburial rites for returning some graveyard creatures for additional loss of life but i know that's what the titans are for. What about mind slaver to make them play the creatures the opponent will be holding. I'll study this build and see if there are other ways to do more pain and get back to you. Nice build.

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Posted 23 March 2012 at 02:17 as a comment on Shades of Grey

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To get sorin out you may need some sunpetal groves and not only rely on the bird bc if you get swept by day of judgement you can't cast sorin later. I like the addition of bloodline keepers. Imo +1 rampant growth, +x sphere of suns, -1 army. Maybe main deck some removal as your development will be slower than delver, frites, and b/w tokens. But once the deck rolls out the bombs that's game. This is for sure nasty. I've been on the losing end of it. :)

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Posted 04 March 2012 at 07:08 as a comment on Garruk the Heartless

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Thank you for your advice. I like the Urns bc when it attacks I can clear a path for saint traft if the dungeon geist or breaths aren't out yet as the urns are cmc2. The burdens sure up the cmc1 slot as I have no 1 drop creatures. They help slow down ramp builds like birds in r/g aggro.This deck isn't really supposed to be fast. I would like to run 2 more o-rings however, and I'm running dissaptes instead of mana leak bc of the curve and its slower development. Plus somethings just have to be counterd ie: corrosive gale, curse of death's hold, and black sun zenith. The opponent typically could just pay the 3 to negate the mana leak. I have been on the fence about the Calls but it fits the tribal theme. I have ran a more streamlined version of this with st traft, capts, urns, hauntings, and lingering souls for speed. The sudden disappearances help clear other non-tapped flyers or sweep a faster token build. I will take your comment into consideration.

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Posted 03 March 2012 at 19:32 as a comment on Spirit Lock v. 2.0

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I did a mono-black standard zombie deck. I also threw in the singlet black cat, nice touch.
What about rooftop storm? Also maybe trim the deck down some, atleast to 65.

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Posted 26 February 2012 at 21:17 as a comment on legion of the damned

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Gavony townships too!!!!!

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Posted 26 February 2012 at 20:20 as a comment on Secret of the Ooze

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No g/w dual lands? Only avacyn's pilgrim can pay for the travel preparations. I'd go 4 Increasing savagery for fun. There's a lot of counters going on here. Hunger of the howl pack is nasty too. What, no parallel lives?!?!? Ha. May go 4 ooze too to get it going faster or green sun zenith to go get it. +1

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Posted 26 February 2012 at 20:18 as a comment on Secret of the Ooze

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Man when I saw lingering souls, I built this deck immediatley. It is very similar to yours but I went:
-2 shrines, -2 hero, +1 vault, +3 tragic slip. But i like this a lot. Nice

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Posted 25 February 2012 at 08:10 as a comment on black white tokens. the right way

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I do want to add 2 thraben doomsayer also to "feed" the ravenous demon after it transforms or an increasing devotion or two. I didnt want to do too many human tokens bc i thought it would take away from the human character present in this build. I'll edit this soon to put in the DA cards.

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Posted 28 January 2012 at 15:04 as a comment on ~UNHOLY Humans~ v.2.0

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Oh yeah sorry i did forget about ravenous demon and skirsdag flayer too. They're on my list to add from Dark Ascension. Thanks for the reminder.

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Posted 28 January 2012 at 14:45 as a comment on ~UNHOLY Humans~ v.2.0

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Overlooked the amulet, sorry.

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Posted 28 January 2012 at 06:39 as a comment on MTG Titans

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Whoaa! Yeah, you're gonna have to fetch specific land as the titans are two of each color. What about deck name Remember the Titans. lol! What about belbe's portal? Would it help? I like it.

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Posted 28 January 2012 at 06:36 as a comment on MTG Titans

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Yes, but flying for five or six is still four turns on the clock unless they have lost life. Thanks for the advice BCFango.

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Posted 28 January 2012 at 06:31 as a comment on ~UNHOLY Humans~ v.2.0

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Pretty good, but what about a grindclock, millstone, grindstone, or keening stone? Also put in blue sac lands or terramorphic expanse, or evolving wilds to get double the fun with a hedron crab down.

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Posted 28 January 2012 at 06:25 as a comment on Mill em to the grave

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Yeah, you're right about tutoring. I was waiting on increasing ambition to hit from dark ascension. Thanks

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Posted 27 January 2012 at 04:20 in reply to #230498 on Heartless

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