i really like the stuffy doll with pariah combo going on here, if your opponant has no enchantment removal, you have basically won the game right there.And i know ou were going for less creatures but something like keeper of the progenitus might help you, especially if you swap the sunpetal groves for temple gardens
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and helix pinnacle has shroud so you couldn't target it anyway
Fair enough, most tournement quality decks built specifically for one on one don't do well in free for all multiplayer. Disciple of the vaults seems like an interesting addif you are focusing on recursion of your modular creatures. I mean obviously you have a loop you can keep going with your, ravager reclaimer and any other modular creature. Sack them to the ravager making the oppanent loose a life, put the modular on the reclaimer, reclaim it, rinse and repeat. So it does depend on how you want to play itMy version of modular was running Kalonian Hydra to double all the counters on the modular creatures and doubling season
i think he was refering to the card draw ability of your tandem lookout
This seems good! How well does this deck run in competitive?
I will be looking out for it, good luck to you sir
Fair enough. Why do u hate it so much? And what do u think of the suggestions then?
You know I try and be helpful and give a lot of advice and spent time looking up help for your deck but instead of giving your thoughts on this advice you choose to hate on the current standard block
Looks amusing :PJust looking at the Legalities of this deck and apparently this deck would be legal in legacy and vintage!?! I think they might have something to say if i rocked up to a legacy deck with this deck
I think SoulofMirrodin does have some valid points but could have been a bit more helpful by giving advice aswell. If you want to add a bit if control to this deck for things like answers or counterspells then maybe think about:Fuel for the Cause 2UUInstantCounter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)It can be a bit slow but i know that this card can sometimes shut down agro completely, especially in multiplesHedron Field Purists 2WCreature — Human Cleric (0/3)Level up 2WLEVEL 1-4 (1/4)If a source would deal damage to you or a creature you control, prevent 1 of that damage.LEVEL 5+ (2/5)If a source would deal damage to you or a creature you control, prevent 2 of that damage.Maybe Tezzeret's Gambit3 & Phyrexian BlueSorcery(Phyrexian Blue can be paid with either Blue or 2 life.)Draw two cards, then proliferate.If you look through your creatures you will notice that all of them except the Drake and the merfolk are Humans in some shape or form, so maybe consider changing the format of some of the deck to add some human support for early game? Things like:Champion of the Parish (W)Creature - Huamn Soldier (1/1)Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. or because all your creatures come in small,Mentor of the Meek (2W)Creature - Human Soldier (2/2)Whenever another creature with power 2 or less enters the battlefield under your control, you may pay 1. If you do, draw a card.Unfortunatly as is the nature of levellers, all your creatures are really week to things that will flicker them or bounce to your hand. If your creature is flickered it comes back without its level counters so you will be back to square one with them all. If i am honest, i am not sure what you can do about that to be honest except maybe add some cards likeGods Willing (W)InstantTarget creature you control gains protection from the color of your choice until end of turn. Scry 1.I hope i have given you some help and if others see this post will try and add to what i am saying here.I have always wanted to make a deck around the Level Up mechanic and i hope you succeed hereIf you get a chance please have a look and give me some advice on my standard deckhttp://www.mtgvault.com/sharpraptor/decks/theros-greenblue/
Consider Thrummingbird? flyer with when it hits opponant proliferate?And if you can get them, Lighthouse Chronologist?
Cool idea, i like the idea of making sure that the final fortune never kills you, of course you are vulnerable that if someone gets rid of your Sundial after you have activated your Sceptre you are in trouble. I used to have an infinite turn deck that focused on using Panoptic Mirror and Time Warp, at the beginning of every one of your turns, cast timewarp for free! Infinite turns!!Nicelly done man
Seems good for a budget deck, consider chain to the rocks for sideboard for creature removal?
Consider Reliquery Tower, its a colourless land but it gives you no maximum hand size, which is always a good thing with the amout of card draw in this
I have played against an EDH with this wincon, he runs a lot of search, a lot of board wipeArchmage Ascension, is a really good search card if win in combo with Howling Mine or Font of MythosTefari's Puzzle Box is also really strong with underworld dreams and really scuppers any plans a control deck would have
Try some of them on for size :DYou may also like: Akroma Angel of WrathAkroma Angel of FuryOh and of course i almost forgot the Archangel of Archangel's herselfAvacyn Angel Of HopeCreature - Angel (8/8)Flying, VigilenceAll Perments you control are Indestructable
Utvara Hellkite - Dragon - Whenever a dragon you control attacks put a 6/6 dragon token onto the battlefieldHerald of War - Whenever it attacks put a +1/+1 counter on it. Angel and human spells you cast cost 1 less for each counter on itAgrus Kos, Wojek VeteranLegendary Creature — Human Soldier (3/3)Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.Akroan HopliteCreature — Human Soldier (1/2)Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.Hellkite ChargerCreature — Dragon (5/5)Flying, hasteWhenever Hellkite Charger attacks, you may pay 5RedRed. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.Inferno TitanCreature — Giant (6/6)Red: Inferno Titan gets +1/+0 until end of turn.Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Militia's PrideTribal Enchantment — KithkinWhenever a nontoken creature you control attacks, you may pay White. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking.Pianna, Nomad CaptainLegendary Creature — Human Nomad (2/2)Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.(This stacks if there are multiple combat phases)Preyseizer DragonCreature — Dragon (4/4)FlyingDevour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon.Rage ReflectionEnchantmentCreatures you control have double strikeCleaver RiotSorceryCreatures you control gain double strike until end of turnWarstorm SurgeEnchantmentWhenever a creature enters the battlefield under your control it deals damage equal to its power to target (i think it is creature or player but it may just be player)
You may want the Ordeal's from the Theros set. 1 of the colour and 1 colourlessEnchant CreatureWhenever Enchanted creature atttacks put a +1/+1 counter on it. If enchanted creature has 3 or more +1/+1 counter on it than sacrifice ordeal and do XYZOrdeal of Heliod (White) : Gain 10 LifeOrdeal of Perpherous (Red): Deal 3 damage to target creature or playerYou will also want Assemble the Legion;Gisela Blade of Goldnight (I think is the name)Path of BraveryHero of Bladeholdi could go on. Tell you what, you look and comment on my deck and i will look for more cards you could usehttp://www.mtgvault.com/sharpraptor/decks/collecting-a-life-debt/
If you are going to run ready and willing then maybe chuck in some of the shock or scry lands that share a green in, just so that you could cast the other half if you wanted
How about omnath locus of mana? save up for a massive drop of a creature?
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