Would still advise a couple more 2 drops, but an improvement definitely
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Unfortunately i think your curve looks a little too high. You have 6 drops that, though game changing of a big board presence, aren't going to help you come back from losing badly if someone board wipes you. I think your deck needs to be really capping out at 4 or 5, maybe a sweet 1 of of something higher but that needs to win you the game when you are staring down a TRON decks turn 6 drop you aren't going to be surviving that normally (something like Akroma's memorial)My advice would be to bring in your soldiers of pantheon from the side, look at more 2 drops and 1 drops, you want to be getting things down early, first strike is always good meaning your opponents don't really want to swing into it.Look at maybe Heliod himself if you want to make more tokens, and vigilance is a very good ability in white, especially in the game where you want to be on the defensive you can attack with your biggest creatures and still have them up for defense.Look at Champion of the parish, Elite Inquisitor, Silverblade paladinI would take out your Evangel of heliod, it's got potential to drop 8 or 10 dudes, but its a 6 drop that isn't GUARENTEED to do anything more than a gather the townsfolk and a chump blocker. As previously suggested you are also going to struggle to come back from a board wipe, control decks can consistently do this to you turn 4. So look into rootborn defenses, and (if you want to splash red) boros charmI would also challenge you to think seriously about taking out captain of the watch if this is supposed to be a tempo deck. Anything before turn 6 its a dead draw and even on turn 6 you aren't guaranteed to have had 6 plains to be able to play it. In a deck that has no card draw this is a big problem. Although a better option than the evangel and i personally like the cad i just think you would need some mana dork support to get 6 mana consistently. Kind of the same problem lies with using your Emeria, Sky ruins. Until turn 8 at the earliest(!) its just a bad plains because it enters tapped. Once again, i think its a good card and it may be worth having in the deck but if you have got to turn 8 and you have 7 plains down then it means you have been drawing a lot of land which probebly means you are losing anyway and unless you have had to discard some bigger creatures or something then it isn't going to pull it back for you. I would suggest cutting your enter the battlefield tapped lands down to 2 of each so that yes you can use them if you manage to get to late game but you want to make sure for at least the first 3 turns you get untapped lands so that you can be dropping your early game things. So in summary my suggestions would be- 2 Captain of the Watch- 2 Evangel of heliod- 1 Guardians Pledge- 1 Gideon, Chapion of Justice- 2 Emeria, the Sky Ruins- 2 Forbiding Watchtower+ 4 Plains+ 3 or 4 Rootborn Defenses+ 3 or 4 Soldier of the Pantheonand have a look at some of the other things i suggested earlier. Obviously in the end it depends when and how you want to play this deck if it's more casual you can afford to be missing land drops and not doing anything for a few turns but in more competitive play you want to be into the fight as soon as possible.I hope that some of this helps and if you get the chance have a look at my standard deckhttp://www.mtgvault.com/sharpraptor/decks/like-a-bug-3/
I like the sundial of the infinite idea for the end of turn exile not happening, very niceedit - my bad i don't think it works like that
You could go with lock down type manouvers with things likePrison term - enchanted creature can't attack or block, you can switch this to a bigger creature if the cast oneDissipation field - whenever a creature hits you, bounce it to hand so you can counter it or something laterWitchbane orb - gives you hexproof, always good against burn and mill decksif you could, could you give my deck a lookhttp://www.mtgvault.com/sharpraptor/decks/like-a-bug-3/
if you can get your hands on them then boros reckoner seems like a good addition here
The Shadowborn apostles seem good but you need a consistant way of getting 6 of them. I don't know if you have playtested this a lot or anything but i just ran some sample hands and got at most 3 apostles in the starting 4 turns. It seems like a fun idea and i think you deff got some potential here but maybe having more of them, like almost as many as you have lands you want to be able to turn 1, drop apostle, turn 2 drop 2 turn 3 drop 3 turn 4 make demon consistantly
Why don't you give Prophet of Kruphix a look. It would allow you to tap out to play something then untap to play cackling counterpart or something in their turn. Might be worth a look.If you get a chance could you have a look at thishttp://www.mtgvault.com/sharpraptor/decks/like-a-bug/
To make more scary types of tokens, advent of the wurm or armada wurm would do the trick. If you REALLY have the money then obv voice of resurgance but good look with thatotherwise not, bad i like it
Pithing Needle wouldn't stop the obliterators ability. It isn't an activated ability. There's no Pay Something : Do Something. Its just a When this happens do this
-1 Cobblebrute-1 Maze Rusher-1 Ripscale Predator-2 Ruination Wurm-2 Sarrg Goliath-2 Wrecking Ogre-3 Zhur-Taa Druid-2 Gruul War Chant-1 Ruric Thar the Unbowed-1 Titanic Growth-2 Gruul CluestoneThey are all way to slow for what you are going for here. This deck wants to have your opponent on the back foot from turn 1 every game and it NEEDS to have swung for a lot by turn 3. The above cards i have mentioned are more long term cards. By the time you could be casting a cluestone you could have been swinging and bloodrushing a rampager and a maaka, or just a swine+4 Fling+1 Armed and Dangerous+4 Madkap Skills+3 RancorPut the flinthoof boar back inJust for starters i will get back to you
Just as a shout out, primeval titan is banned in commander if that is what you are going for
Divinity Of Pride?
Then it just turns into a matter of cost
If you really want you could run terramorphic expanse aswell as evolving wilds, its basically the same card but obviously you could run 4 of each for all the landfall abilities
Have you considered Time to Feed? very good removal in green with the deck you are making it could clear the way for your big dudes and get rid of any annoying creature that they aren't attacking with
Fair enough, though i will reiterate that primordial isn't in standard if thats what you want to keep it
M13 is no longer in standard btw so primordial isn't in
Karametra's Acolyte? Or Nykthos Shrine to Nyx?
Yeh you physically need Kalonian hydra in this deck, Savageborn hydra is pretty good but you will get more ramp sticking pure green i think. However you could go in the same direction i went with my current standard deck which is i went blue and i run master biomancer and Prime speaker ZeganaOh and just sumut to bare in mind cos it screws me over in games that Nylea, God of the Hunt herself does not actually have trampleOh and maybe add Rogue's Passage? i found it works really well, giving any of these guys unblockable, especially the savageborn after a few pumps will be devastating
Seems good, consider running a dryad arbor? just for a land that could also be a creature to enchant?And Daybreak coronet is just an awesome card if you can get hold of itHave a look at my bogle aura's deck herehttp://www.mtgvault.com/sharpraptor/decks/bogle-modern-auras/
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