Shaitan_rahl

7 Decks, 52 Comments, 3 Reputation

http://www.mtgvault.com/ViewDeck.aspx?DeckID=329946

Please let me know what you think of mine and I will comment on yours.

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Posted 15 May 2012 at 09:26 as a comment on R/W agro

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Hey man, I'll check out yours if you let me know what you think of mine.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=329946

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Posted 15 May 2012 at 08:55 as a comment on Boros Humans

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I like the idea, but doomsayer seems a bit too slow for this deck. I do use doomsayer in another deck of mine - I call it my "Feed me Seymour" white human/black demon deck. It works out pretty well there.

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Posted 04 May 2012 at 19:40 in reply to #252665 on Red White Humans

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Technically, I already have 13 white sources (the two cavern of souls would obviously be declared for humans and thus could go for either red or white). But I do think you're correct about dropping one slayer's stronghold.

And I also like the suggestion to drop some rallys for thatcher revolts. Thanks much.

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Posted 04 May 2012 at 19:39 in reply to #252586 on Red White Humans

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I like the mix that you have. I made essentially the same deck with some slight variations. For example, I use Kruin Striker as my 2 drop creature instead of Stormblood. And I use Hero of Bladeholds instead of Hellrider. That being said, I do like the instant speed damage of Hellrider.

As a starter for a suggestion, I would say add two Cavern of Souls. As most of your creatures are humans, the ability to prevent counterspells to your human creatures is pretty valuable.

Here's my deck list - http://www.mtgvault.com/ViewDeck.aspx?DeckID=329946. Perhaps we can combine forces and make a really solid build.

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Posted 03 May 2012 at 17:34 as a comment on R/W Human Hellrider Agro (Standard AVR)

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That's a really good point. I think I will drop the stormblood berserkers for gather. Turn 1 champ, Turn 2 gather (swing with a 3/3), turn 3 Malcotents - take 3 automatically, and swing with a 4/4, and 2 1/1s seems like a solid start.

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Posted 01 May 2012 at 19:22 in reply to #251749 on Red White Humans

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Just a heads up. You cannot share both abilities between two creatures that have soulbond (ie Nightshade + Silverblade would not create two deathtouching double strike creatures).

This is apparently a confusing part of the errata that is still confusing a bunch of people.

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Posted 01 May 2012 at 15:12 as a comment on PUNY HUMANS GW flavor

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Really? You literally have the rule staring you in the face (hint: its 502.7e) that says that it immune from slagstorm and you still say that its not?

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Posted 18 March 2012 at 04:51 in reply to #242124 on The Creature Crusher

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Protection from a color will reduce all damage from that collor to zero. The minus one counters from bsz and the destroy all from day are different. Phyrexian crusader is immune from slagstorm and whipflare.

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Posted 18 March 2012 at 04:34 in reply to #241988 on The Creature Crusher

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I feel like you need birds of paradise to help accelerate the mans and solve any mana issues. Also, since you need green to get started and you are probably relying on the pod to cast your higher cost black mana guys, a majority of your lands should be forests. Finally, id suggest removal instead of undying evil, the majority of your guys have undying already or you don't care if they die.

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Posted 05 March 2012 at 06:04 as a comment on UndyingPod

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Well you have tragic slip and flayer already for creature removal, the o ring just adds some more protection against artifacts and enchantments or creatures in a pinch. To that end, I would also suggest some more artifact hate for your sideboard

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Posted 27 February 2012 at 06:05 as a comment on W/B HUMAN SACRIFICE PARTY

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Sorry, the link is http://www.mtgvault.com/ViewDeck.aspx?DeckID=301588

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Posted 27 February 2012 at 04:46 in reply to #237365 on W/B HUMAN SACRIFICE PARTY

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I'm glad to hear that this deck has promise and can do well. I have a similar deck in theory and would like to get your input.

Www.mtgvault.com/ViewDeck.aspx?DeckID=301588

As for your deck, I think you could benefit from some oblivion rings, a second ravenous demon, and perhaps, because so many of your threats are white, you may consider honor of the pure or maybe even adaptive autotmaton. At least with the automaton, he could pump your white and black humans. Also I might suggest theory of bladehold instead of greist monk. His tokens are humans (as opposed to spirits) and the battle cry is awesome for swarm style attacks.

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Posted 27 February 2012 at 04:44 as a comment on W/B HUMAN SACRIFICE PARTY

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My biggest concern is the number of creatures. With only 10 creatures, that is essentially a one in 6 possibility of each card being what you need. Outside of the ideal hand that you described, you have no way of recovering after turn 3 or 4. And if the opponent has enough removal to lock your creatures down/dead before they can swing.

To that end, Inkmoth Nexus is a great addition as is necropede and another couple of ichor claw rats. I think you can drop unnatural predation, hunter's insight, and possible titanic growth. That still leaves you with 14 combat tricks that target your creatures and you could always bump the tezzerit's gambit count up to accomodate for the decrease in draw ability.

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Posted 26 February 2012 at 12:33 as a comment on Infected Lash

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I just got my hands on my first havengul and I may consider dropping one apocalypse for it; however, I don't really want to go the route of your deck (which is very solid btw and congrats on a first place finish). I figure that for one more mana, I can potentially get 3-5 zombies back via zombie apocalypse which is essentially how much I have to spend (not counting the zombie's casting cost) via the havengul.

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Posted 26 February 2012 at 12:13 in reply to #237103 on Zombie Apocalypse

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I tend to agree regarding gather the townsfolk over midnight haunting. A first turn parish and then a 2nd turn gather just seems so strong. I really only had the midnight haunting because of the instant speed and it's ability to replenish the board with at least some blockers following a board wipe (mainly stuff like whip flare or slagstorm that might leave their creatures in tact.)

As for increasing devotion, the cost does deter me a little, but considering that it is 5 mana and could come immediately after a total board wipe, I think you may be right. I appreciate the advice.

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Posted 26 February 2012 at 12:07 as a comment on feed me human!

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Of course, forgot about the gravecrawler. How about nihil spellbomb instead? It's more focused and can still rob them of their snapcaster flashback spells.

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Posted 23 February 2012 at 23:14 in reply to #236655 on 1rst place - Zombies

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I like the deck. Have you considered adding Mikaeus, the Unhallowed? He can wreck some face with black sun's zenith and diregraf captain (just do it for enough to kill the lesser guys, do it for the garaunteed damage via captain and then they come back via undying).

You mentioned that solar flare gives you some problems, what about side boarding grafdigger's cage and siding out the havengul lich? You could even work in some zombie apocalypses so that you get the recurrence but not actually casting them from the graveyard. Plus zombie apocalypse can wreck a humans deck.

Take a look at mine and let me know what you think.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=298895

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Posted 23 February 2012 at 20:33 as a comment on 1rst place - Zombies

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I like the idea of this deck so I decided to make a version that is blue and white with more control built in, would you mind taking a look and letting me know?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=300395

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Posted 23 February 2012 at 14:24 as a comment on Ghostly Tribal

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I dont like unbreathing horde or the noxious revival. I'd say you can drop both for spells like forbidden alchemy, black sun's zenith, cemetery reaper and more zombie apocalypse. Feel free to take a look at my deck and let me know what you think.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=298895

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Posted 20 February 2012 at 21:18 as a comment on Left 4Dead

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