There just isnt any -good- artifact/enchantment removal for red that fits with this deck, lol. Otherwise I agree. And Thank you =)
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Yeah, my biggest usual combo would only get grapeshot to like a 5 or so, and thats with the best case scenario.And with ascension, since I have to have stuff in my grave before it even activates... I dont know. Its worth looking into and maybe play testing a bit.Thanks for the comments!
Same here Drake XDThanks for the explanation Pus. I didnt know that.
They can use an instant to take it out while I'm trying to use it, could they not? My understanding of the stack would be me targeting it intending to sac it, them targeting it with an instant enchant kill, the stack resolving, their kill taking it and and me being left with nothing to sac. Right?
No, the people I play against are smarter than that. They'd pop the enchantment right after I attempted to sac it. Putting their spell on the stack and leaving me with nothing to do. lol. But I do run other burn besides Gut Shot, for removal and in case I cant draw a Shot.
I agree, spot removal is its biggest downfall. Something like Swiftfoot boots or Lightning greaves or Whispersilk cloak would be great, we'd just have to target him with the unblockable spell first with the last two. Gut Shot I do like, it works pretty well for our local area. Theres plenty of lifegain decks around here, so I never want to give them that extra turn if I dont have to. And the deck runs on very little mana on field because of Summoning, so sometimes I dont have an extra red that turn if I'm waiting to drop a backup critter. And while Seal seems good, enchantment kill could screw me last minute...
I could... I think I prefer Heartless summoning though, since it can make all my critters cheaper without dying. And I cant run both, since Heartless would kill Servant
Thanks. We ran it at the local FNM. We didnt have all the bloodspeakers and duel lands, so it wasnt as fast as we'd have liked, but it did pretty well. My fiance played it and got the god hand once. Turn 1 island, Turn 2 swamp and Heartless Summoning, Turn 3 Mountain and Master, Turn 4 Artful dodge and shock.
But Furor can be attached once, so its at best a 3/3 boost. Mark pops on and off, on and off, and has the ability to grant not only haste and a guaranteed 1/1 per turn from heroic triggers, but lets you draw an extra card every turn with Kor.Also, why would you try not to have more than one critter at a time? Thats very dangerous in a heroic deck. You've got some counters, but no guarantee you'll have one in hand. One or (even two if the first is countered) Doom Blade and you would be helpless. I found with my heroics its best to have at least 2 critters out. As long as one is Phalanx Leader, every Aura boosts them both, and if one gets killed you have an already boosted backup =D
I'll look and see. Caller is the one I had when I built the deck.
Looks really fun!Phalanx Leader is fantastic is Heroic decks. Also Mark of Fury might be better than Furor since you can play it over and over, and Ethereal Armor should definitely be a 4 of. I've seen a R/W Heroic that ran Hopeful Eidolon drop Hopeful 1st turn and 2 Ethereal Armors on it turn 2, then swung with a 7/7 with lifelink on turn 2. =D
Its a bit heavy CMC for my idea of monored, but I like the flavor. lol.I think Shock would fit your theme better than Pillar of Flame. Plus Lightning Bolt is cheaper than Blast, CMC wise.
Not much in Magic is untouchable. lol. Theres usually a way around everything. But it is a very fun deck to play. My fiance and friends hate it.
I run a 40/20 range in most of my decks. Havent had any problems usually with mana for this... I have 2 4 drops that I only use later game when I have decent creatures out, and Felidar is just there for giggles if things go late and my life is high. But what would you suggest I think of changing?
Thanks! I have alot of fun building them, lol.
Sweet! I'll have to look into that.
R&D on Scepter? You can do that and case either side? Thats GENIUS.
That should work a little better.
It seems iffy... unless I'm missing something, you dont have any way to get Tainted out outside of drawing it. And With Champion as your only lifegain, you run the risk of getting run over before you can do anything or get the right cards in grave/hand.
lol Save Life would be great, but I think Unhinged and Unglued are banned outside of casual play arent they?
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