though.... wouldn't Progenitous be the best General? It can wipe the opponent out in 2 hits and you can use every color, and best of all it can't be killed very easily.
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um..... you can't use that for SMC's challenge. You have to have Intet the Dreamer as your General. Then, according to EDH rules, you can't use any cards that aren't Intet's colors.
nice deck but..... why do you have Birds of Paradise in there? It doesn't really seem like you need them all that much. Maybe replace them with like, a Goblin King or something that can give all of your tokens +1/+1 or something like that. It seems like a much better idea to me. Thumbs up.
Good ideas, thanks guys
whoops, good point
Very nice deck...... all standard approved too I wouldn't exactly call the deck "cheap" though. When compared to something like a goblin deck, this will take a little while to get up and running. I would suggest adding in Seething Song just to speed up the mana gain a little. Thumbs up.
Nice deck, but I would suggest removing 13 cards from the deck so that you're at the minimum of 60. Othere then that, though, thumbs up.
I guess it works, though there are probally bettar cards out there. Maybe get a beseech the queen or diabolic tutor so you can get your megrim out faster. Thumbs up.
Not bad. I'd remove Fireball though. Maybe add in Llanowar Mentor. Thumbs up.
Very nice deck. I would suggest Vampiric Link, but on second thought you don't need it. I would remove Teysa though... hes kind of out-of-place. Maybe add in another Church of Deals? Anyway, Thumbs up.
Very nice deck. I would agree with req and remove Sokenzan Renegade just because in a weenie deck you will probally be playing creatures quickly, and therefore won't have a lot of cards in your hand. You don't want to accidently give control to an opponent. Just remove Sokenzan Renegade and add in more copies of your other creatures. Glory of Warfare is a good card and Takeno + Konda would just be total rapage O.O Thumbs up.
Good Deck. Thumbs up.
Nice Deck. You might want to have a way to generate more fire mana. Right now, you're only way to get Rith into play is with that one puny Mountain. So, you have about a 1 in 120 chance of getting Rith out. I would suggest either putting in some more fire mana, or getting rid of Rith all togethor. That sucks though cause hes such a nice card >.< Thumbs up.
...I don't understand how this combo works. Why is it so crucial to have three bridge from belows in your graveyard? I understand that they only work in there, but they won't work unless a creature is sent to your graveyard from play. I'm confuzzled >.>
Very nice deck. However, I don't see why you have Urborg Tomb of Yawgmoth in there.... Also, Search for Tomorrow is a little pointless because you only have 4 basic lands. All of your other lands are non-basic. Still really good though.
arghh..... where to start? Your deck just isn't that good. Its main problem is that it has no coherant stratagy to it. You've just thrown random cards whenever you find a good one. This happens all the time among people who have never made decks before. First, I'm just going to make some minor suggestions. Remove Goblin Chieften and Slingshot Goblin. Neither of them merge well with the other, so they're just taking up space. Furthermore, having only 1 Relentless Rats is pointless. Also remove Spellbook and the Acoloyte. They don't help you much, if at all. Next, get rid of Afflict. Its not very good for its mana cost. Instead, get more copies of the card Doom Blade, Agonizing Demise, and Death Bomb. Get three more Halam Djinns, three more Ancient Kavus, two more Vampiric Dragons, three more Soul Nets, and three more Delif's Cones. Remove other cards to make room for these new ones. With that, your deck will become much more reliable. It will end up being a deck that can destroy your opponent's monsters for the benefit of your Vampiric Dragons, and give you sufficent life gain with Soul Net and Delif's Cones. Ancient Kavu can turn colorless so that you can keep your Halam Djinn powerful. I would also suggest adding in something like Darkest Hour so that your Djinn's have no problem staying powerful.
Yes, it is very much suggested that you keep a deck as low as possible. There are some decks that can get away with being 75 cards. For instance, I made a life-gain deck. I let that deck by 75 cards because I wanted to simply outlast my opponent and because I didn't need one specific card to pull the deck off. As a general rule, however, keep your deck as close to 60 cards as possible. Its not worth keeping Pendleheaven Elder for your Hivemind guys. If you had a 60 card deck with them, you would only have a 1 in 60 chance of drawing the Elder, and then a 1 in 30 chance of drawing the hivemind. Not only that, but this combo is easily countered (just kill the hiveminds or the elder). I'm not the greatest at elf decks, but I would suggest getting copies of Elvish Champion, Frydhorn Elder, Wellwisher, and Elvish Pioneer. As I said before, also look for copies of Branchwood Armor and Serpant Skin. Remember that you can buy cards you want off of mtgvault. Good Luck.
I don't know, I don't think its that great. Theres really just no way to win here. I suppose you could spam Seismic Assault, sunder, and crucible of worlds, but chances are you're be dead before you can pull it off.
i wonder where you got this idea from.... cough cough
Very nice. An opponent would have trouble moving against this deck because his creatures would constantly be dying, his spells would be countered, and his deck would be milled. Thumbs up.
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