seras

19 Decks, 59 Comments, 1 Reputation

please don't clutter the board with pointer decks

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Posted 21 December 2009 at 12:06 as a comment on Please Look

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Heartfire Hobgoblin and Scourge of the Nobilis are a must for this deck

a few Balefire Lieges wouldnt hurt either

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Posted 20 December 2009 at 11:43 as a comment on Extended Boros

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i'd replace the two explorer's scope with 2 more disfigure and the 4 lacerators with 2 guul draz and 2 tendrils of corruption

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Posted 15 December 2009 at 15:31 as a comment on Vampire Deck

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even with 2 Mana Reflection you dont have enough mana acceleration to pay for all these expensive cards...it's gonna play very very slowly. odds are you'll be dead before you can bring out those huge critters

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Posted 15 December 2009 at 10:50 as a comment on entity of life

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Balefire Liege!

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Posted 14 December 2009 at 13:22 as a comment on Lifelink Lightning

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ibanez: this does not create auto-draw infinite loop ...as the damage keeps resolving at some point the opponents will die off, once the last one dies you win the game.

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Posted 12 December 2009 at 16:59 as a comment on Need help stalling for infinite damage

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you really don't have that much life gain...in fact, it's all based on facing a creature deck. any other deck type will destroy you without any opposition.

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Posted 11 December 2009 at 11:56 as a comment on You Lose

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if your posting the combo by itself you might as well explain it.

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Posted 08 December 2009 at 15:08 as a comment on lulz-worthy combo

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the mirror removes the cheese before the cheese's effect would trigger so there's not much point to this

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Posted 08 December 2009 at 14:22 as a comment on The Cheese Looks Into a Mirror

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throw in some Sporesower Thallid..maybe cut down the sporoloth ancient and psychotrope down to 3 each to make room.

Mycoloth is also an awesome sapproling multiplier

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Posted 08 December 2009 at 08:13 as a comment on Spore Assassin

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you need 6 mana so that you can pay for the first copy while the original spell is still on the stack

once the first copy resolves but before the original does, you use the 3 mana from the first copy to pay for a second copy and so on.

if you had an extra Desperate Ritual in your hand you could cast it with the other one spliced allowing you to initiate the loop when you only have 4 mana.

also, if you had an extra 2 mana you can deal with up to one counterspell by playing the Desperate Ritual and getting the 3 mana for yet another copy, which lets you restart the loop.

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Posted 07 December 2009 at 09:17 as a comment on Izzet really infinite damage (please comment)

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gah, sorry for doublepost

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Posted 03 December 2009 at 12:28 as a comment on extended (scapeshift+valakut)

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someone was kind enough to post the pertinent ruling in the discussion thread for the article:

"603.6a Enters-the-battlefield abilities trigger when a permanent enters the battlefield. These are written, “When [this object] enters the battlefield, . . . “ or “Whenever a [type] enters the battlefield, . . .” Each time an event puts one or more permanents onto the battlefield, all permanents on the battlefield (including the newcomers) are checked for any enters-the-battlefield triggers that match the event."

still doesnt seem logical to me but if that's how the rules are applied then that's all there is to it :)

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Posted 03 December 2009 at 12:27 as a comment on extended (scapeshift+valakut)

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someone was kind enough to post the pertinent ruling in the discussion thread for the article:

"603.6a Enters-the-battlefield abilities trigger when a permanent enters the battlefield. These are written, “When [this object] enters the battlefield, . . . “ or “Whenever a [type] enters the battlefield, . . .” Each time an event puts one or more permanents onto the battlefield, all permanents on the battlefield (including the newcomers) are checked for any enters-the-battlefield triggers that match the event."

still doesnt seem logical to me but if that's how the rules are applied then that's all there is to it :)

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Posted 03 December 2009 at 12:20 as a comment on extended (scapeshift+valakut)

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YELLING PROVES YOUR POINT!!!

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Posted 03 December 2009 at 12:12 as a comment on extended (scapeshift+valakut)

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well they can enter play simultaneously

what they can't do is both be 'in play' and 'entering play' simultaneously

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Posted 03 December 2009 at 10:10 as a comment on extended (scapeshift+valakut)

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I don't think this is a valid combo, imho the Daily MTG budget guy is wrong on this one.

valakut checks that you control 5+ mountains when a mountain is played...when scapeshift resolves and you drop all of them you don't control 5 mountains until AFTER they're all in play.

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Posted 03 December 2009 at 08:22 as a comment on extended (scapeshift+valakut)

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from the Gatherer Card Rulings:

"Leylines that start the game on the battlefield aren't cast as spells. They can't be countered."

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Posted 30 November 2009 at 08:34 as a comment on Quillspike

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I was explaining the term since you didn't seem to get what he meant.

not sure why you're so defensive/sensitive about this.

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Posted 30 November 2009 at 08:20 as a comment on Type 1 Extra Turn to burn

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"james could you clarify on 'consistency' for me please? "

in magic terms, 'consistency' refers to the odds of drawing any given card...a deck with many single cards will be less consistent than a deck where there's less different cards but more copies of each.

a deck with many singles is usually a symptom that the deck doesn't have a real focus, that it tries to do too much and ends up doing not much at all.

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Posted 30 November 2009 at 06:59 as a comment on Type 1 Extra Turn to burn

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