used to play mystic snake in an older version of the deck Venser is a more versatile equivalent that has easier mana requirements and doesn't push the deck into legacy/vintage
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it's in the "i don't have 50$ to throw at this deck" pile
definitely needs a Circu or two :)
I think it may be slow to get going at first since you need a few enchants on the board but it's a really awesome idea.
what's awesome about it? no answers of any kind, limited burn with zero synergy, overpriced and under-effective creatures.
err....nevermind, I was obviously wrong in assuming that molimo would be the last card in the deck. duh still though, your putting your whole win condition into one fairly fragile basket.
or game over for you to a naturalized tomb as soon as you hit zero or less life
seems to me like pulling off your combo as written will result in you having one large(easily removable) creature in play and having milled yourself to a next turn loss. lol
(gah sorry for doublepost.....stupid refresh posted again,my bad)
cloudposts/vesuvas, expedition maps and explorer's scope are all pretty damn slow. honestly the cloudposts are the only good card among these...and the odds of you getting 2 or more in your starting hand and first few turns isn't very good. I don't see you being able to generate 5 mana till a good 8-9 turns into the game..and that's spending most of those turns only getting these into play while the opponent is free to do as he wants
sorry to say but this is the opposite of kick ass -not enough lands, your alternate mana generation is extremely slow. -overly expensive creatures. -too many equipment for the amount of creatures and the creatures you do have don't really need equipment anyway. -no real artifact synergy beyond the transmuter. it'll take forever to get any kind of steam going i don't see this being successful against any decent deck. I can't even think of constructive suggestions that would help, throw it out and start from scratch.
love it, used to have a similar deck. huge fan of Hearthfire Hobgoblin + Scourge of the Nobilis
very nice, tho i'd swap the Marsh Flats for basic lands
if you're counting on dark depths to win....the absolute earliest you can trigger it is turn 10 and unless your opponent is extremely incompetent and unlucky...there's no way you'll survive ten rounds without a single blocker or way to answer to anything.
well since you don't have any spells or even lands with mana costing activated abilities, there's absolutely no point in using lands that only provide mana. the short answer to your question is: no
Echoing Truth !! best token removal card
yes, 20 lands is the bare minimum...and with Kalitas in your deck I'd say you need 22 replace the 4 sign in blood with swamps i'd also cut down the number of Child of Night and Malakir Bloodwitch by 1-2 each, make room for a few Vampire's Bite or some Bloodchief Ascension if you ever luck out and snag a few
Glimpse is probably the most effective milling card there is, if you aren't playing in an environment that cares about staying in Standard format, there's no need to remove it. I would however remove the white, has no place here. that's what should be replaced by Hedron Crabs and some other mill standards like Tome Scour, Psychic Drain and Telemin Performance
pointer deck as in a deck solely created as a link pointing to a deck already here. use the forums if you want to draw attention and link to your deck.
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