seras

19 Decks, 59 Comments, 1 Reputation

used to play mystic snake in an older version of the deck

Venser is a more versatile equivalent that has easier mana requirements and doesn't push the deck into legacy/vintage

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Posted 04 June 2010 at 13:01 in reply to #68295 on Murky Waters

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it's in the "i don't have 50$ to throw at this deck" pile

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Posted 01 March 2010 at 14:52 as a comment on Fungal Infection

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definitely needs a Circu or two :)

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Posted 23 February 2010 at 10:27 as a comment on Dimir Mill

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I think it may be slow to get going at first since you need a few enchants on the board but it's a really awesome idea.

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Posted 19 February 2010 at 12:53 as a comment on Deck Challenge: Self Bounce Deck

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what's awesome about it?

no answers of any kind, limited burn with zero synergy, overpriced and under-effective creatures.



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Posted 16 February 2010 at 14:08 as a comment on best burn deck

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err....nevermind, I was obviously wrong in assuming that molimo would be the last card in the deck. duh

still though, your putting your whole win condition into one fairly fragile basket.

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Posted 11 February 2010 at 15:50 as a comment on Molimo's Hunt

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or game over for you to a naturalized tomb as soon as you hit zero or less life

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Posted 11 February 2010 at 15:08 as a comment on Shadow of Death

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seems to me like pulling off your combo as written will result in you having one large(easily removable) creature in play and having milled yourself to a next turn loss.

lol

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Posted 11 February 2010 at 14:42 as a comment on Molimo's Hunt

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(gah sorry for doublepost.....stupid refresh posted again,my bad)

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Posted 11 February 2010 at 14:31 as a comment on Artifact deck(please comment)

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cloudposts/vesuvas, expedition maps and explorer's scope are all pretty damn slow. honestly the cloudposts are the only good card among these...and the odds of you getting 2 or more in your starting hand and first few turns isn't very good.

I don't see you being able to generate 5 mana till a good 8-9 turns into the game..and that's spending most of those turns only getting these into play while the opponent is free to do as he wants



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Posted 11 February 2010 at 14:29 as a comment on Artifact deck(please comment)

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cloudposts/vesuvas, expedition maps and explorer's scope are all pretty damn slow. honestly the cloudposts are the only good card among these...and the odds of you getting 2 or more in your starting hand and first few turns isn't very good.

I don't see you being able to generate 5 mana till a good 8-9 turns into the game..and that's spending most of those turns only getting these into play while the opponent is free to do as he wants



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Posted 11 February 2010 at 14:18 as a comment on Artifact deck(please comment)

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sorry to say but this is the opposite of kick ass

-not enough lands, your alternate mana generation is extremely slow.
-overly expensive creatures.
-too many equipment for the amount of creatures and the creatures you do have don't really need equipment anyway.
-no real artifact synergy beyond the transmuter.

it'll take forever to get any kind of steam going

i don't see this being successful against any decent deck. I can't even think of constructive suggestions that would help, throw it out and start from scratch.

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Posted 11 February 2010 at 13:59 as a comment on Artifact deck(please comment)

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love it, used to have a similar deck.

huge fan of Hearthfire Hobgoblin + Scourge of the Nobilis

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Posted 04 February 2010 at 18:22 as a comment on REDWHITE DOUBLESTRIKE

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very nice, tho i'd swap the Marsh Flats for basic lands

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Posted 28 January 2010 at 14:52 as a comment on Extened 09 Mill

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if you're counting on dark depths to win....the absolute earliest you can trigger it is turn 10

and unless your opponent is extremely incompetent and unlucky...there's no way you'll survive ten rounds without a single blocker or way to answer to anything.

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Posted 15 January 2010 at 13:07 as a comment on lands only

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well since you don't have any spells or even lands with mana costing activated abilities, there's absolutely no point in using lands that only provide mana.

the short answer to your question is: no

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Posted 15 January 2010 at 12:59 as a comment on lands only

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Echoing Truth !!

best token removal card

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Posted 13 January 2010 at 10:19 as a comment on anti-token because tokens suck.

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yes, 20 lands is the bare minimum...and with Kalitas in your deck I'd say you need 22

replace the 4 sign in blood with swamps

i'd also cut down the number of Child of Night and Malakir Bloodwitch by 1-2 each, make room for a few Vampire's Bite or some Bloodchief Ascension if you ever luck out and snag a few

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Posted 12 January 2010 at 09:48 as a comment on The Vampires of Sleepwalker

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Glimpse is probably the most effective milling card there is, if you aren't playing in an environment that cares about staying in Standard format, there's no need to remove it.

I would however remove the white, has no place here. that's what should be replaced by Hedron Crabs and some other mill standards like Tome Scour, Psychic Drain and Telemin Performance

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Posted 05 January 2010 at 14:26 as a comment on Extended mill

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pointer deck as in a deck solely created as a link pointing to a deck already here.

use the forums if you want to draw attention and link to your deck.

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Posted 21 December 2009 at 14:23 as a comment on Please Look

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