secondhn

52 Decks, 66 Comments, 4 Reputation

I believe I have an answer to my own problem of going up against human decks using R/B vampires. Considering Mirran Crusader still being in standard, he is a big pain in the ass. So I got an idea of the unthinkable: Splash white into the sideboard. The way to make this work too, is to have duo lands that Innistrad has even given. You get Isolated Chapel keeping your black mana, but adding in the necessary white for the splash. Then 2 of Clifftop Retreat to keep your red and add in an extra white resource. There you have 6 sources of white mana to switch in when need be. It's exactly this: fire against fire. The spells chosen for the sideboard as this 'white splash' are even versatile when going up against any number of decks this one has issues with. You get the Oblivion Rings to exile the biggest worries that your vampires seem to have, plus: No white creatures added, so you keep your R/B vampire theme, just adding in a defensive white to the mix for something new. Then the urgent exorcism is thrown in for when your dependable creatures get Oblivion ringed as well, or your opponent has enchantments you do not like. Plus it acts as a creature removal as well incase you need it against spirits. Someone's running a spirit-based deck and has enchantments you hate, toss in the urgent exorcisms. Can be used for ridding the board of either.

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Posted 10 January 2012 at 04:13 as a comment on My Vampires

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This deck is brutal, hah.

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Posted 07 January 2012 at 22:46 as a comment on I spy with my little eye something black and blue

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I'd probably say drop doubling chant unless you start actually doubling up some more creature cards, because from a simple glance, it's too varied with the amount of creatures for a doubling chant to be as super effective.

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Posted 27 December 2011 at 21:49 as a comment on THE GREEN DECK

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Wow, this deck looks brutal along with a low cost too. I see why these elemental decks are considered specific ones sort of count as sorcery cards within themselves alongside getting a creature. And has a good mana curve along with the fact that you have Brighthearth Banneret, Incadescent soulstroke, and smokebraider making that curve thinner and possible nullification of up to 3 cmc.

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Posted 27 December 2011 at 21:42 as a comment on Elemental Chaos

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Those tundra prices scare the shit out of me. That's all i have to say. XD

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Posted 27 December 2011 at 21:22 as a comment on Mighty Morphing Spirit tokens...?

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Shit, you're right. XD I've never known that you weren't allowed to sacrifice anything by your own will whenever you want without the effect of an ability not upon it. Always thought it was possible to, hah. My bad. Had to google it.

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Posted 27 December 2011 at 08:13 in reply to #224497 on My Werewolves

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Yeah, I really felt the need to use mycosynth more than traveller's amulet because when you look at it it's basically: pay 2 = land for both. But with mycosynth and additional sacrifice of it gives you yet another land. So for 2 cmc, you get 2 land from mycosynth while traveller's amulet only gets 1. So when you look at the overall cmc of the 2 cards, you get more out of mycosynth. And I desperately wish I had gotten more reckless waifs, but I only got one from the packs I got out of all the innistrad packs I've ever openned. :'( It is very depressing, hah. And yeah, now that I look at circle of flame, I should definitely take it out. It would only really be good if I had more of it really. :/ Would have worked great with curse of the nightly hunt for my opponents beginning creatures if I had more than just one out early on. Should definitely switch it with something more damaging. And the reason why I have gnaw to the bone is when you look at it, it does make sense with a werewolf deck. Werewolves rely on a big force of creatures coming out pressuring the opponent and having them to try and kill them off. And the way gnaw to the bone is in title and looks plus ability, it seems to try and play off of a werewolf theme "You running low on health and your creatures dying off? Well shit, here's some health for you in the amount of all creatures you have in your graveyard. - love, MTG creators" And I strongly wish that I could have gotten more mayors in though,. but I only had the one. :/ why I put in hamlet captain, to play off the whole human pumping ability, considering that there's going to be periods of time when my werewolves won't be flipped. So in the meantime while they aren't, the hamlet captain helps pump them up to defend them while they wait for the 'full moon'. And at this point of time in my magic career, I'm not much of a sideboarder XD Sometime REAL soon, I will get into it though because I know the importance that sideboarding can have, but I'm just focusing on making main decks that work without switching anything in mid-match. And considering the werewolves cards I got through packs this Christmas, I don't believe my werewolves deck is going to be at all the best out of a couple upcoming ones I shall be posting up. I got great cards for starting up a decent vampire deck, one for a decent zombie deck (which really, in Innistrad, zombies are very over-looked when you see all the possible cards you can put in. Sadly, I don't have all that I would like for a perfect zombie deck, but I can still make a wonderful one.), So we shall see how things go with upcoming decks of mine.

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Posted 27 December 2011 at 02:41 in reply to #224497 on My Werewolves

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Well, just simple glance at the specs that showed up, I'm VERY please with the mana curve it came up with. I'm sure it will run well too.

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Posted 26 December 2011 at 06:10 as a comment on My Werewolves

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Yeah, definitely is. I mainly run artillerize when I have a fairly good amount of ichor wellspring or mycosynth considering those are cards you're going to sacrifice into the graveyard anyway.

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Posted 24 December 2011 at 22:23 in reply to #222628 on Goblins on Fire

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Very smart idea. If you want the game to end quick, throw in 4 Blighted Agents. 1/1 unblockable with infect with a CMC of 2. Whip them out early alongside Curse of Stalked Prey, get your opponent up to 10 poison counters quick. Gives me an idea of a deck now actually. :P Thanks for the inspiration, hah.

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Posted 20 December 2011 at 18:24 as a comment on Curse of Stalked Prey (standard)

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Now that's look a lot better. A lot like what the kid had at FNM, he had a bit of different choices of cards, but I don't know what he exactly had. Having those mana ramps and fetchlands definitely help though. Less of a wait for turn 5, could then get that precursor out for a little defense by turn 3.

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Posted 20 December 2011 at 16:45 as a comment on precursor tokens

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Well, there's on e guy who runs a very fast-paced artifact deck he calls 'Baby Artifacts' and he made a overkilling precursor golem deck for his younger brother which can bring out 40+ golems by turn 5. Then there's one guy who runs a planeswalker based deck, which acts as a burn with a Chandra focus from what I can remember. I'm pretty sure one other guy runs a burn red type deck, which over-powers this one I made. Has 3 Koths from what I remember. Plus, he wiped me of my Shrines of Burning Rage last week in trades, which I was disappointed in myself letting happen when I started making this deck right here, hah. Basically with what I've seen playing around, one mill, few artifact based, a bit of burn, one extraction/infect, one human, and I forget the rest. I won't be able to go to this weeks FNM, but by next one, I'll have a LOT more cards from Christmas and can make adjustments where needed in here and go in hoping and swinging with this deck. I have a prediction that I can possibly make it to top 10 with this, got 10th place last friday with my infect deck.

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Posted 19 December 2011 at 18:42 in reply to #222822 on Burn Red

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Just practice ran this deck and works pretty well. Had me infect deck dead while this deck was left with 19 life and 1 poison counter. Think I'll use it next FNM I go to.

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Posted 19 December 2011 at 07:25 as a comment on Burn Red

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Yeah, definitely follow his suggest of card, obviously I didn't seriously mean to use Caravan Vigil considering that is a green card, hah. And personally, if I was making this deck, I'd have it be Type-2 though. I don't plan on moving into other tournament types anytime soon.

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Posted 19 December 2011 at 03:39 in reply to #222655 on Full Control

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I can definitely see them working in a W/B deck if you get a bit of lifegain going. Pretty much would nullify the losing 1 life.

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Posted 19 December 2011 at 00:05 in reply to #222637 on Standard Speed-Xtraction

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It means something that will search your deck for more lands, like vigil caravan for a recent example from innistrad.

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Posted 19 December 2011 at 00:04 in reply to #222655 on Full Control

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Yeah, I checked it to make sure it was right ever since before my first time at FNM. And when you check through the construction of decks for most tournament types, it usually is only a minimum of 60, but that depends on what you're playing of course.

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Posted 19 December 2011 at 00:02 in reply to #222515 on Infective Hate of Artifacts

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I'm not letting you stop there. I want you to do more if you're going for a multiple precursor golem play.

At FNM, there's a 10 year old kid (not sure what age exactly...) who runs a deck with a similar idea as yours, but his is 100x better. In one turn, if you get 2 Parallel Lives out and a precursor golem, play cackling counterpart, you're looking at 40+ golems. When I played the kid, we gave up on keeping count of how many he had. He had over 90 in a matter of 2 turns. You NEED Parallel Lives in this.

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Posted 18 December 2011 at 21:15 as a comment on precursor tokens

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Jace's Ingenuity is also non-standard.

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Posted 18 December 2011 at 20:16 in reply to #222630 on Full Control

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I haven't had a good look at it yet, but something I find funny is that the only creatures you have in have the name 'rager' and with what was mentioned in the description, makes the deck first come off as: "GDSJDFGHFDSGGDSDFG I RAGE!" XD

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Posted 18 December 2011 at 20:06 as a comment on Standard Speed-Xtraction

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