samuraibarak

100 Decks, 86 Comments, 9 Reputation

I would take out Ondu Cleric for another Druid, another Paladin, and 2 more Join the Ranks. Join the Ranks is an almost necessary card to have a full playset of in any ally deck that uses white. I think the cleric would end up slowing you down more than you want. Plus you shouldn't have a problem gaining life is you put in another Paladin.

Also, you might want to consider Strength of the Tajuru. You can use it to great effect if you combo it with Harabaz Druid.

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Posted 07 March 2010 at 13:35 as a comment on G/W Ally deck, t2 need help immediately

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Where to begin? Start by taking out all of the obelisks. All of them. they are slow and having 20 of them in your deck equals certain death at the hands of any deck that is remotely fast. Try using something like ancient ziggurat or the vivid lands from lorwyn instead.

You're running white, yet you have no Hada Freeblade, no Kazandu Bladmaster, and no Join the Ranks. You run green, and yet no Harabaz Druid. I would highly suggest using those allies over some of your other choices.

You also need to even out your mana curve a bit. Yes, the 5 drop allies are good, but having more than half your creatures as 5 drops or above is going to slow you down horribly, especially with no Harabaz Druids.

It looks scattered. The only combo I can really see is Ondu Cleric/Hagra Diabolist. Try to Focus on less aspects.

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Posted 06 March 2010 at 01:54 as a comment on Allies

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Wow. I never thought much of blue allies, but wow. I missed the Harabaz Druid/Rite of Replication combo. That's deadly, especially with the drawing power you having with the Loremaster.

My only suggestion follows McFly's: more rangers, at least one more. And definately at least one more Rite.

Damn. 30 wolves.

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Posted 05 March 2010 at 18:17 as a comment on Explosive U/G Allies

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Looks decent enough, but I have a few suggestions.

If, you're running black allies, I'm guessing that you want to make the best use of the abilities unique to them, so why do you have Bojuka Bog? You want your opponent to have a graveyard, preferably full of creatures, so that you can effectively use Agadeem Occultist.

I would also take out Makindi Shieldmate. He's really not that good and you have to consider that he's taking up space where and ally like Kabira Evangel would do much, much better. Allies are no defensive.

Also, for your hitting power, you should really max out on Kazandu Blademaster. He is one of the best 2 drops allies have. Also, I would take out Nimana Sell-Sword in favor of more Bojuka Brigands. Sure, The Brigand can't block, but the Sell-Sword's mana to stat ratio is bad. Besides, you shouldn't have to block with the Brigand anyway

I would also throw in another Hagra Diabolist if you can. the combo with him and Ondu Cleric can be devastating, and you want to be able to pull that out more often than not.

You might also consider Mortify. No restriction for creature kill and you have the added benefit of being able to destroy enchantments if need be. Lockdown can be a pain for allies.

That's all for now. hope some of this is helpful. Allies for the win. Check out my Red/White allies

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Posted 03 March 2010 at 23:16 as a comment on Allies Will Rise

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And not to bother, but if you could comment on my orzhov deck, that would be helpful. I'm only planning to use it for casual play since I don't play tourneys, but i could use all the help I can get to smooth out any wrinkles it has.

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Posted 01 March 2010 at 17:40 in reply to #54220 on Zealous Humility

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You might also consider Raise the Alarm, Promise of Bunrei, and Martial Coup. All give decent card advantage, and Martial Coup can act as another board wipe if you pay enough mana for it.

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Posted 01 March 2010 at 17:38 as a comment on Zealous Humility

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I was thinking less of the haunt mechanic as a whole and more specifically just the Pontiff, since his ability is essentially a board wipe with humility. The only thing is, now that I think about it, would Haunt even work with humility, seeing as Humility strips all abilities from creatures.

As for a creature base, it seems like token producers would be best. I forget the name at the moment, but the spell that puts 3 1/1 spirit tokens for 3 white mana could be useful, and if you could get around the mana cost somehow, Storm Herd would probably help solve your creature problems.

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Posted 28 February 2010 at 21:32 as a comment on Zealous Humility

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It still looks like you have thought this out pretty well though. Let me clarify though, just to make sure I'm seeing this correctly: Isochron Zealous Persecution, play Humility, and proceed from there? The only thing that I can think of is that you might want to consider Orzhov Pontiff. He's already a 1/1 and is just another way to combo with humility for a board wipe (2, potentially).

Other than that, I can't really say. Looks like it could be highly annoying to play against.

Please comment on my "Power of the Orzhova" deck.

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Posted 28 February 2010 at 19:02 as a comment on Zealous Humility

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Quite true. Having no budget makes it hard to build decks. And yet another rapidly rising example to the price up is allies. In the past week, the R/W ally deck I made went from $12 to $16 to who knows where since Channel Fireball is currently out of Kazuul Warlord. The deck is still reasonable, but a 33% gain in less than a week is substantial.

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Posted 21 February 2010 at 21:56 as a comment on I hate...

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Good suggestions, but I will make an attempt to expalin my reasoning for choosing the cards I did. I like the Pyromancer because a) he looks cool and b) he can help to clear the field so more damage gets through. Also, with this deck, my life total is mildly interesting. I don't care if I win with 1 life or 20, so lifegain is a bit unecessary. As far as brave the elements is concerned, it's only for white creatures, and my red permanent ratio is higher. Plus the warlord is going to be targeted heavily due to his ability and i need a way to protect him. Harm's way though I might switch in for the blessing. I do like Harm's Way...

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Posted 15 February 2010 at 21:10 as a comment on R/W Allies o' Doom

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Maybe putting in some lands and creatures that can help you get the land you need faster, like the lands from shards of alara (Jungle Shrine, Arcane Sanctum, etc.) and Birds of Paradise?

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Posted 15 February 2010 at 19:58 as a comment on ooo oo ooo, look at me. (another epic deck name)

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Okay that is annoying as hell to read. Follow xeroax's advice and edit this deck. I also don't see where some of the cards fit in. I get where you are trying to go with this, and I'm puzzled as to why you have only one or any at all of some cards. Cards like Balefire liege will hardly ever see action since you only have one, and the Kor cards really don't accomplish much. You also have a lot of high mana cost cards with no acceleration to get them out quicker than normal. This is going to make your deck slow and liable to get beatdown by faster decks. It's a good idea for an Alt-win deck, but it needs work.

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Posted 15 February 2010 at 19:52 as a comment on extreme light deck

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Sorry, Tar Pitcher, not Tar Slinger

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Posted 12 February 2010 at 01:30 as a comment on Goblins!!!

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I would put in goblin grenade, Tar Slinger, and/or mudbutton torchrunner. all of them have much better sacrifice damage than goblin bombardment.

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Posted 12 February 2010 at 01:26 as a comment on Goblins!!!

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Only one Quest? Chances seem a little slim of effectively using it in most of your games.

Also, this is just me, but I don't think you really need the Cartographer. You aren't running any fetch lands or or Adventurer's Gear to make use of the extra land that turn.

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Posted 19 January 2010 at 20:08 as a comment on Kor with equipment (Needs some help)

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Nice. You have changed my opinion about Kor. I may copy this deck if you don't mind.

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Posted 15 January 2010 at 21:35 as a comment on Equip the Kor

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Nevermind, it's not legal in Standard.

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Posted 29 December 2009 at 12:01 as a comment on down by the mill

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I forget if Shadowmoor is legal in Standard or not (I think it's only legal in Extended, but whatever), but Memory Sluice would work well in this deck. Conspire it with all of the zombies the Lich Lord is making, and you have one mana milling your opponent for a ridiculous amount.

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Posted 29 December 2009 at 11:59 as a comment on down by the mill

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