Dually noted. 4 Brute Force added. Thanks.
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No Burning Vengeance? Seems like it could do well in a deck like this.
I'm intrigued, but why not take it more towards an infect path? If you can work out the mana, adding Inkmoth Nexus could be a huge boon with Sorin's +1/+0 emblem. Plus that gives you more security against mass removal, which has been showing up in no small numbers in the current metagame. You could also make great use of virulent wound with all the X/1's floating around. Just food for thought. I love WB as a combination, and I think that it has sideboard options for all of the relevant match-ups in standard. Keep going with this. I may build a deck like this myself.
I would go white, but in that case I would rather just go the predominantly white humans route for the deck, since I think in that sort of shell, hero of bladehold would be stronger than the aristocrat and easier to cast. Also, I don't think I could do a vampire deck justice in this format. I would like to see how fast I could get vampires in modern, however, where I would have access to all of the vamps from Zendikar.
I definitely thought about splashing white, but then I realized that it would just be stronger to use all of the white humans with finishers like Hero of Bladehold rather than any of the Black or Red ones. The point of this deck was to streamline BR to utilize the aristocrat to its fullest, since an indestructible 5 or 6 power flyer is a beating. I do have a BRW Reanimator deck where the mana works out, but the reliance on all three colors is less than it would be in this case where I need to be able to hit all my colors by turn three. Thanks for the input. I may try BW splash red since that would work as well and I could easily get the one red off of clifftop retreat or blackcleave cliffs.
Have you thought about putting in Khalni Hydra? It's not much more expensive (money not CMC) than Dues of Calamity, and it would add 8 to the Chroma for Primalcrux. Seems perfect for this deck.
Liliana is there as both an enabler to get cards into the graveyard and a source of removal. Sphere is there so turn 3 reanimation can happen. Also, Elesh Norn usually acts as a pretty decent board wipe against most decks that would lose to sweepers. Thanks for the suggestions though. +4 DoJ added to the board.
The goal is to reanimate Elesh Norn as quickly as possible. The perfect play is T1: Land, Faithless Looting binning Elesh Norn and Unburial Rites T2: Land, Sphere of the Suns/Gold Myr T3: Land, Flashback Unburial Rites for Elesh Norn
80 cards?
And on another subject, why Makindi Shieldmate? If it's a budget thing, fine. But really, why? An Ally like Kabira Evangel or Talus Paladin (woot Talus Paladin) would serve you much better. Kabira Evangel provides offensive defense through protection, and Talus Paladin is just damn good when you consider by the time you drop one o' thems, you should be swinging for between 6-14 per turn. Now that damage would have lifelink. Also, a couple copies of Sea Gate Loremaster would be good for card acceleration like I mentioned before. If you want my opinion, I would take out Veteran's Reflexes (or replace kitesail with it and put it in your sideboard) and Makindi Shieldmate and put in 2 Sea Gate Loremasters and 3 of either Talus Paladin or Kabira Evangel. Just more things to consider.
Ooh, good deal on the Paths. Still kinda expensive when I think of budget though. Ah well. Snap them up while you can because someone else will if you don't. And it's not that Veteran's Reflexes is crap all around (not really), but it's not what you want in an ally deck. Not at all. Allies have strength in spamming creatures and overrunning your opponent. Sure, Veteran's Reflexes can be sneaky, but that the same time, you could have more allies instead, which would give a permanent +1/+1 to multiple creatures, and honestly, opponents attack you at their own peril. With your mana curve and general ally deck setup, You can have a Hada Freeblade at a 5/6 and a Kazandu Blademaster at a 5/5 by turn 4. That's going to throw anyone for a bit of a loop when they decide whether they want to attack. Plus you have removal and bounce so dealing with attacking creatures shouldn't be a problem. I'm telling you, I don't think Veteran's Reflexes is going to do your deck the justice you think it will.
Sorry, missed your sideboard. Get another Join the Ranks and maindeck it. Maindeck it. Maindeck it. Double triggering all your allies' abilities can be devastating to your opponent.
What exactly does not breaking the bank mean? Last I checked, Path to Exile was close to $7 per card. That being said, I have a few suggestions that would probably help. First, you are running white allies, yet no Join the Ranks? It's a 15 cent card and will do so more to help your allies than Veteran's Reflexes ever could. Veteran's Reflexes is crap. Also, I don't think Negate is going to help you as much as you might think. If you still want to run it though, I would take out both of your Wind Zendikons and run three Negates. Fill the other 3 spots with Aether Tradewinds. That way if you can bounce one of their creatures, bounce an Ondu Cleric, replay it, retrigger all the ally abilities and have a more open field to attack on. Also, I don't know how you plan to work this out, but you need more creatures. Allies deck are built on the synergy that comes from playing a ton of allies. As of now you're only running 15 allies. That is not nearly enough. You also need Sea Gate Loremaster for card acceleration since you will topdeck incredibly fast. As good as it is, I would take out Wall of Denial for more creatures. Wall of Denial does not fit in with an ally playing scheme. You want speed, not a hulking wall to sit back and do nothing with. I would also take out Oblivion ring since you have noncreature removal through Negate. Fill the open spots with more allies. Sea Gate Loremaster and Kabira Evangel would be good additions to this deck. Hope you actually read and consider this. For reference, all my price listings are from Channel Fireball. Check out my Red/White Allies. It's my version of super budget and it holds its own rather nicely in T2 play.
No Kazandu Bladmaster? even you aren't making a deck around hitting power, he's still good to have as a vigilant, first striking blocker.
Looks decent, but you should really have all your creatures be allies in a deck like this. Also, if you can you should run full playsets of Hada Freeblade and Kazandu Blademaster. And if you can get your hands on them, Kazuul Warlord is a must for allies that use Red.
No Wall of Denial? Big Mistake.
But not to simply just provide criticism without suggestions, you could consider adding Feral Hydra, Leatherback Baloth, and even Gnarlid Pack to make your mana curve less steep.
Mario12345 is right as well. Any decently fast deck would make short work of this, possibly before you even got a single creature out.
All green and no Terra Stompers? Also, since you are running all green, you might consider switching out Giant Growth for Primal Bellow. Late game (past turn 3), Primal Bellow would be so much better.
No Kazuul Warlord? That is a huge mistake. He is necessary in any ally deck that incorporates Red. Also, having only 1 of a creature is not really effective if you're trying for consistency in your deck. I would suggest taking out Ondu Cleric and putting in another Berserker. You also have way too many spells in this deck. Allies should focus on getting creatures out more than playing spells. I would thin out your spells in favor of more creatures. Take a look at my R/W Ally deck. It's been doing immensely well in the games that I've played with it.
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