Ha, ha ! Angelic Obliterators from hell!
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Interesting. Looks like a brute force attack with fatties. Of course, you know I'm a huge fan of Rancor and that's a card that immediately comes to mind. I think the trample will help them break thru into the red zone. Also, Artful Dodge may be interesting. Finally, it might be nice to have some spot removal. So, here's my initial swag: -2 Virdian Emmisary, +2 Ulvenwald Tracker -1 Wreath, -1 Bonehoard, -1 Gnaw to the Bone, +3 Rancor
Thanks for the nice words! I tried to make a couple of inexpesive, yet fun and effective decks recently. So, I also made a Goblins, RW Humans, and BW Exalted. Unfortunately, I don't get to actually play as much as I like - so I end up building multiple decks on this site and then having to pick one to play on FNM. Certianly, if you find improvements - or play some of these lists - I'd like to have the feedback! Goblins: http://www.mtgvault.com/ViewDeck.aspx?DeckID=373941 RW Humans: http://www.mtgvault.com/ViewDeck.aspx?DeckID=376156 BW Exalted: http://www.mtgvault.com/ViewDeck.aspx?DeckID=362574
Nice. Personally, I like the Duress. It alows you to both see their hand and get rid of board sweeps. I haven't played with Undying Evil enough to know how well it actually works. But, I might suggest removing those and putting in Noxious Revival instead. It accomplishes a similar effect, but has a better synergy with Vampire Nocturnus. Also, the 20 land bothers me with eight 4 drops. So, the Noxious Revival also migh help lower the curve there too. Here's something to think about... Aristocrat is *faster* than the Keeper. So, if your strategy is more of a fast aggro - I think she works better.
Wow, nice! I'll have to find a way to fit that in!
Commented, hope it helps bro.
Yeah, no doubt - those are nice. I like plated geopede and searing blaze a lot too. Pretty nice dropping a teetering peaks and get an extra bonus on top! This is trying to be a standard build though, so I don't get to use all those other fun cards =(
Im sorry, but to be honest - we have a lot of work to do here. For Red Deck Wins, I would encourage you to search the internet for Sligh decks. These are the originals and establish the pricipals for building a RDW. I'll try to summarize. 20 land, 15-20 one drops, 10-15 two drops, 5-10 three drops. Occasionally, you can get away with 4 drops, but use very few. You want to select cards for the maximum damage potential vs mana cost. Lightning bolt is an excellent example. 1 mana for 3 pts of dmg. Lately, standard has a lot of token and ramp decks. So, RDW has a very tough time dealing damage with creatures on an attack. Goblin Fireslinger solves that problem. No attack needed. StarCityGames.com is a good site to browse tournament quality decks. I'd recommend taking a look at some of those lists as well. If you stick more woth a goblin theme, you can use goblin grenade. One of the beauties of RDW decks is they dont cost a lot to build and can still compete with decks that are much more expensive. Kinda nice destroying the smug, punk kid running his $500 planeswalker deck with your $50 RDW !!!
Looks like fun! I might remove 2 of the undying evil and add in 2 Altars Reap. Don't really see the need for those when you have the chant as well. Besides, it's kinda fun sackin an undying creature to the reap for even more card advantage. Also, Noxious Revival has a similar effect as the ghoulcallers chant, but can get your pod out of the graveyard as well. Maybe +1 Noxious and remove a chant? Also, you have 8 singleton creature kill spells in the sidebaord. I'd drop down to 4 and use the rest of those slots for something that's obviously a pain for your opponents. Phyrexian crusader might be a good candidate for 2 of those slots. I'd also consider naturalize or beast within for the other two. The 3 black and 3 green mana requirement for the messenger and the vorapede can be a problem sometimes. Depending upon how much this is a problem for you, might think about swapping out something to help balance out your mana. Birds of paradise, caravan vigil, sphere of the suns, etc.
Liliana of the Veil would be really nice.
Hmm... Zombie Cats?
Also, meant to add ths looks like it needs some card draw.
This should speed it up a bit -4 Caravan Vigil +4 Sphere of the Suns Prey Upon might be good here too.
I played a couple of games beore FNM with this deck, but ended up not playig it for the FNM. The mana bas is too inconsistent. It definately needs 4 darkslick.
How useful has the Afflicted Deserter been for you? Lead the stampede, hunters insight, or garruk (m12 one) might give you some needed card draw. I've really enjoyed running this verion. I think it might be a little faster. Lemme know what you think. http://www.mtgvault.com/ViewDeck.aspx?DeckID=317495
Ran this again tonight (4/20). Went 2-3... Not as good as last time. But, still very fun to play and moonmist again proved to be a game winner. Kruin and Instigator Gang are awesome. Add in Mayor and Immerwolf and that's a lot of +/+ !! However, I don't see werewolves ever really challenging the top 8 in big tournaments. Every time I see an elsh norn or upper-level combo and control decks like frites, pod, wolf run, u/w control - I just don't have the power to take them on. Assuming they are good players with decent draws - the only consistent chance of winning Ive found is to try and beat them quickly. Occasionally, I'll win from th SB - but the big combo decks are still a major problem.
Unless I missed something - you might want to review the mana curve, land count, and total cards in deck. But, I will agree that elves are very fun. I typically use them as a fast aggro. Ezuri is a beast!
I like what you're doing here. I think splashing white makes a lot of sense. However, the sideboard is a little concerning to me. You'll probably want to add in 2-3 cards for each type of deck you plan to play against. Also, try to avoid cards that hurt you in the process. For example: Memeoricide = Rip out Titans / Protection from cards Nihil Spellbomb = Stop Frites / Snapcasters / Flashback decks Ratchet bomb = Tokens Corrosive Gale = Tokens / Delver / Giest I completely agree with surgical extraction. That card is awesome. So many uses. Another thing that sticks out to me here is lack of card advantage / card draw. You are completely dependent on your draw to with the game. Consider using Altar's Reap, Nihil, Desperate Ravings, etc to help get the cards you want. Finally, decide on what turn you want to win the game. Are you going for turn 4,5,6 ? If so, maybe SB the O-Ring and add more burn? Here's one I put together.... Haven't paytested yet though. http://www.mtgvault.com/ViewDeck.aspx?DeckID=291493
I'm really considering playing this at FNM this week. If I do, I'll post results. I have all the cards except 1 darkslick.
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