RoughneckBarbarian

1,046 Decks, 1,210 Comments, 22 Reputation

Throw in the fact that I only have 8 cards over 4 mana and this deck has a LOT of extra mana each turn.

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Posted 06 April 2010 at 15:09 in reply to #59746 on Old Growth Ass Whoopin' (round 10 or 12)

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Well, why not just add Arena? Won't take up all that much space.

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Posted 02 April 2010 at 15:35 as a comment on CotD: Duals of the Minotaurs.

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Well it does that quite well. Kudos.

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Posted 02 April 2010 at 15:33 as a comment on Doran, the Sieged Tower

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Oh, I completely agree. What made me fall in love with it was the first time I ever used it. I had 3 leaf Crowned Elders out, and had a Dauntless Dourbark on top of the library. Threw him down for free and looked at the top 17 or 18 cards, put another on top, put it in for free, looked at the top 18 or 19 cards, put ANOTHER on top, played it for free, and looked the top 19 or 20 cards. since I had gone through my whole deck at this point, I had it stacked so that every other card was a creature in order to use Sensei's Top. And I had Orchard Warden and Sanguine Bond out at the time, so everyone else was at 2 or 3 life while I had 80 or so.

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Posted 02 April 2010 at 14:17 in reply to #59746 on Old Growth Ass Whoopin' (round 10 or 12)

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I like it. i toyed with a similar idea when I got my first Doran. Then I got an Unstoppable Ash and it was all over. I'd add some other way to get those walls moving other than just Rolling Stones, though. Kinda risky.

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Posted 01 April 2010 at 19:27 as a comment on Doran, the Sieged Tower

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They could totally win, though. One of us was playing a Phage deck that can tap just about every creature ever when my friend up and quit (granted, I DID have 2 Timber Protectors out by the 5th turn).

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Posted 01 April 2010 at 19:22 in reply to #59743 on Old Growth Ass Whoopin' (round 10 or 12)

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Well, since it IS the top three cards, Mirri's Guile would work. I like the top because i can leave a few mana open and stack my deck as my turn starts. Plus, with multiple Leaf Crowned Elders, I can put a card in, stack, put a card in, stack, etc. I'll most likely trade Cream of the Crop for Mirri's Guile as soon as I get some.

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Posted 01 April 2010 at 19:20 as a comment on Old Growth Ass Whoopin' (round 10 or 12)

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You know Glimpse of Nature doesn't work with Elvish Promenade, right? Slate of Ancestry, on the other hand, does.

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Posted 01 April 2010 at 19:08 as a comment on Elf Warrior

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I like it.

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Posted 01 April 2010 at 17:28 as a comment on Sexy Card Depletion

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Oh, we do the same. I have to make sure I play this one at the right time if I build it.

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Posted 26 March 2010 at 16:32 as a comment on Goliaths Disarm Their Davids (first time as r/g)

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Like a champ. It's still a bit slow, but this is a mid to late game deck.

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Posted 26 March 2010 at 10:29 in reply to #58686 on Goliaths Disarm Their Davids (first time as r/g)

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Looks amazing. 8.4.

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Posted 26 March 2010 at 06:45 as a comment on Infinity Fish

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It's a tricky situation: Stonehewer helps eliminate some of the need for chump blockers and mana ramp by buying me time in the late game (by getting the warhammer out). I'll most likely swap Bloodfire for Druid of the Anima.

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Posted 26 March 2010 at 06:39 in reply to #58686 on Goliaths Disarm Their Davids (first time as r/g)

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Mana was part of the reason I switched to green, but I ran out of room for mana accell. I only play 3+ layer free for all, so I have extra time to set up. Any thoughts on what to change?

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Posted 25 March 2010 at 22:42 in reply to #58635 on Goliaths Disarm Their Davids (first time as r/g)

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I forgot to explain my logic. I would focus on your combos more and use the Prophets as a "holy crap I hope I can use this" back up. You have infinite counters, creatures, life, and mill with Lullmage Mentor, Drowner of Secrets, Stonybrook Schoolmaster, Judge of Currents, and Intruder Alarm, so anything else just seems to be fluff to me.

If you drop half of the cards above and one land, you're set for a 70 card deck. All of the cards above and five lands, you have a 60 card deck.

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Posted 25 March 2010 at 19:09 in reply to #58606 on Infinity Fish

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K. Trims. Lemme think.

I'd drop:
1-2 x Grimoire Thief
1 x Wanderwine Prophets
1 x Judge of Currents
1 x Stonybrook Banneret
1-3 x Merrow Commerce (in favor of another Intruder Alarm)
1 x Summon the School

Then just trim the lands down and you're done. With a solid deck like this, I personally would go with 46 spells and 24 lands, but I know you like your 60 card decks. If you must go 60, I wouldn't run more than 20 lands, 22 at the absolute most.

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Posted 25 March 2010 at 19:04 as a comment on Infinity Fish

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Hell, thinking of my friends' tapping decks, Telepathy might also be a good option for getting the Prophets through. Especially since you have Merrow Commerce.

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Posted 25 March 2010 at 17:29 in reply to #58594 on Infinity Fish

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Overall a very solid deck and quite similar to my first Merfolk build when Lorwyn came out. I'd find a way to add 3 or 4 Counterspells to pump up the Mentor, just in case. (Each of my friends has a deck that specializes in tapping a crap load of creatures.)

Also, if it were mine, I'd at least sideboard Lord of Atlantis and Quicksilver Fountain. You're going to produce quite an army of little critters and Islandwalk would help against more efficient horde decks.

You don't owe me a thing, by the way.

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Posted 25 March 2010 at 17:19 as a comment on Infinity Fish

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The problem is that I don't have all the cards I think I need. I'll play test a r/g build and get back to you.

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Posted 25 March 2010 at 16:42 in reply to #58558 on Goliaths Disarm Their Davids (again)

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I used to run Harbinger, but I found the room would be better used for other things. It's good, but not what I need.

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Posted 25 March 2010 at 16:41 in reply to #58557 on Goliaths Disarm Their Davids (again)

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