C'mon, man. I wasn't rude to you, and I never called you a newbie. You're wrong about this, but I'm not angry with you or anything. It's a weird rule.114.1b Aura spells are always targeted. These are the only permanent spells with targets. An Aura's target is specified by its enchant keyword ability (see rule 702.5, "Enchant"). The target(s) are chosen as the spell is cast; see rule 601.2c. An Aura permanent doesn't target anything; only the spell is targeted. (An activated or triggered ability of an Aura permanent can also be targeted.) 303.4. Some enchantments have the subtype "Aura." An Aura enters the battlefield attached to an object or player. What an Aura can be attached to is restricted by its enchant keyword ability (see rule 702.5, "Enchant"). Other effects can limit what a permanent can be enchanted by. 303.4fIf an Aura is entering the battlefield under a player’s control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura’s enchant ability and any other applicable effects.702.11b "Hexproof" on a permanent means "This permanent can't be the target of spells or abilities your opponents control."The bottom line is that Aura SPELLS are targeted, but the aura permanent does not target. If an aura enters the battlefield, but is not cast as a spell, it is already a permanent by the time it becomes attached. No targeting has taken place, thus Hexproof is irrelevant. Whether or not an aura can "legally enchant" a permanent is restricted only by the aura's Enchant ability and any effects on the aura or enchanted permanent that specifically say otherwise (eg. Protection effects, but not hexproof). This isn't just my interpretation of the rules, I promise. And I didn't mean to make such a big deal out of it. I'll peace-out now and let you come to your own conclusion. :)
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Auras target only when they're cast. They're the only permanent that does that. When they come into play any other way, their Enchant ability attaches them to a permanent. Yes, hexproof creatures can be enchanted, so long as the aura wasn't cast as a spell.
I'm making myself laugh over here.>>Include Pacifism>>Bring it back with Sun Titan>>Teach newbies how Auras only target when they're cast, so this trick allows them to pacify a nasty hexproof threat.
Suggestion: -2 Soul of Innistrad+2 Dictate of ErebosEDIT: Maybe just put it in the sideboard. I see the interaction with Profaner of the Dead now.
@HorizonBlue - Actually, Abzan Warriors sounds doable. Heir to the Wilds, Abzan Guide, and the Kin Tree Invocation token are all warriors... Hmmm...
@Fairemont - Rabblemaster is a warrior himself, but his tokens are just untyped goblins. He's probably still worth splashing for, though, which goes to show how strong a card it is.
"Putting lands into play" is not the same as "playing" them. So you won't take any damage from Fastbond While R&D's Secret Lair is in play. You only take damage from lands that are played. That's my interpretation, anyway. "Put into play" isn't a correct term anymore, so it gets a bit hairy.
No Eldrazi Conscription? Same total cost as equipping a Hedron matrix, and more powerful. Admittedly not as flavorful, though.
I like the concept a lot. It's a little different than some other M15 artifact decks that I've seen. I was preparing to give you some suggestions, but it's different enough that I'm not sure how to improve it without totally redoing the deck. You've given me some things to think about. Thanks!
Haha, yeah. I initially planned to have 8 copies of lifegain slivers in there before moving to the "sampler" theme. It'd be pretty easy to just replace some CoBs and Mana Confluences with duals of some sort. I think it'd be a mistake to remove them entirely, though.I like your suggestions, alas I am a sucker for old-school. Coat of Arms is just so... elegant.
Aww, man. I made a goat tribal deck a few months ago, but stopped trying to make it "good" after a few reconstructions. You win, hahaha.
b ^_^ dAnd since everything is so cheap, and you'll probably win quickly if things go right... maybe Necropotence instead of Night's Whisper? Not as sure about this suggestion, but it's definitely something I'd try if I were actually building the deck.
Spirit Link. If you end up needing the life gain in the first place, you've probably already lost. You can always sideboard it in against super-fast aggro or whatever.
Tainted Strike for possible 2nd-turn win:Turn 1: Land, Dark Ritual, Torpor Orb, Phyrexian DreadnoughtTurn 2: Swing, Tainted strike, GG.
Artisan of Forms and Sublime Archangel in play. Fated Infatuation on Artisan, heroic triggers, turning Artisan into Angel, then Infatuation resolves, turning Angel copy into another Angel copy.Swing.Attacking angel gets +9/+9. LOLOL
Budget be damned: Either Forcefield (Legacy) or Ajani Steadfast for the combo with guardian Seraph. Clunky, but hilarious.
Not sure how I forgot it. It was a key element of the concept =/
http://www.mtgvault.com/rocco/decks/instant-heroesjust-add-water/Human Soldier "tribal". Doesn't meet the 20-creature requirement, but it'd be pretty easy to just play 4 of every creature, & remove 2 spells. I've gotten it just the way I want it, though, and won't be making any more official changes.
Made more changes. I'm calling the deck finished now:- Bioshifts- Battlewise Hoplites- Triton Shorestalker+ Heroes of Iroas+ Aqueous Form+ Mana Confluence
There is no more ship creature type, sadly. In every case, Oracle text gives those creatures different types.
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