The rules are what made him less powerful, thats what made Mogg Fantatic good in the first place. you got 2 damage out of 1 guy to kill a larger creature. The same thing now applies to Ravenous Baloth, Sakura Tribe Elder, and Yavimaya Elder. The card advantage gain is no longer available, instead of trading your Mogg Fantatic for 2 creatures you get 1. Instead of killing a large creature with Ravenous Baloth and gaining 4 life, you only get to one other other. With Sakura Tribe Elder you either choose to kill their weeny blocking it or that its blocking or get a Basic Land. Yavimaya Elder no longer nets you a total of 4 cards to you losing 1 anymore. Its all about the loss over gain and what kinds of advantages come of it.
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Mogg Fantatic kicked the bucket with the new rules, have you had a look at Grim Lavamancer or Keldon Marauders for this kind of deck?
Either Way, playing Blue Red allows you to use Red Elemental Blast or the other functional reprint of it to destroy any permanent on the board aslong as you choose Blue with Painter's Servant. Mind you, those things only cost 1 Red to cast. You could effectively win turn 1 by casting Mana Vault, using the Vaults Mana to play Grindstone and play your Painter's Servant. If you went the Charbelcher route, the entire deck would change up to a 2 Land deck thats pretty crazy aswell.
I said there were combos in the deck, but they arent refined to a point that the deck focuses on them. It just makes sense to go ahead and focus on one combo, instead of another. Trust me on that much, have you heard of Painter's Servant and Grindstone? it mills an entire deck, and in total costs on 3 Mana to Cast the Servant and Stone while only costing alittle more to activate. I just want to see the deck develop further is all.
Its not over the question, its over the idea of what the deck does. If someone has a question, I do not leave a negative over that. I leave a negative because I feel that I do not see the deck being good in competitive play. You do have some combos in here that I can help you with, thats for sure. Really good ones.
I really need to post a red deck so everyone can see some Legacy Red Deck Wins. I do not know what format you want to play, tell me or post it and we can help.
Your idea does not work with Swerve and Mana Severance. Mana Severance says You, not Target Player.
This deck is missing 1 key card from it that makes this deck this deck, Genesis. Genesis is the key card for making the work with Eternal Witness, also, Ravenous Baloth has gone down the drain because of the rules changes involving damage on the stack. Another key card missing is Wall of Blossom. Many people get confused on what The Rock does, it is a deck that wards off incoming attacks using defensive creatures and recursion and then clearing the board in one fell swoop with Pernicious Deed. Then, it comes back with card advantage after the sweep to win the game with immense amounts of mana and a toolbox graveyard. That is what this deck is suppose to do, not play an aggressive game or throw huge creatures into play. Spiritmonger no longer belongs in this deck because it can not support it, this is crucial and no body understands this. Yes, it is a amazing creature, but it can not continuously support it over and over each turn, not to mention the fact that this deck does not need him. Troll Ascetic is a decent choice no matter what, its evasive and gets around the best spot removal in magic, Swords to Plowshares. Honestly, The Rock is being forced to either adapt White or Blue as an additional color. Blue being a very good choice because of the access to Gifts Ungiven, which is not banned or restricted in Legacy, which allows a Rock player to grab Genesis, Cabal Therapy, Pernicious Deed, and Eternal Witness and forcing the enemy to put cards into the players hand and graveyard that can ALL be easily accessed with this setup of Gifts Ungiven.
It is not tournament legal because of the Demonic Tutors, but I am going to assume this is just for fun and not competitive play so I will give it a +1.
I Extirpated this deck one time at a Legacy Sanctioned event, it was hilarious.
I look at a lot of decks, not just yours.
Terrible theme for a deck.
Not playing Sliver properly, nor do you have the right base. Check my Control Sliver deck for a true Sliver Deck that has proven itself again and again in the Legacy enviroment aswell as being crowned 2008 Legacy Champion.
Good deck idea, check mine if you want some help upgrading this to true Control Sliver. Also, this is not spamming a Popular Deck, Zanekiller, this is being a good player and realizing the true potential of decks out there.
There are better decks to create with Defense of the Heart, such as combining it with Forbidden Orchard and using Kiki-Jikki Mirror Breaker and Sky Hussar to create infinite creatures and win.
Not a good idea, this idea of a deck died out a long time ago. Not threatening and would not stop an advanced player from winning. This deck is far from needing to be banned.
Not legal in any format, you have a outdated Kill condition for the Flash Protean Hulk Combo. Better combo: Kiki-Jikki Mirror Breaker, Carrion Feeder, Karmic Guide. This is a smaller win condition. I played this deck while it was legal for months at DCI events and took first place most of the time. This complete deck list is completely different from this, lots more control aswell as fetchlands and dual lands. The Key cards Restricted that ruined the deck in one restricting were: Flash, Merchant Scroll (Key Card), Brainstorm, and Ponder.
The Slivers in this deck are terrible, the only good ones are Root, Muscle, and Quick Sliver in this deck but only Muscle sees play anymore. Want to see a competitive Legacy Legal Sliver Deck, then check mine out on my profile for a better idea of what Slivers is suppose to look like.
All creature, no control. Needs to be more refined and much better access to your Dual Lands. The Onslaught Fetchlands are what make the Dual Lands so much better than they are today.
To many expensive creatures. Replace the Staff with a better creature generator: Oath or Druids combined with Forbidden Orchard and Gaea's Blessing.
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