rileyandholly88

11 Decks, 786 Comments, 6 Reputation

YOu need to get more of the key cards, you said it was built using just your collection, so I am assuming you dont have everything you want right?

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Posted 07 November 2009 at 21:42 as a comment on NEED OPINIONS!!!

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My Pleasure

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Posted 07 November 2009 at 21:39 as a comment on Call the Landfall

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Pointers? Nah not really. This is pretty good, only thing I recommend is Fetchlands over Expanse because it wont come into play tapped then. Also, I think you could use a few more lands in here, just saying, and alittle less Equipment and possible a Splash for Red with the Gigapede and Lightning Bolt. Thats my say though, +1. Landfall is pretty amazing in Type 2, you see this kinda deck alot but I always see the Red Splash/

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Posted 07 November 2009 at 20:21 as a comment on Call the Landfall

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This is pretty good, glad to see some people finally getting into the competitive field. +1

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Posted 07 November 2009 at 18:59 as a comment on RG type two in making

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Baneslayer Angel over Serra Angel.. only problem is I would hate to pay what they want for them especially when they are gonna be like 5 dollars when they are out of Type 2.

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Posted 07 November 2009 at 18:58 as a comment on Mono White. type 2

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Yeah, he did play this deck. Who gives a shit, being able to see a good deck and play it right is what counts. +1

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Posted 07 November 2009 at 18:23 as a comment on Dark Depths extended (generate a 20/20 turn 2)

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Yeah Gifts Ungiven is pretty hot sauce for this deck.

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Posted 07 November 2009 at 18:22 as a comment on Dark Depths extended (generate a 20/20 turn 2)

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This is interesting, I actually really like this idea for Standard but I think you should find a better kill condition incase they just remove the Ascension... which is all they have to really deal with ever. Find a creature with some evasion like Shroud and that can get around creatures really well. Back in the day Shadowmage Infiltrator was great at doing it, he didnt have Shroud but having 3 Toughness helped him out while keeping the hand full. Troll Ascetic is good but unfortunately it can be blocked easily. Im sure youll find something, just keep looking. Mystic Enforcer would have been good here but its out of Type 2 Again. +1 Definetly. Just get a second way to win in here.

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Posted 07 November 2009 at 18:12 as a comment on Standard Fog Machine

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2 cards, Niv-Mizzet and the 1 drop creature enchantment that lets you draw a card each time the enchanted creature deals damage to a creature or player is an infinite loop with Niv-Mizzet for damage and draw. Enough said lol! I can remember its exact name but im sure if you use the Wizards of the Coast gatherer and do some searching through Articles involving Niv-Mizzet im sure youll find the name of the card. Its 1 Blue Mana is all I really remember and that effect. Build around that with Red for Removal and Blue for Control and try using Nevinyrals Disk for board control is what I can tell you. Think my Landstill deck but without White and adding Red for removal.

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Posted 07 November 2009 at 18:06 as a comment on Red/Blue Damage Control

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The problem with Reanimator is that you can run out of gas really quick and your threats can see easy answers. Swords to Plowshares and blue bounce effects murder decks with Reanimate effects. Honestly, do you need to have the most cool looking or biggest creatures to win? Not really. A turn 1 Akroma, Angel of Fury pretty much wins the game for you. My line up of creatures would include: Akroma, Angel of Fury (Has Pro-Blue Pro-White which is the best), Akroma, Angel of Wrath, theres a guy out of Ravnica that makes it so creatures cant attack you unless they have flying and he is pretty beafy himself, 1 Angel of Despair for spot removal. Thats what I would run, that way you have an answer for really any situation coming up. You only need 1 of all your Reanimate targets, you honestly pretty much have the game wrapped up once one hits the board and they cant get rid of it. Your reanimate targets should be things that win you the game without any kind of lee way given. You have Duress in here which is AMAZING. The Putrid Imp is a good idea but you also dont have any form of creature removal, Sickening Dreams works well with this deck because it clears the board and lets you drop cards from your hand for nearly nothing. Your also forgetting an amazing card that just got Unbanned in Legacy and Unrestricted in Vintage... Entomb. Seriously, you HAVE to play Entomb. Its just amazingly stupid. Street Wrath isnt really necessary, there are better ways you can draw cards out there. For the sideboard, I would put more creatures that help in various situations. The Archangel out of Shards of Alara for Sligh and Aggro decks, etc etc. Im sure there are other creatures you can think of... pry about 4 in sideboard for good measures all for different situations. Looks good though, like it!

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Posted 07 November 2009 at 18:02 as a comment on Reanimate

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Birds of paradise would give you a little boost here as far as mana production and honstly you dont need that much Mana. You could honestly run the Wurm with this many lands and Giant Solufuges is really good, dont take him out. Spark Elemental is kinda overrated because honestly I would rather just have another Burn Spell than a Spark Elemental. Hellspark Elemental is good though because it had built in card advantage. how many cards deal 6 damage by themselves? Not to many. Ball Lightning and Groundbreaker can but they can easily just be pinged for a point of damage and gotten rid of. This guy, you gotta kill him 2 times and I doubt any smart player is just gonna burn 2 spells to get him either time or atleast once. Its tricky, why kill him when he kills himself? On the other hand, its 6 damage with 1 card so what are they suppose to do? Ball Lightning is a no brainer, you ping it and kill it or take it and let it die. Hellspark they have to think about.

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Posted 07 November 2009 at 17:49 as a comment on Haste, Trample

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Shivan Wurm <----- Look at it!

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Posted 04 November 2009 at 20:44 as a comment on Haste, Trample

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I like the combo but it just seems alittle pricey to me. If you can find a way to take advantage of the ability with Crucible of Worlds, Zuran Orb, and Exploration that would be interesting. That way your opponnet cant play additional lands either. I like it, but giving them something to use isnt so helpful all the time. Fastbond is restricted in Vintage and banned everywhere else though, so, Exploration would make for a better deal if you want to be legal. +1

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Posted 04 November 2009 at 20:40 as a comment on LandStorm

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Want to know what you donate? Illusions of Grander

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Posted 02 November 2009 at 22:10 as a comment on smiling eyes

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Kikki-Jikki Mirror Breaker and Sky Hussar if you want to win the moment you sacrafice the Defense of the Heart. Good job, best respresentation of this deck on this site! +1

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Posted 31 October 2009 at 17:27 as a comment on Defense of the heart = awesome

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its terrible, but just funny

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Posted 28 October 2009 at 00:53 as a comment on precious punishment

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Dragon Mage would be sweet just because ive never seen it played :P

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Posted 28 October 2009 at 00:52 as a comment on precious punishment

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I know you were responding to the wall, but I wanted to note Shocker at being a 2 drop because your walls are. Even though he may die, its something you can use instead of just have sit.

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Posted 28 October 2009 at 00:49 as a comment on precious punishment

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My Pleasure :P

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Posted 28 October 2009 at 00:30 as a comment on Boiling Blood - Type II

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Shocker costs 2 so you could replace one of the walls with it

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Posted 28 October 2009 at 00:23 as a comment on precious punishment

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