I dont feel like looking into it which card makes this deck completely illegal
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i play a reverse version where riku is the commander and animar is in the deck great together but never tried vorel of momir hmmm oh maelstrom wanderer is amazing too
was making a statement about whats already in the deck silly goose
gotta have riku and animar in the same deck just amazing combo
i might build a deck to p[rove you wrong
seriously wondering what to take out so i can put mana in
thanks man yea i was thinking biorythm was a little overboard and could be banned so thanks for that
if anyone could i would like some feedback on my unfinished soulshift EDH karador deck http://www.mtgvault.com/refiper/decks/karador-edh/
oh and if anyone is wondering the discard thing doesnt have to happen since it says that player MAY discard from his hand
my bad didnt see the prevent damage thing. the combo would work by going. Chain to swan discard then draw then copy
the entire spell would have to go off before swam would make you draw so it would be damage discard draw swam dies. if its chain of plasma you are using to deal the damage then swan will die cause it can only take 2 damage a turn.
nice deck i made one that is voltron-ish using the sand warriors to euip and unequip things as i see fit
any help would be apreciated
well lets see there will be a point in which you will not be able to cast your commander since the added mana cost is 2 you will have a turn in which there is no creatures to defend. a halfway decent token/burn deck would eat this alive. no where near broken just interesting choice of play, useless but interesting.
i like the illness in the ranks thing but idk what i could take out also thinking about adding the vampire nighthawk
it doesnt work bad with the grimoire being my win con and sacing the big guys to it so i dont pay costs.
ball lightning does work but the effect of final fortune still makes you lose. it states that at the end of the turn you lose. so from the technical stateing of the card you would still lose since the turn ended still.
ball lightning stays out since it's not the begining of the end step it skips to. it skips right to the cleanup step where you would discard. no need to sacrifice.
you can only discard down to your handsize on the cleanup step meaning that anything that would go away at the begining of end step would stay.
i run b/g deathtouch with prey upon and its got a nice feel to it but was thinking about running both prey upon and pit fight since it adds way more control. looked at your deck i think it uses a similar mechanic so it could possibly need a sideboard of prey upon for some more intense hits. http://mtgvault.com/refiper/decks/standard-deathtouch/ mine incase you wanted to see
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