Rebel1CSA

15 Decks, 49 Comments, 3 Reputation

I havent updated this deck lately I threw that in because alot of who i was playing had alot of big artifacts i use that 1 opening for eather red suns zenith or I dropp a gobblin wardriver and the divine and throw in 2 knights Exemplar just for the indestructable and the +1/+1 on the knights possibility

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Posted 03 April 2011 at 22:52 in reply to #149484 on Knight /Battle Cry!!

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well for one add 2 to 4 contested warzones they help with the battle cry and if you have them/ can afford buying them 4 arid mesa to insure your mana is balanced. i would deffinatly take out the kuldotha leader because you have to attack each turn with them that can back fire if you need to block another big creature. I woiuld also drop arc runner and rally the forces because because I havent had good results lately with arc runner they just block it and rally the forces is rilly not needed once you get battlecry going it amps up that attack quicker than you and your opponet realise. deffinatly add the singnal pests and memnits and if you want like i did add 3 kuldotha Rebirth that work rilly for just blockers and when battle cry gets off like it does those 3 1/1`s get pesky fast. lastly dropp the loxodon partisan and add more of both the hero`s plus mirran crusader is a deffinate add because of the double strike and pro black and green.

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Posted 03 April 2011 at 22:38 as a comment on White/Red Battlecry

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I would think about adding alot more lower mana creatures so the deck starts hitting earler. Take a look at the battle cry deck I built. It is working quite good.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=164462

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Posted 03 April 2011 at 18:34 as a comment on White/Red Battlecry

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verry good Idea. better way to get the right mana for the cards I draw.

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Posted 23 March 2011 at 14:43 in reply to #145403 on Knight /Battle Cry!!

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Sorry lol I confused myself with double strike there had to stop and think. This deck is verry nice I love that turn 2 kill. But you might want to add a black suns zenith in the sideboard to portect you in later games where you play past turn 4 or 5.

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Posted 14 March 2011 at 12:42 as a comment on Turn 2 Win Infect

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I play a white knight deck in tournaments and it works pritty well for me.... I would add atleast 2 sun titans for when you get into later games aganst control deck, 3 or 4 condemn and day of judgment for those other aggro decks. Sideboard Celestial Purge for those red reck win players 2 or 3 divine offering and 2 leonin relic-warder for the pesky indestructable artifacts. also main board kembas Skyguard and or Leonin Skyhunter because flying can help get damage through without the pesky 1/1`s people play. i would drop the demystify and kabira vindicater. If this deck works it works quite well but you want some other options when you can get the exemplar out. one more you could add is bainslayer angel but i havent used it.

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Posted 12 March 2011 at 21:06 as a comment on knights!

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I love this sight aswell. I find alot of great decks and Ideas for new decks aswell as comments on decks being built. So saying that I am working on this White Knight deck and it is about done and is working quite well in tournaments except aganst the expensive contral decks and that black suns zenith is getting it in some games any advice on what to do to make it better I would love to here plus if you like it build it it is working well. I started with a red deck wins and got killed playing it. This is my first real deck I have made that wins in tournaments
http://www.mtgvault.com/ViewDeck.aspx?DeckID=154772

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Posted 28 February 2011 at 22:58 as a comment on !ATTENTIONEVERYONE!

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