ratherbealive

5 Decks, 33 Comments, 0 Reputation

It may be a small thing, but why run Birds of Paradise when you can just as easily play Llanowar Elves who can swing for a point of damage. You shouldn't really be hurting that bad for Red mana to warrant playing the Birds.

You also need a proper sideboard of 15 cards in order for it to be legal (if you're even worried about that). I would also put Avoid Fate in your board and substitue it for some burn (Incinerate, Rift Bolt).

Good Luck!

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Posted 16 July 2007 at 17:54 as a comment on

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Necroplasm to help deal with creature tokens from your hunted creatures. You could sacrifice it to Perilous Research before it kills your Hunted Horror. Not as good as sacing a Hatching Plans with it, but just a suggestion.

I'd also probably play Compulsive Research over Consult the Necrosages.

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Posted 07 January 2007 at 02:48 as a comment on Dimir Dealings

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As I was saying, Rift Bolt over Seal of Fire, Stonewood Invocation over Moldervine Cloak (though the Cloak isn't a bad substitute), and Krosan Grip over Naturalize in your Sideboard.

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Posted 07 January 2007 at 02:42 as a comment on Gruul Deck Wins

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I wouldn't say Flames is "a lot" better than Char. The fact that it can't hit a creature is a major drawback. It's also currently illegal in Standard play, since the Kamigawa block rotated out with Time Spiral. This is clearly a Type 2 deck.

You don't need Elves and Birds in this deck. Drop the Birds and play 4 Elves, they're a much better fit for the deck. Llanowar Elves help you play a turn 2 bloodthirsted Scab-Clan Mauler, Birds of Paradise do not. I'd also play Rift Bolt over Seal of Fire

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Posted 07 January 2007 at 02:40 as a comment on Gruul Deck Wins

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Unless you are playing Battle of Wits, there isn't a good reason to play more than 60 cards. You're just making things harder on yourself by guaranteeing inconsistent draws. There are plenty of cards in this deck that could be cut in order to make it more efficient and practical.

If you insist on playing a 90+ card deck, you will need more land to support it. Probably around 33-35.

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Posted 07 January 2007 at 02:34 as a comment on Counter

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Adding a Storm theme to the deck would force you to remove far too many of the key pieces that make the deck work well. Also, Storm or Replicate copies do not trigger the Dragonauts ability so there's no reason to include them. You would just end up with a deck with two half-assed ways to win instead of one solid, consistent win condition.

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Posted 06 January 2007 at 01:25 as a comment on Dragonaut Fury

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Lightning Angel might make it in, I'm still playtesting the deck. It's mana cost and 3 power opposed to the Solifuge's 4 were my initial concerns with the card. Icatian Javelineers are definitely staying in the deck. They are far to useful, and the Magus' ability just doesn't seem to cut it in this build. I'll probably playtest it anyway. Thanks for the advice sleek.

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Posted 05 January 2007 at 03:39 as a comment on RWandBlue Boros Deck Wins

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Watchwolf.

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Posted 22 December 2006 at 23:00 as a comment on The Beatdown

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Just a few quick suggestions. Make it 60 cards. Selesnya Sanctuary, even two of them, will help thin out your mana base. You need more creatures. If you are going to play the Enchantress, play four of them. Gatherer of Graces is another creature that should improve your deck. You should also play better Auras targeting them. Try Blanchwood Armor and the Magemarks.

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Posted 21 December 2006 at 21:16 as a comment on Enchanted Wisdom

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Ok, Grapeshot and Scorched Rusalka are both pretty good in this deck but my question is, where is Empty the Warrens? There should definietly be 4 copies of it in this deck. I would say trying to play a big Pyromatics off your storage lands is a bad idea. You'll be tapping out to put counters on your storage lands and not playing spells, and it will take forever (2 turns, 1 replication) for it to actually be effective. More Goblins (Goblin King) would be nice, Ignite Memories might also be nice.

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Posted 19 December 2006 at 20:16 as a comment on Goblin Rampage

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This almost looks like two decks shuffled together. Or a good start to a mill deck with a bunch of random things thrown in. Sticking with one win condition usually makes for better decks. The whole idea of this deck must have been lost by the cards they didn't have on this website because I really just don't get it. Why 62 cards?

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Posted 19 December 2006 at 19:55 as a comment on

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I'll second what brandon said but take it one step further and say the deck is totally unplayable in it's current state. You've got a good idea but you really need to fix the mana base. I would recommend at least 18 lands, probably only 2 of them Ghost Quarters if you really want to include them. You want to make sure you can produce 2 white mana on turn 2 and 4 Ghost Quarters doesn't help with that. I would probably sideboard them.

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Posted 19 December 2006 at 19:47 as a comment on Guild time travel WW v1_2

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I have to agree with everything Damien said. This deck isn't "fast" or "mortal", it's unplayable. There is no theme or idea other than slivers (which isn't enough), there are too many cards, and the mana base is haphazardly thrown together and does not adequately support the deck. There is no reason to include the Reiterate when Wurmcalling is the only target. Especially when Wurmcalling already has Buyback. You need to address these issues and rethink this entire deck.

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Posted 18 December 2006 at 05:02 as a comment on

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http://boards1.wizards.com/showpost.php?p=10540956&postcount=3

A more accurate link...

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Posted 16 December 2006 at 18:23 as a comment on SOLAR POX

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I like how your deck description is word for word from Frank Karsten's online "deck-o-pedia" forum thread. I know plagiarism sucks but, isn't it a crime to?

http://boards1.wizards.com/showthread.php?t=732688

No one's calling the cops, but you might want to change that.

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Posted 16 December 2006 at 18:07 as a comment on SOLAR POX

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There is no reason to play Greater Gargadon or Flagstones of Trokair in the deck. Dragonstorm is a great deck but you are missing time tested essential pieces like Telling Time, Gigadrowse, Sleight of Hand, and storage lands. Stick to one win condition, and you will have a much better deck.

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Posted 16 December 2006 at 05:30 as a comment on DRAGON STORM

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I would just say you are crazy, =).

No, not really. I initially had the Slums in the build but took them out, opting for Stonewood Invocation in the 4 mana slot of the decks mana curve. It has proven itself to be a better fit for the deck time and time again through playtesting. It's a much more versatile card than the Rumbling Slum.

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Posted 15 December 2006 at 07:24 as a comment on Gruul Aggro

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I agree, this deck is definitely a work in progress. Thanks for the advice.

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Posted 15 December 2006 at 06:55 as a comment on Eviction Notice

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Somehow I wasn't logged in, but that last comment was me. I didn't wan't jojomom to assume it was someone else, like I assumed he knew what he was talking about when it came to Magic.

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Posted 11 December 2006 at 06:37 as a comment on Control Your Creatures

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You insult me by calling me a noob, and then ask me to explain cards and decks with strategies so basic they just don't warrant an explanation. Why would you want more than one Darksteel Colossus or one Platinum Angel in a Tooth and Nail build? No, Zur the Enchanter isn't the greatest card, but he works in a similar fashion to Enduring Ideal. If you are expecting me to explain how Enduring Ideal works, sorry, but I feel I've already wasted too much time on you.

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Posted 11 December 2006 at 06:35 as a comment on Control Your Creatures

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