ratherbealive

5 Decks, 33 Comments, 0 Reputation

Correct Maverick, but that's not why Gigadrowse is in this deck. A massive End of Turn Gigadrowse targeting all of your opponents lands essentially guarantees that your combo will go off without a hitch. That's what the storage lands help with. The Rite of Flames and Seething Songs help with your Storm count.

0
Posted 11 December 2006 at 06:06 as a comment on Dragonstorm

Permalink

It all depends on your metagame, but I was going to reccomend the Blood Moon. Wraith of God would be the biggest thing I would worry about if I were you and Blood Moon should help with that as well as the obvious synergy with Goblin King. Since it looks like this is an Extended Goblin deck with Zo-Zu, why not Piledrivers and Sharpshooters? How has Ib-Halfheart been working for you?

0
Posted 09 December 2006 at 02:13 as a comment on goblin overrun

Permalink

Well, sorry for the advice. Your opinions are your own, and you should probably keep them to yourself.

0
Posted 07 December 2006 at 18:16 as a comment on Control Your Creatures

Permalink

You really need to get out of this 1 and 3 are bad numbers mentality. It's not always the case. What about decks built around Tooth and Nail, Enduring Ideal, or Zur the Enchanter? There may be only one copy of many cards in those decks. You may not want 4 copies of a Legendary card in a deck either, sometimes 1 or 3 work nicely. Look at some successful decks from the past, get out of this box you are in, and become a better deck designer for you own sake.

0
Posted 07 December 2006 at 07:45 as a comment on Control Your Creatures

Permalink

Yes, this is what Dragonstorm.dec looks like. Ignore the above comment from jojomomo, apparentely he hasn't seen this deck before or heard of the Magic World Championships.

0
Posted 07 December 2006 at 00:57 as a comment on Dragonstorm

Permalink

You do realize if I follow your advice I would have 8 4-drops instead of 7, absolutely no mana acceleration, and no real outlets in situations where I can produce more than four mana, which will probably be often. The deck needs mana acceleration, and if I take the Signets and the Slums out for anything, it will be for Llanowar Elves. If any other creature makes the cut it will probably be Magus of the Scroll. He offers reliable damage late game which is what this deck lacks.

0
Posted 06 December 2006 at 08:19 as a comment on Gruul Aggro

Permalink

Gigadrowse, Dragonstorm.dec has to run Gigadrowse. Remand and Telling Time help a bunch too. Just take a look at the coverage of the 2006 World Championship final game at magicthegathering.com if you doubt me.

0
Posted 06 December 2006 at 07:53 as a comment on Dragonstorm

Permalink

Oh yeah, 4 cards does not a sideboard make.

0
Posted 03 December 2006 at 18:22 as a comment on Wumpus glare

Permalink

This deck needs spot creature removal. Condemn, Faith's Fetters, or even Gaze of Justice would all work nice. When playing Hunted Wumpus, you really need a better answer than Glare for the creature they could potentially bring into play. I'd also think about some mana acceleration in the form of Birds of Paradise, Llanowar Elves (to also fix your mana curve), or Selesnya Signets in order to get your Wumpus and Kodama out a turn earlier. This deck looks good, but I think you can make it better.

0
Posted 03 December 2006 at 18:22 as a comment on Wumpus glare

Permalink

If you wanted to take this deck the Extended route, you could add cards with Flashback such as Lava Dart, Quiet Speculation, Seize the Day, Recoup, Reckless Charge, Volcanic Spray, Flaring Pain, and Flash of Defiance. Those were the ones that caught my eye anyway. With Dragonauts attacking, you could play Quiet Speculation for 3 Lava Darts and end the game on turn 4 with a Psychotic Fury in hand. Thanks for the inspiration cogito.

0
Posted 03 December 2006 at 02:44 as a comment on Dragonaut Fury

Permalink

I couldn't rely on one copy of anything in this deck, even if I could replay it. This deck's mana base can't support a card like Spell Burst and it's buyback requirements. I have play tested Remand as a counterspell in this deck and it worked ok, but it just slowed things down too much. Your comment gave me a great idea though.

0
Posted 03 December 2006 at 02:28 as a comment on Dragonaut Fury

Permalink

This is a Dragonstorm build missing quite a few very important pieces. Telling Time? Sleight of Hand? Gigadrowse? Remand? Grozoth? Rite of Flame? It is far from finished. Get it down to 60 cards. The mana base needs some work. What's with the Forests? You need a proper, not to mention legal, sideboard. I mean it could work this way, but it could work so much better with a lot of cheap, easy fixes. What's the point of all the cheap, two and three damage burn spells when you can combo for twenty?

0
Posted 03 December 2006 at 01:52 as a comment on

Permalink

If this deck is all things Mishra, you need four copies of him. You shold also have at least 22 lands and with his casting cost, lands (Shock and Pain lands if you can afford them, Ravnica Bounce lands if you are on a budget) and artifacts (such as the Ravnica block guild signets, which are more powerful mana accelerators and fixers than Time Spiral totems which are really better in Limited) that make him easier to play. A proper sideboard would help too.

0
Posted 02 December 2006 at 23:48 as a comment on

Permalink

21-33 of 33 items

First 1 2