Hello my friend,I can see your effort on trying to do a good Gift deck, but i think you have a better way to try it.Here is my list, see what you think:http://www.mtgvault.com/rashgarroth/decks/ub-gift/It still need some adjusts, but i'm having good results.
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Yes! His price is kinda ridiculous comparing to his power level. But it's because he has no position in any format yet. But I think it'll find some place with Magic Origin.
Well, he can easely switch some cards there. First of all, we'll probably get another Elf ramp at drop 1. And we still have Servant of the Scales that is nice with the best green creature in Standard, that is Avatar of the Resolute. The only problem is Reverent Hunter, we can't replace him but, we have other good stuffs like Yasova, that is a 4/2 trample creature for 3. We still count with Surrak, but lose Nylea, her bow and Aspect. But we'll probably get something cool to replace. I think we only miss a dragon to use Scaleguard Sentinel. A 3/4 creature for 2 is very nice. But we only have one mono green drag, Foe-razer regent that is too expensive mana cost and worthless. Destructive Dragon doesn't even worth to say...
Man, I really think you can't forget about Avatar of the Resolute. He is like the most powerful creature for this deck. You can still switch Charging Badger for Servant of the Scales to pump Avatar. If I were you, I would do this:-2 Charging Badger-4 Scaleguard Sentinels-2 Bassara Tower Archer+4 Servant of the Scale+4 Avatar of the ResoluteWith it, you can easely do this:T1: Forest > Servant of the ScalesT2: Forest > Avatar of the Resolute (he'll enter 4/3 because of Servant's Counter)T3: Forest > Reverent Hunter (he'll enter 5/5 because of your 4 devotion)It's kinda good start. You can still use the +1/+1 from Servant if he dies. You can certainly press hard your oponent. And it'll be cheap. :DBy the way, I think 24 lands is too much, 22 or 23 is the right numbers.
Well, i think you could do a better use from Impact Tremors.Akroan Crusader is really a nice card and your Spells works well, but you have some better ways to go.Dash is an OK strategy for Impact tremors, but it doesn't seems to worth.I think you could explore more the tokens spells like Dragon Fodder and Hordeling Outburst.Bloodsoaked Champion seems good too.What do you think about it:4x Akroan Crusader4x Monastery Swiftspear3x Bloodsoaked Champion3x Tormented Hero2x Lightning Berserker2x Zurgo BellstrikerZurgo is awesome because it's a strong drop 1 and still have dash. Lightning Berserker is better like a response for a mass removal. 2x of each is enough. Tormented Hero and Akroan Crusader works well with the pump spells and impact tremors, but akroan crusader is better. Monastery Swiftspear is nice with any spell. Bloodsoaked have a nice Raid to explore, but 4 of him is too much. You'll not ativate his raid always.About the spells:4x Impact Tremors4x Dragon Fodder2x Hordeling Outburst3x Foul-tong Shriek4x Titan's Strengh4x Coordinated Assault (good for dual heroic activation)
It's a good idea, but probably would be better if you add Red to this. You have good options for it, like Kolaghan's Command, that is a good card, you have discard and even a nice option to get a card from the GY like a Gurmag. You can use a Dragonlord Kolaghan too, it'll be very strong with the discard mechanic because of it's ability. Tymaret seems to be a good option too. You could even think about corpseweft.
Den Protector is a Must for this deck. It's a nice combo with Strenght from the Fallen :D
I like Mardu Scout, but his mana is too restrict. Even if it's dash cost is more flexible, for this strategy, Dash has a great potential only with Outpost Siege and Brutal Hordechief. Otherwise, it's better to keep the other drop 2. Goblin Heelcutter and Vaultbreaker are both useful, but seems worthless since you have Alesha, Mardu Strike Leader and Mogis's Marauder. I know the deck name has Dash, but i wanna keep it competitive, not only a fun deck. So i think that decisions make it stronger. About Shaman of the Great Hunt, he is strong. I don't care about it's draw ability too, nice stuff for the deck. But i don't know what to remove to play him.
About some cards: Launch the fleet - It's a good card for a long range game if you have some creatures on the table. In a bad game, it's just a piece of shit.Break through the Line - It's a curious card, so I decided to try, because the tokens on this deck we're going to be kinda weak.Outpost Siege - It's a good work against a mass removal. Your enemy will think twice before cleaning the battlefield. Can help with Khans too, helping with the "draw problem".Spear of Heliod - Hope it works the way I imagine. But I don't know if +1/+1 (or +2/+2 with the Prowess effect) will fix the problem of weak creatures.
Why do you have Nylea if you already have Surrak? '-'
Here is the Prowess deck i made!http://www.mtgvault.com/rashgarroth/decks/jeskai-prowess-heroic/
Probably, but if your idea is to press and win early, loose hand advantage is not a problem. Its just a problem if your hand is empty and your field is empty too. So you need more draws. For that, Courser of Kruphix would probably resolve it. Or just Warriors' Lesson. You could get some space removing some Acolyte's Reward and 1 Hardened Scales + 1 Brave the Sands.
Triton tactics doesn't work attacking, it only works for creatures blocked, creatures blocking don't cause to tap and doesn't untap during the next untap step. Cripping chill is a good option, but it's important to see it's cost. But the draw is important. You have to test both. The advantage of Ride Down is to destroy a good blocker, instead of only tap it.About the creatures, I think both Monastery Swiftspear and Seeker of the way, are the best Prowess creatures we have. Jeskai windscout has a very low body and Dragon-Style Twins is too expensive. But we have to test them all. Mantis Rider is very nice, very useful on the field.I really preffer the low cost creatures, I think you can have a better advantage of them, even because it's a strategy made for tricks (thanks to Jeskai Ascendancy), and no one will fight a 3/3 Double strike thinking it'll be easy to win.I really like Anax and Cymede with prowess abilities. It's like a Jeskai ascendancy, when you play a noncreature spell, all your creatures get +1/+1 until end of turn, plus a trample (awesome). You just need to give target to Anax.My base creatures probably would be:4x Monastery Swiftspear4x Seeker of the Way2x Phaland Leader2x Anax and Cymede2x Mantis Rider2x Jeskai WindscoutAnd would keep 2 spaces to try other creatures. 16 creatures is enough, but we need to test Dragon-Style Twins, one more Anax and one more Mantis to see how much we need them and if they'll be efficient with 3 copies.And about the tricks, Coordinated Assault, for me, is the best with prowess. Because it'll give +1/+0 and First Strike for 2 creatures, Plus +1/+1 for Prowess Creatures, for only R. Wich means, Coordinated Assault turns a Seeker of the way into a 4/3 lifelink first strike creature and Monastery Swiftspear into a 3/3 haste first strike creature. And its a nice tool to active some heroics and better, work with another instant or keep mana saved for other situations.
Sorry, forget about the suggestion of Jeskai Ascendancy, it's already there. >.<
Jeskai Ascendancy is totally necessary for prowess abilitys, to double it's efficience. You should consider Anax and Cymede. 2 copies of Phalanx Leader may fix here too.Imagine the situation:You have Monastery Swiftspear, Seeker of the Way and Phalanx Leader and Jeskai Ascendancy under your control.With a single Defiant Strike you play on Phalanx Leader, Monastery Swiftspear and Seeker of the Way will gain +3/+3 (+1/+1 from Phalanx Heroic counter, +1/+1 from Jeskai Ascendany and +1/+1/ from Prowess), and Phalanx Leader will gain +2/+2. And you can do this at Turn 3. At turn 4, you can play a Anax and Cymede to do the same, but if you have Coordinated Assault, you can give +5/+5 and trample for Seeker of the Way and Monastery Swiftspear. Quite powerful. Other spell that may fix here is ride down, to avoid a good blocker and do some damage right on your enemy's eye. :D
Yes! I said it because i think you could play 2 more drop 2 creatures. Your idea is to play aggro, but your mana curve is quite high.
The better way to use the Outlast synergy is not using Outlast ability, but getting counters from other sources plus Abzan Falconer, Abzan Battlepriest and the other guys. Well done! Bow of Nylea is quite Nice. But you should consider Ainok Bond-Kin. First strike plus Deathtouch from Bow of Nylea is quite powerful.
Good deck! You should consider Keranos, seems nice here!
You should really consider Ride Down, from Ktk, to avoyd blockers for Flamespeaker Adept. It's a nice mechanic to do directly damage to your opponent.
Hope so!!!
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