That is true
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True. And I do like it. I typically only include it when it's the only sorcery and no instants.
No. I just enjoy coming up with ideas for decks and putting them together. I do have ~20ish EDH decks though.
In the "How to Play", I mentioned needing some assistance/ideas on what cards to cut.
There are token generators everywhere in this deck, so I don't see how it could have an issue of having a small number of creatures. Maybe it was just a bad hand?
Trump, Tyrant of the Wall, I mean Kazuul, Tyrant of the Cliffs, to make people pay to come across the wall(s) or punish them if they don't. I like Wall of Hope, and would add in things like Wall of Souls, Souls of the Faultless, Wall of Essence, Perimeter Captain, Pride Guardian, to punish them even more for climbing over the wall(s). Add in some extra life gain like Wall of Reverence too. Lastly, Trump, I mean Kazuul, wouldn't win by going over to their side of the wall. Just stay at home and stockpile all your money, I mean mana/life and win with Helix Pinnacle, Felidar Sovereign, Celestial Convergence, Mayael's Aria, Test of Endurance, Azor's Elocutors (for extra political/bureaucracy flavor), or maybe even Maze's End (gates as part of the wall flavor). Or go more artifact wall focused and win with Hellkite Tyrant (more tyrant flavor).
Mana Drain, Plasm Capture, Drain Power, Piracy
Neither are Arcbond or Hordeling Outburst though. I assumed this was meant to be Modern...
I'd probably add some combination of Balduvian Rage, Crimson Wisps, and/or Expedite. All of them have utility with, and can draw you a lot of cards with, Zada.
Swift Kick and Tail Slash both have more than one target, so Zada won't copy them.
Ah, ok. I knew it was a theme deck, but thought maybe the intent was to play it sometime for fun, as well.
I would include some basic lands, so Star Compass isn't completely useless.
Well, it's a Doran deck, and it's spider tribal, so it kind of made sense to make it creature-heavy. Those are some good board wipes for the deck. I get that Kin-Tree Invocation could net me a decent number of creatures, but it doesn't quite fit the theme, I feel, and kind of goes counter to your comment about overextending; though admittedly it's good board presence for just a 1 card investment. I could toss in Descendants' Path and Lurking Predators to make the creature-heaviness more of an asset. Maybe an Epic Struggle and/or Mortal Combat as well; as alternate win-cons? One for when I'm doing well, but can't aggro, and the other in case of a board wipe.Ideas for cuts?
I agree about Commander's Authority. I wanted to hold it in there as long as possible, since it's one of the few things that makes human tokens that made the cut this long, but I suppose it is pretty slow for how much mana it costs.Pulsemage is one of my few recursion/reanimator engines. It might not be very good card advantage, but assuming there is someone at the table doing some kind of mill strategy, there should be a decent amount of trash I can toss in someones hand to get back something worthwhile. It can even be used offensively in response to other targeted reanimator/recursion, returning something to their hand instead of to the battlefield. There are some strategies that depend on things being in the graveyard as well, like Wonder and kin. All that said, it is hard for me to cut anything, so if that's the best suggestion I'm good with it. I suppose the hope would be that the Path/Predators would give me enough stuff flowing onto the battlefield from the library that I don't miss the flow of stuff back from the graveyard to the battlefield. I can definitely see it being replaced by the Lurking Predators, but not sure about Path. Path is a maybe free creature into a play each turn, but Pulsemage is a guaranteed creature back from the graveyard (barring a graveyard hate response).
Those all sound good. Thanks :) Any suggestions on what to cut? It was hard just getting it down to 100.
Yeah, I think draw and ramp are both very important in EDH. And since Avacyn is 8 mana, you don't want to have to wait that long to get her out, so ramp is even more important.
This was my take on Avacyn Angel tribal: http://www.mtgvault.com/raizieldragon/decks/avacyn-edh-2/I left some cards out, like Homeward Path and Cavern of Souls because I did it as an all foil deck and Homeward Path isn't foil and Cavern of Souls is too expensive foiled. I also didn't do the typical Avacyn + Armageddon/Wrath stuff, because I think having Avacyn as your commander is enough of a kick in the tenders.
I haven't built/played this deck yet. In my meta, all the Mizzix decks have drawn a lot of hate. He's just so broken of a commander. Usually the hardest part is for the player to keep Mizzix on the field. Having to cast/recast him over and over really eats into the mana savings that he is supposed to generate. I tried to include some protective equipment for this reason. But you are correct that I probably wouldn't have any allies in multiplayer. In 1v1, I'd be surprised if I could keep Mizzix on the field. He's usually the only creature on the field, so my opponent can dump all their removal spells on him each turn. By the time they've run out of removal spells, I'm probably paying 10-12 mana for Mizzix, and still haven't gotten any experience counters yet. Granted, by that point, on the following turn, I'd have enough mana to go nuts with him, but if they haven't aggro'd me off the board by then, there's probably something wrong with their deck.Anyway, I built the deck because I like the idea of burn being viable in EDH, and I think Mizzix is the best way to really make those X burn spells hurt. Rosheen Meanderer would be another option, especially Elf Tribal Rosheen, with all the mana production elves can bring to the table. Do some early aggro with the elves if possible, then start slinging huge burn to opponents faces when they try to slow your aggro down.
:) no problem. Thanks for the input though
sythe, I think you are listing a bunch of stuff for a typical "good stuff" Riku deck. You should take a look at the deck description. This won't be played like a normal Riku deck.
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