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21 Decks, 40 Comments, 2 Reputation

Thanks!

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Posted 18 October 2010 at 15:51 in reply to #93557 on 666

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A little bit cmc heavy. might be easier to use Persecutor and golem foundry and 0 cost artifacts to flood the field with golems. either way you need green trample spells or nimbus wings to get past anyone with a goblin, or myr deck. or you'll just be blocked. good idea, a lot of people are putting together golem decks.

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Posted 13 October 2010 at 11:21 as a comment on W/G Golems

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Thanks for the input!

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Posted 12 October 2010 at 17:21 in reply to #92302 on Stab Vamp

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If you pull Gravelord instead of Blade, you can hit for 14 using the same combo, on turn 4. turn 5 sac Quest get your 5/5 zombie and rebound Distortion strike to the zombie and hit for 6.

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Posted 12 October 2010 at 16:02 as a comment on Stab Vamp

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i would add Burning Inquiry, that way you can control how many cards they draw and drop rune flare on them. Trap finders trick would be solid in case you dont pull the trap you need

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Posted 11 September 2010 at 18:52 as a comment on Howling in Pain

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good call on the Parasite, ill have to replace it. as for distortion strike i only want it on weenies to give 2 damage to a player. so i can stack on Ascension early. pulse tracker will go in instead of Parasite.

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Posted 30 July 2010 at 20:56 as a comment on Lobotomy

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I have a similar deck but i added incite so you can guarentee people will attach you, and this will automatically make sure you can cast Righteousness

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Posted 22 July 2010 at 11:25 as a comment on R/W Surprise

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Looks like a decent Kiln Fiend build, since you don't have U in here with no distortion strike...i would reccomend you wait till M11 comes out, and throw in fling. that way you can cast spells, power up Kiln and fling!

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Posted 23 June 2010 at 13:14 as a comment on Red Aggro

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Thanks! Sounds good. Yea i made a pretty tight T2 vamp deck thats close to your suggestions. I just wanted to make low drops and ping off of Bloodchief Ascension and Kalastria highborn to see if it would be fun.

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Posted 21 June 2010 at 19:11 in reply to #70852 on Weird

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Ill voice my opinion!

Omnath is a great card. Not for attacking cause that would be a waste. Imagine if you will...you had a bunch of Llanowar and birds of paradise out, and Omnath. drop gigantomancer and spend 1 per weenie green and destroy the opponent. or Mix in red and drop a 20 mana banefire. your choice.

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Posted 21 June 2010 at 18:25 as a comment on Omnath the Almighty Kicker of Ass

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Hmm no Ball lightning or Elemental appeal?

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Posted 19 June 2010 at 23:34 as a comment on Standard Haste

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Ha! i like this. take out surreal Memoir and throw in giant growth. That on the Gnarlid and the bonus on Kiln is sick.

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Posted 16 June 2010 at 13:29 as a comment on Block meh!

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I dig it. You could use a few Quest for the grave lords and thos would be tight.

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Posted 15 June 2010 at 15:07 as a comment on White Zombie

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Awesome, i used to run a similar deck. but one suggestion. add Tainted Sigil. that plus Sanguine is almost a guarenteed win.

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Posted 11 June 2010 at 10:41 as a comment on Win by W/B Life Gain

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I like this, no one runs Ula's Temple and its seriously easy to win with. keep it compact though. 4 of each creature dump mind funeral and traumatize, and bloodchief ascension and Jace. I have spreading seas and Inkwell Leviathan in mine. As long as your opening hand has 1 island and 1 ula's temple, you can pretty much win from turn 3 on.

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Posted 10 June 2010 at 21:10 as a comment on Krakken Deck

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I like it, i just hope you have a plan before Broodwarden comes out, like if someone casts Shrivel. Good job though, should be awesome.

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Posted 10 June 2010 at 21:04 as a comment on Spawn bombardment

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I build a deck like this earlier in the week, more streamlined though. youre missing Tainted Sigil...a must have. let me explain

Consume Spirit with 5 black mana, when you have Sanguine bond and Tainted Sigil out.

CS + 5 mana = 5 life and 5 damage to target player
Sanguine since u gained 5 does 5 damage to target player, target looses a total of 10 life
Sac Tainted Sigil since someone lost 10 life, u gain 10 life. Target player looses 10 life since Sanguine is out. you have gained 15 life total, they have lost 20 life in 1 combo. U win.

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Posted 10 June 2010 at 15:23 as a comment on Win through Lifelink

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Training Grounds reduces the ability of Filigree Sages so it would cost U.
Therefore tap a gem +2 (U) and use U to tap for Sages and you get +U in your pool = infinite mana.

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Posted 02 May 2010 at 19:33 as a comment on Qwerty?

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I would add more sac lands, and Shards block has borderpost, which you can pay 1, pyt a land back in your hand and put out an artifact (for mana) and if you didnt play land that turn, return the land you payed for and returned to your hand, for more landfall. slap a explorers scope on the coatal for max land win!

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Posted 25 February 2010 at 08:06 as a comment on Hedron, Land burst

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I would swap -4 Swamps for +4 vampires bite, super good to slap it on the Nighthawk for a turn, or if nocturnus is out throw it on Child of night, great for life gain.

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Posted 17 February 2010 at 19:01 as a comment on Vamp deck

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