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21 Decks, 40 Comments, 2 Reputation

Everyone loves a good burn!

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Posted 07 February 2012 at 17:09 as a comment on Burn you ***holes!!!

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@Lepellier. good to know. thanks. still, its been fun to play with casually. i never get to add counters. since last time i played Thrumming had the blade, mind crank was out, and skirge had the mantle on it.

skirge 2 damage, 2 life

thrumm with cards milled was 6 so hit for 7

mindcrank milled another 9.

decent for a turn

i might have to pull out thrumm for now then and add.....signal pest? anyone have cheap cmc and $ cost suggestion?

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Posted 09 December 2011 at 05:01 as a comment on Interesting

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the whole point was: for any of the creatures here have a great chance of one turn infect, or great lifelink, or unblockable damage with trep blade + damage.

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Posted 09 December 2011 at 04:03 as a comment on Interesting

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+4 counters on thrummingbird that +5 was a mistype

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Posted 09 December 2011 at 03:58 in reply to #220331 on Interesting

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Trepanation blade + thrumming bird + mindcrank. is fun.

also spirit mantle + thrumming bird = direct damage AND it will prolif onto its self each turn after it deals damage.

if you attack with thrummingbird with trp blade and it gets oh lets say 4 cards milled. thats +4 added to its 1/1 for the turn, it deals 5 damage, they mill 4 cards, thrummingbird gets +5/+0 counters added to it. to be used next turn. repeat.

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Posted 09 December 2011 at 03:56 as a comment on Interesting

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I didn't include dual lands since i don't have any laying around. working on the lands for the correct mix for now.

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Posted 24 November 2011 at 03:49 as a comment on Burn Test 2

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Death's Shadow does not work well, since if you are above 13 life it automatically goes into the graveyard as soon as it's on the battlefield before you can declare a sacrifice. replace it with Death cultists or fume spitters. they cost B as well and have a sacrifice ability.

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Posted 08 June 2011 at 15:36 as a comment on monoblack suicidal v.2 (standard)

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Panic SpellBomb > Fling. i know you loose a Sorc. but its cheaper and you can have it in play beforehand so you can cast hopefully another inst/sorc to ramp your creatures before you attack.

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Posted 19 May 2011 at 21:08 as a comment on Fun,suprise,kill

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Dump the tunneler for 4x Panic spell bombs. cheaper, no summoning sickness. I like your deck. fast and easy to use.

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Posted 17 May 2011 at 02:01 as a comment on Phyrexian Gambit - (fast aggro)

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Nice. i had/have a deck similar to this. but it has dual B/U lands and some blue spells and black creatures. i have traumatize/tome scour in there to mill yourself and drop bonehord. at turn 5 ive had bonehoard at like 12/12. also if you dump in a core prowler, play it, next turn traumatize and bonehoard and sac the prowler you can have a 30/30 easy. just for fun.

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Posted 16 May 2011 at 18:33 as a comment on Horrors of the Night V2.0

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I'm not sure you can pay 'life for mana' once you get to zero life.

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Posted 11 May 2011 at 18:35 as a comment on Infinate Damage

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This is good but if anyone is playing white with Suture Priest in it, the infinite creature combo is bad news for you.

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Posted 04 May 2011 at 22:10 as a comment on UR PyroTwin

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also take out 4 lands and put in guul draz vamp, another good 2 drop. if you want to keep 2 drops put in bloodghast since when you sac you can landfall him back to the battlefield.

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Posted 07 March 2011 at 14:15 as a comment on turn 3 infect win

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There are too many 2 drop creatures to get Demon out on T2. I suggest Fume Spitter and Death Cultist (standard), since both of these are 1 drops AND when sac'd they have good creature killing abilities and or life gain. dump out Highborn and Hexmage. if you need those the game has gone too long and winning will get tight. i run pretty much this same deck except with my suggestions. if you can't win by turn 5 its really hard to win at all.

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Posted 07 March 2011 at 14:14 as a comment on turn 3 infect win

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Telemin Performance is out since its no longer standard this deck rocks in extended with mind funeral and countersquall. but alas no more. i need death cultist in with fume spitter for sac for the idol and or simple blocking. i had a deck similar with necrogen cencer but it never worked as planned.

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Posted 25 January 2011 at 22:54 as a comment on Test Pain Mill

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The deck i made a few month's back is close to this. but I made mine faster and a bit easier to always drop something from your hand. Quest for the gravelord is a must for a deck like this. also add a diabolic tutor incase you dont pull a Demon in the opening hand or withing the first 2 pulls.

add more black 1 drop creatures. guul draz vampire/assassin.

dump out the 2 drops like pawn and gatekeeper.

eliminate spells that dont effect creatures. add vampire's bite, or tainted/virulent swipe.

just as suggestions.

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Posted 18 January 2011 at 10:30 as a comment on Suicide

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The only problem is everyone that does constructed knows about the T2 infinite mana/myr combo. the only problem is if someone re-directs the fireball, or comet storm...etc. if you based this off of Myr propagator instead, infinite creatures pack an unstoppable punch.

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Posted 04 January 2011 at 16:53 as a comment on Myr Inferno Infinite

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Yes, i think if you have an Amulet of Vigor out in play it would make this work. or at least somewhat work. But it would work just as well for your foe since you have to skip an infinite amount of turns to get an infinite amout of turns.

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Posted 04 January 2011 at 10:56 as a comment on Infinite turns - Standard

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Solid idea. i can only suggest that you include Distortion strike. since its cheap, pumps up an uinfect creature and has rebound. you can add these in place of the shield. if you want.

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Posted 23 December 2010 at 10:42 as a comment on Blue Artifact Infect

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Orni/Shield/Net are for counters to throw on the demon if yuo have the PainSmith out.

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Posted 18 October 2010 at 15:57 in reply to #93560 on 666

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