Thanks! Try your hand at one - goat is one of the most hilarious tribes if you want to try that.
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Thanks! Adaptive Automaton is a fun card that's come out since I made this, but I don't think I can fit in with all the frogification cards I need.
True! That was quite silly of me. I've replaced the leviathan with Llawan and added some sideboard critters as a bonus. Though this only exists in decklist form.
Thanks for the 'Kuldotha Polymorph' correction. Took me a while to notice your comment, but I believe the deck is fixed now.
Given that this is so ubercasual... just proxy up a couple hundred emrakuls and the legend rule will do the work of day of judgement. Hell, just write "three hundred emrakuls" on a block of wood. If anyone complains, tell them "okay, I'll just bring out 1 emrakul and three hundred crushers instead".
Damn, I was hoping this would be a tribal donkey un-set control deck. One can dream...
I don't play faeries, but i've played against them enough to know there's all sorts of ridiculous options. =p It definitely seems worth it to bring your Scions of Oona up to 4, since they're much better when there are 2 of them on the battlefield.
I've made similar decklists to this one (or rather, one frequently evolving one that is now in a messy in-between state), because Forbidden Orchard / Suture Priest was such a fun concept. People have already suggested Hunted Phantasm, which is of course awesome, but I've found it difficult to fit in (not that I can afford to playtest...). 3 colours is messy, and without the redundancy of Suture Priest + Blood Seeker, the deck is a lot less effective. No one wants to use Poisonbelly Ogre. I could see a UW or UB aggro-control deck that copied the phantasm and used ratchet bomb to deal with the tokens, though (still dealing damage with the priest/seeker).
Auratouched Mage is a 13/13 trample annihilator 2 for 5W. =p And you have enough auras that Academy Researches might work too.
The Spellstutter Splinter Sprite is both alliterative and cool, but I'm not convinced the dragonauts are worth it with only 8 non-counterspell instants and sorceries (dragonauts + dreamspoilers is unsynergistic as well). Apart from that, well done!
Painter's is usually too boring or too cheesy, but sometimes you have to channel Douglas Adams and make a top explode into goblins explode into a whale, angel, and scarecrow. At least in decklist form. =p http://www.mtgvault.com/ViewDeck.aspx?DeckID=178255
Probably so, though my friend's a stickler for theme. I'll suggest it if she ever takes another look at this deck (it remains unbuilt).
Thematically based on the manipulation of fate and ill fortune. The Curse of Inability: Counterbalance & Sensei's Divining Top The Curse of Unthought: Circu, Dimir Lobotomist & Cavern Harpy (mythological bringer of curses). Assisted by a plethora of minor hexes and Sealed Fate. The Curse of the Cabal Shadowmage Infiltrator feeds on the opponent's misfortune, as does Sygg and his pet Tar Pits
Evoking a Shriekmaw with a Mimic Vat out is pretty nice, and you don't need a Leyline out. Depends on your metagame due to the "nonartifact, nonblack" clause.
Played a test Despair vs. Hope match with sample hands, and this deck seems disadvantaged. (Hope deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=219385 ) The mana curve is really awkward, so while Hope is steadily amassing an army, Despair needs to cross its fingers for a Dark Ritual or more swamps. Besides the mana curve issue, too many of these spells ignore that you aren't usually trying to deal Hope damage. -4 Dash Hopes, -4 Soul Reap, -4 Rise From the Grave, -1 Sorin Markov, -1 Geth would help both problems tremendously, and you'd still have singleton Geth and Markov for surprises, Replace those with some 3- and 4-drop infect creatures and maybe some sort of card draw and I think this deck would stand a much better chance. Finally, there are a couple cards in Hope's deck that are a bit "unfun" in this matchup. Despair has no answer to Oblivion Ring nor to Leeches, which makes both of those cards superpowered in this matchup. Not sure whether it would be necessary to change that if Despair got buffed, but worth considering.
If I ever win the lottery I'll make a 60-card casual deck that wins with Battle of Wits. Ramp into Spawnsire's ultimate, summon 200 legendary Eldrazi, the legend rule kills them, and their rules text shuffles them back into your suddenly massive library. ;)
Awesome, this is the first time I've run across another Planar Birth / Landfall deck. =D Here's mine (more budget-y): http://www.mtgvault.com/ViewDeck.aspx?DeckID=153141
Oh I guess the call to mind is pretty important, whoops. =p
Actually, the Excavator triggers whenever another Ally shows up as well, /and/ each of your excavators triggers separately, so if you have the excavators enter the battlefield /first/, you mill for 302 in the perfect situation. In other words you have a lot of breathing space on the allies. I would cut all four Seascape Aerialists and put in 2 Jwari Shapeshifters, which can serve as backup excavators. Then maybe replace some basic lands with more fetchlands (Terramorphic Expanse), take out the tome scours and calls to mind, and add in 2 more archive traps. That brings you down to 63 cards, which is an improvement. Then you could experiment a bit. Maybe fewer mill creatures and some acceleration. Dreamscape Arists or more typical artifacts.
I love convoluted combos and weird card interactions. In cube draft yesterday I discovered that Panoptic Mirror + Zombify + Hellspark Elemental + Invasion Plans = ..... one Lightning Bolt a turn. >_< Your Velis Vel combo reminds me of my "Atogatog Stands Alone" deck. Have a look. ;) http://www.mtgvault.com/ViewDeck.aspx?DeckID=179458
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