Due to trolls I am removing all comments that are not helpful in any way. If you would like to leave a comment, Make sure it is constructive. (No "this sucks you should feel bad", or even "best deck ever") tell me WHY it sucks or WHY it is the best ever.
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What deck were u running against? I was doing great against most of my opponents, had a bit of trouble with a dimir mill once consuming aberration dropped but nightveil gave me a lucky bounce and discard. Only issue i really have run into is big creatures, hence fog bank.but to go along with wat u were saying for smaller creatures to put pressure, maby latch seeker. 3 guaranteed unblockable for 3 mana as apposed to ur rogue wich is 2 damage with a chance of being blocked (in standard right now its not too uncommon to see a rogue here or there, reckless waif, shadow alley, etc).maby incursion specialist. 1/3 for 2 but wen u play enough spells it bumps up to 3/3 unblockable. even a dimir keyrune. turns into a 2/2 unblockable for 2 (once u play it for 3). and it can giv u more mana early on.last thought, TREPANATION BLADE. 3 cost, 2 equip can easily giv +2 or +3 and if ur lucky even more. not variable based off creature type. possible substitute for ur human favoring equipment?
looking at your changes, Id say the equipment changes u made were probably more harmful than helpful. Less than 1/3 of ur deck is creatures, and of that number, only 1/2 are human. so only a select few of ur creatures can benifit fully from these items. another thing is I see you trying to focus a lot on lifelink, but this is a dimir unblockable deck. You dont need to gain life as much as u need to deal damage. taking out the eblus and test subject reduce the overall damage potential significantly. sure they tend to be killed off early, but not having them means ur opponent can save the kill spells for ur unblockables wich is also hurtful. also, the switch from a fog bank to daggerdrome seems pointless. u r trading a essentially 0/infinity blocker for a 1/1 lifelink for same cost. that 1 life gain doesnt outweigh all the creatures that could be stopped with fog bank. i feel curiosity should be put back in as well. once u hav all ur stuff out, it helps you keep the cards flowing in. Im thinking of adding a few counter spells in as well as it will help deal with those creatures or spells u just dont have an answer for
So i just played a bunch of games running my version of this deck and the main issue i ran into was creature removal. One of my opponents was running a dimir mill wich i was doing fine against until he pulled out Consuming Aberrations. I kept it tapped with the hands of binding, but its ability of mill wenever he plays a spell still kept hitting me. There is some creature control with fog bankand hand of binding, but no kill spells. Also I found that adding Vampire Nighthawk helped a lot with sustain as well as keeping creatures from attacking me. You can add the moonsilver spear to it then suddenly it is a killing machine (deathtouch firststrike) or inquisiters flail and now u essentially have a doublestrike lifelink. the test subject and elbrus tended to get destroyed rather quickly. but they r still worth having. Test subject is essentially a "an opponent discards a kill spell or loses the game".
So i just finished building this deck. Il have to see how it runs tomarrow.
I do . its my most played color. I have a deck with red + every other color (RU deck, RB deck, etc)
Yea, if u check out my other decks, ul see i HATE running high cost (5+) cards. thats why i rarely use green.
http://www.mtgvault.com/poisonedblood71/decks/unseen-strike/try that
set it to public try now
I really like ur deck idea. I put together a very similar deck based off this. http://www.mtgvault.com/poisonedblood71/decks/476536/ here is my take on it. I have it unlisted cuz urs was the original design. Il put a link to this in the description.
In a perfect world, yes I would definately run him in the main deck, but at the moment I do not own any copies of him and he is like $20 a piece. The cards in sideboard are essentially things i dont have or havnt tried yet in the deck.
I have him in my Mono-Black Vampires that I am actually going to dismantle soon. For this deck however, he would not fit in as well given his nature. This deck thrives off of rushing with low costing vampires that get beefed up. If an enemy creature gets too problematic, there are plenty of kill spells to deal with them (Go for the Throat, Doom Blade, and if needed Killing Wave). An alternative, if I have board control would be to just take all of my opponents creatures with Captivating and Olivia.TLDR: Anawon's cost is higher than most in this deck, making him a slower card to play. This coupled with the large amount of kill spells make him a bit redundant. On top of that, killing enemy creatures that I could otherwise take control of with Captivating and Olivia is also undesirable.STLDR: No Anawon.Thanks for feedback though :D
Kay, im gonna have to be the mean one here, I dont like the fact that there are a bunch of singles in there. Makes it too much of a random chance draw. For example, lets say u need some flying creatures for some reason. You have Stillmoon Cavalier or Stromgald Crusader. You have a 2/60, or a 3.3% chance of drawing what u need. If you ran 4 of each then it jumps to 8/60, or 13.3%. Significant difference.(and yes i have told u this before and will continue to tell u lol)
just pointing this out that this discussion is almost a year old.....not worth continuing to argue about......
pretty good. the only real problem i can see is if the deck ur going against is about creatures or creature abilities rather than instants or sorceries
why bother with scalding tarn? if all u hav is red mana anyways then ur paying 1 life to get a man just take them out and add that much more mountains
for cheap flyers maby try Serra avenger, its 2 mana cost 3/3 flying vigilance but you cant play it on turns 1,2, or 3. stonecloaker 3/2 flying and flash for 3 mana flickerwasp 3/1 flying. remove a card from the game until end of turn wen it is played. 3 mana cost
kor aeronaut is not needed as all your creatures already have flying and all it does is give them flying. and if people are trying to think of cards to wipe the field, try Mass Calcify. it wipes out all non-white creatures, leaving you completely unharmed. but it is a pretty hard card to play at i think 7 mana cost also i know its not a white card but maby if you wanted to make another variant of this deck with blue in it you could add Gravitational Shift. that reads: All creatures with flying get +2/+0. all creatures without flying get -2/-0
maby try training ground to make the sceptor and Gilder Bairn's abilities cost less and maby a Scepter of Dominance to tap ur baim to use its ability again and if you really wana go that far even an unbender tine to intap the Scepter of Dominance to tap ur baim to use its ability again
ah yes i completely forgot about loyalty conuters. nice thinking
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