good but expensive
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as far as i can tell it really isnt that different from other jund. i hav kresh in mine as well. try maby some deathbringer thoctar and scarland thrinax. those mixed with mycoloth late game is very deadly. also bloodhall ooze can get very scary very quickly in a jund deck. and thunder-thrash elder is a 1/1 for 3 mana but it has devour 3. so sac 2 creatures and u hav a 7/7 for 3 mana. sac 4 and u hav a 13/13. sac a lot and u hav a very big creature for very low cost.
oh ok thanks for being an asshole about it too. really appreciate it. anyways you might want to add some type of tutor ( demonic tutor, vampiric tutor, or diabolic tutor) or beseech the queen or something to get ur bazaar trader out quicker. otherwise your waiting for 4 out of 60 cards to appear.
nice deck you should check out my wither decks red-black http://www.mtgvault.com/ViewDeck.aspx?DeckID=72042 green-black http://www.mtgvault.com/ViewDeck.aspx?DeckID=72112
another combo with selective memory (for green blue) could be to hav mainly lands in a deck then get Maro out then selective memory to get rid of all nonlands. then treasure hunt and bang! your entire library in your hand and if u hav a lot of lands in your library then Maros pretty big. put a roughshod mentor in there and u could easily hav like a 30+/30+ with trample
one question. how does sorin help with doubling season and gilder bairn? he doesnt add counters last i checked
keening stone with the infinite mana and filigree would make for insta-mill as well
oh i just realized tho i forgot cinder pyromancers from eventide so it wouldnt work for T2
splinter twin on cinder then tap to add a copy. the copy is red therefore untapping cinder. tap the copy to do 1 damage. then tap cinder to add another copy and he untaps again and repeat
u said: Use Bazaar trader to steal your enemies creatures... how can bazzar trader take control of an opponents creature? it only allows u to giv them stuff. also that is a really good idea with the immortal coil
if you counterbore his counterbore not only will it stop it but it will get rid of all of his counterbores. and yes he can only counterbore wen they come into play but imagine this: u hav a couple rats out he unsummons your rat. then u try to play it again and bam counterbore. now the only rats left r the ones in play and he can probably mop those up after a wile. i say this all because i hav gone against relentless rat decks that r kinda like this. i pulled out my "fuck you" deck (blue white meant to stall and counter and set for quick defence) i had a couple of big walls and turn 6 he played rats number 3 i counterbored it and he just gave up. but i hav seen some rat decks that have relentless rats in em and r not based around them. i myself am building 1. cards like marrow-gnawer and swarm of rats make them good. marrow-gnawer + intruder alarm = infinite rats. infinite rats + coat of arms = infinite rats that have infinite power and toughness but i do hav to giv u credit on the Thrumming Stone idea. i honestly hav not seen that in a R. rat deck surprisingly and its a great idea.
well like i said before cinder pyromancer and splinter twin are an infinite burn combo
how are you planning on getting a black lotus? lol
cool concept but i think it needs more mana acceleration to get the creatures out quick enough
you should get cemetary reaper and death baron
nevermind the blood moon read it wrong
are you trying to keep it T2 or not? Brimstone Mage is nice. level it up to 3+ and u can tap it for 3 damage Lord of Shatterskull Pass levels to 6 to do 6 damage to all defending players creatures wenever it attacks Flame Wave deals 4 damage to target player and each creature he or she controls. blood moon could stop opponents completely by turning all their land red Vicious Shadows will do damage to opponent equal to the cards in his hand wenever u burn his creatures and kill em and last splinter twin and cinder pyromancer is an instant win combo not to mention cinder pyromancer is a good burn card anyway
how about some Fiery Hellhound instead of ball lightning. it is weaker in the beginning but you can give it +1/+0 until end of turn for 1 red and u can use it as much as u want and it doesnt die at end of turn like ball lightning. also maby quest for pure flame is a really nice card
rage relection? godhead + nobilis + rage reflection = my 3/1 double strikes vs. ur 1/1's
also putting some myrs in for added mana for ur Pentavus mite work too.
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