glad to have helped :)
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cheers man, for some reason the vault sometimes doubles certain cards when im making edh decks, its kinda budget but most the expensive cards i already own, shame sword of fire and ice is so expensive saying that its a damn good card!
thanks man, any tips?
ah right initially when i looked at this deck it wasnt standard, best of luck dude
Slippery Bogle instead of Dryad Militant hexproof would be more important i think
why not isochron secpter?
I think your right my land balance needs changing. Cheers for the comment dude
you're welcome man, happy to help
You're welcome dude
Thank you. :)
with that in mind here is a deck ive just put together in about 5 mins, might give you some ideas. http://www.mtgvault.com/phoenixnight8/decks/breaking-some-artifacts/
how about a blue myr/artifact deck, use myrs to generate mana get memnarch out and turn all their cards into artifacts and take them over? maybe something like that sounds kinda cool, or could turn all their stuff to artifact and blow their things up
yeh i think its better now youve reduced the cards down, the real question is now what you want the focus of this deck to be/do
i dont really want to come across as rude, as you say you're new to magic but this deck is rather bad imo, personally i hate single cards in a deck i dont feel like you will draw the necessary thing each match, have more multiples of cards this will make your deck work more consistantly, also what do you really want from your deck? lots of goblins to attack or a few big goblins? if you like ive got a goblin token deck here you could look athttp://www.mtgvault.com/phoenixnight8/decks/empty-the-warrens/or here is another goblin deck built more around getting +1+1 on your creaturshttp://www.mtgvault.com/phoenixnight8/decks/goblin/either way i hope you can get some ideas from those decks and best of luck to you and your future in magic
just wanted to say your deck isnt legal to play in anything, thinker is banned from most things and limited to only 1 for extended i believe, however im not too sure what your deck is trying to achieve here i would say try and get it down to 60 cards that way youll draw more important things each game, also have multiples ike 3 or 4 of each card else you wont be drawing what you need in a game
the issue with cho-manno's blessing is the fact is is an enchantment rather than an instant so it wont benifit everything when i use it on precuser golem
in my opinion take the lands down to 21 or something your highest CMC is like 4 so your not gonna need too much land. take out flames of the firebrand. also take out the goblin diplomates you dont really gain anything by forcing your opponent to attack i know its a free swing or you can kill all their creatures off but i personally dont think its worth it, your better off with just creating a mass of tokens and then attacking with more than they can block also add something like trumpet blast as a shock method to add alot more damage when your tokens attack, also personally id take the necromancer out not all your creatures are humans so you wont always be benifiting from them. there area few thoughts for you anyways dude hope some of what ive said helps
personally id say take anythin out that doesnt help you infect, such as golden urn ensouled scimitar just get the deck to infect and kill as fast as it can, infect decks are fast kill you in a few turns.if youd like some ideas on a green blue infect deck check mine out, its built around making unblockable creatures and powering them up hopefully it should give you some ideas as what to changehttp://www.mtgvault.com/phoenixnight8/decks/green-and-blue-flu/
however looking at the deck i still think that the cards will work in it, granted they wont benifit from the multiple copies but atleast they will get the inital cast so yeh, unless you can suggest anything awesome to replace them?
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