PathoftheExiled

16 Decks, 52 Comments, 1 Reputation

Thank you! I appreciate the comment! I'll try something else out and see what exactly works better than the devil...

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Posted 26 November 2012 at 07:28 in reply to #305274 on In The Realm of Dragons

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Prerelease RtR: Golgari Guild!!!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=394691

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Posted 13 October 2012 at 20:35 as a comment on Post Your Return to Ravnica Deck Builds Here

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Play tested this and found a few things out... yes it is A LOT slower than what it probably should be... the kitchen finks are a good life gain card but ultimately arent necessary bc of the knights and baneslayers... i upgraded elspeth to version 2.0 for the token production and sort of leaned more toward a token generating flow with the addition of the soul warden being my justification for that action... gain multiple creatures while gaining life for them at the same time? sounds like a good plan to me... then if the game goes long enough elspeth 2.0 and ajani 2.0 ultimates = devastation... then threw in some token generating spell cards to keep with the transition to that type of deck... any suggestions are still welcome...

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Posted 27 February 2012 at 07:09 as a comment on Ajani Boros Token

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Okay... I haven't play tested this deck as of yet but im going to this saturday... so ill swap some cards in and out and see how they work out... thanks for the input!

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Posted 24 February 2012 at 05:35 in reply to #236807 on Ajani Boros Token

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If i could get my hands on a couple figure of destiny's they would be 4 of in there but my friend that i trade with isnt budging on trading for his lol... and the other ones are considerable what would you suggest to take out to replace them with???

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Posted 24 February 2012 at 03:45 in reply to #235879 on Ajani Boros Token

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Let me describe the situation... I played in this same tourney set up this past weekend and the same ppl will be back for the next one... against the 8 ppl i faced on average i won by turn 3... BORING!!! So I intentionally slowed this one down to kind of make it somewhat fun for me in the tournament... its not about always winning its about having fun while you play and making new friends along the way... :)

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Posted 20 February 2012 at 08:12 in reply to #235858 on Ajani Boros Token

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to get swamps if im getting mana screwed with the other two colors, and to thin the deck so i can draw as many usable cards as i possibly can.

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Posted 16 May 2011 at 05:07 in reply to #161773 on Jace in Boals' Court

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siege-gang commander is a must!
possibly dragon fodder as well...

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Posted 10 September 2010 at 15:32 as a comment on Goblin T2 Aggro

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Kradmi is using ''standard'' as in a standard type of vamp deck... not the T2 standard type.....

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Posted 29 August 2010 at 20:34 as a comment on Sorin's March

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i like it! all the trees! my treefolk deck was my first deck i ever built that actually won so i especially like them... : )

thanks for the comment btw!

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Posted 21 August 2010 at 00:09 as a comment on Death Whispering Trees

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havent played with it as it is presented here but this is the ultimate outcome of what i want my treefolk deck to be. but i have had success with my all green treefolk deck b4 so i decided to expand it to add Doran... in casual play i usually win 4out of 5 times against my friends with what i have... i just havea little trouble with creature heavy decks that pump... which is why the putrefy and mortify are there...

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Posted 21 August 2010 at 00:03 in reply to #81784 on The Forest of Doran and HisTreefolk

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hedron crab. tome scour. good mill cards...
Jace's Ingenuity is good with Jace's Erasure...

and i agree with sirbard1 on the walls and gomazoa as well...

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Posted 05 August 2010 at 13:03 as a comment on Neo-Jacerator please help

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are u reffering to "Fate Transfer"??? from Shadowmoor...

u can only move counters from a creature to another creature with its effect...

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Posted 05 August 2010 at 11:22 in reply to #77995 on Lich Mob

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Draw power... hence the Foresee, Jace 1.0, Jace 2.0, and Jace's Ingenuity... and then mill cards... the only problems i have are not having enough creatures to block my opposition and removal of afore mentioned creatures...

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Posted 30 July 2010 at 16:16 in reply to #76664 on Jace's Grip of Control

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AAAAAAHHH!!!
okay... i see...

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Posted 30 July 2010 at 15:40 in reply to #77264 on grixis beatdown

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I like this set up!!!! i really do!
the only thing that i would recommend doing is trading out the borderposts with the dual lands from M10/M11. and then maybe incorporating some blightnings into the spells... but thats just me... otherwise good build!

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Posted 30 July 2010 at 14:48 as a comment on grixis beatdown

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seething song maybe???

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Posted 27 July 2010 at 17:57 as a comment on Beat Up Stuffy Doll

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did a few play-tests with my friends...
won 8 out of 10... one of the ones that i lost i got major mana screwed (color wise not land wise) needed black mana to cast anything in my hand and kept drawing green and red. the other one i lost because i had three leeches on the field and had drawn and used 3 fetchlands... had my opponent down to 2 life and i was down to 9... he bloodbraid cascaded into a lightning bolt sent her and then bolted me again after his attack...
so after losing 8 of the last 18 matches due to sacing my life to the leeches i decided to switch them out for one of my favorite removal creatures! Thornweald Archer!!! i'm going to playtest this deck again and see how it goes...

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Posted 10 July 2010 at 17:15 as a comment on In the Realm of Dragons, Jund 2.0

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Hell's Thunder "IS" in Shards of Alara set......

just saying....

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Posted 01 July 2010 at 22:17 as a comment on jund post alara rotation

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Oh Yeah! Savagelands are a must!!!
and if you are going for the Refuges sub them out for the fetch lands. the least amount of "come into play tapped" lands the better. they will significantly slow you down if you have too many...
otherwise looks good!
check out my decks if you get a chance...

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Posted 01 July 2010 at 22:15 as a comment on Geo-Jund

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