Ouroboros434

207 Decks, 190 Comments, 75 Reputation

You could probably make room by taking out one Behind the Scenes.

Also, Riunous path and Grasp of darkness both have double black in them, which worries me. More dual lands would fix this, but sometimes all you need is to -4/-4 something to kill it. Sideboard one?

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Posted 03 July 2016 at 02:46 in reply to #584660 on Assault Formation

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take out pick the brain, you don't need to run 4 Transgress the minds

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Posted 03 July 2016 at 02:43 in reply to #584660 on Assault Formation

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There's a really good sorcery that can fight alot of removal and tough creatures too, Transgress the Mind. It'll get rid of people's 3-drop counterspells, removal spells and most 3-4-5 drop bombs. And there's alot right now. Also it lets you plan around their hand and if you cast it turn two you can stop whatever they plan to do turn three!

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Posted 03 July 2016 at 02:35 in reply to #584660 on Assault Formation

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I would highly recommend Benithic Infiltrator and Void Grafter, ik theyre both blue but theyre bothe really good with Tide Drifter and Assault Formation.
Even though their toughness is four, you could run stuff to fight people using Languish and Grasp of Darkness.

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Posted 03 July 2016 at 02:29 in reply to #584660 on Assault Formation

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So I'd take out the equipment and nissa's pilgrimage and focus on dealing damage by the creatures you cast.. We scale abbey is a good backup but it would go so much better in a white deck.

The diminator drone seems to be sticking in there, he seems a bit out of place after all these changes.

What might end up happening is this deck will shift to Blue/Green with a splash of black haha

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Posted 03 July 2016 at 01:53 in reply to #584660 on Assault Formation

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Ok this deck is spread pretty thin, with four colors and all the different play styles.

I really like the idea of Assault Formation in standard. I think you have a handful of options here:
-Focus on Assault Formation and Skimmy, the base deck would be Black/Green (I've got a ton of ideas for this), possibly splashing blue or white
-Make a four-color deck, find some fast dual lands, trim it up to where it may work better
-Revert back to the old White/Black deck and focus on Skimmy, tokens, and life-drain

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Posted 02 July 2016 at 14:30 as a comment on Assault Formation

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Yeah, like quickly readingyours and other peoples decks. other sites you have to click and deal with opening prompts to look at the cards. AND the mana costs, curve, legality and price box is really nice.

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Posted 01 July 2016 at 16:20 in reply to #584621 on Mary's Were's

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I added some green and red control in order to slow the opponent's spell count. Getting someone to not cast spells might be tough, but I also added a few places where not casting anything on your turn might be beneficial.

mostly enchantments though, it might be better just to search for Immerwolf with tutors...

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Posted 01 July 2016 at 16:16 in reply to #584620 on Mary's Were's

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yeah, this site is bad for messaging. maybe I'll switched to tappedout.com or something... but I do like how quick it is to add cards to a decklists

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Posted 01 July 2016 at 15:34 in reply to #584621 on Mary's Were's

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older deck, no point in editing this one. maybe I'll post the perfected version

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Posted 30 June 2016 at 12:45 in reply to #584586 on Dragon Hoard (Custom)

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It think the biggest question rn is"should it be werewolves?" they work better as 60 card, and they usually take alot of skill as a magic player to handle all the triggers and tough decisions.

Ask your friend to find out what creature type suits Mary's fancy and maybe go back a few steps.

If I find I have free time at work tomorrow I'll draft up what I think an Ulrich deck should look like.

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Posted 30 June 2016 at 05:55 in reply to #584568 on Mary//On Hold

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Garruk was the first flipping planeswalker, he flips into black

I personally like the idea of doing as many werewolves as possible just for the theme, but if she likes tokens more then there are alot of options.. There are also way better token-centric commanders.

The way I start a tribal deck is just scroll through Gatherer and add everything i like, then take out the cards that don't work together at the end when I'm trimming.. For a creature deck you're looking at roughly 25 creatures, +/- 5

Playing werewolves and not having them flip is the biggest problem of the deck for sure. The bet here is your opponent will have yours where they won't play two spells and will focus on activating their board.. Two spells for mid to late game EDH is not common, but someone playing nothing is even more rare. There may be some green control spells that prevent players from casting willy mildly too

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Posted 30 June 2016 at 05:08 in reply to #584568 on Mary//On Hold

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Be sure not to add any off-color cards like Garruk Relentless or Rhys

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Posted 30 June 2016 at 04:22 as a comment on Mary//On Hold

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true true, running a sunbond would work. And I know you love pacifism, if it doesnt work out you could always sideboard another o-ring or something.

And yeah, rams are hard to burn, and a waste of a killspell in most players' minds. keep 4x

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Posted 29 June 2016 at 02:38 in reply to #584480 on Chalice

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-2 brave the sands
-2 pacifism
-2 sunbond
+1 angelic accord
+1 path to exile
-1 nyx-fleece ram

+10 loneriders...

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Posted 29 June 2016 at 02:24 in reply to #584480 on Chalice

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yeh.

I can tell you what I would take out of this list to make it a 60 card list if you's like. But in the long run you'll probably still want to keep most of the cards and cut creatures.

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Posted 29 June 2016 at 02:17 in reply to #584480 on Chalice

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you could add Lifelink... or you couldn't. It depends on what kind of people you play against. If they don't play heavy control (like most competitive players usually do) then it's fine to run Auras. I usually look at the type of spells my opponents will be playing.

If they do have removal, they'll take the opportunity to rek your creature when you put an aura on it, essentially using one card to get rid of two of yours. It's a good tactic to keep in mind, and if you run removal, you can take advantage of it too.

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Posted 29 June 2016 at 01:54 in reply to #584480 on Chalice

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Lifelink the 1-drop enchantment?...

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Posted 29 June 2016 at 01:37 in reply to #584480 on Chalice

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That Lonerider is going to fit very well into this deck if you make room for him too, probably sideboard out the Suture Priests and maybe two other enchantments

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Posted 29 June 2016 at 01:36 in reply to #584480 on Chalice

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It's a good idea to keep the Sheep. They work with pridemates, angels and are good board stall until you can get 4-5 mana.

If you can cut 8 cards + 2 land you'll be sitting at 60

True conviction could be too high of a drop, here's it's two cons: It is the highest cost in your deck, it requires you to have creatures. meaning it's only good late-game when you've already got a strong board. It won't help against most of the control players out there who are probably running board-wipes. Although it can also win you the game if you're in a stalemate with another creatures deck.

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Posted 29 June 2016 at 01:27 in reply to #584480 on Chalice

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