Thanks for the comments, but I think Faithless Looting isn't actually very good in this build, because it actually ends with you having fewer cards in hand than before you played it. Also, my curve is so incredibly low that I can't support any evolving wilds, and ghost quarter might be iffy too. You absolutely must be able to play something on turn 1 in this build, whether it's delver, ponder, or a gut shot to their turn 1 delver. I think the changes I'll make are: -1 island, -1 mountain, +2 ghost quarter. -2 geistflame, +2 gut shot. P.S.: the Red Sun's Zeniths are good because they actually exile the creature that you kill with them. I can see the argument for devil's plays though, since 2x fireball to the face will win a lot of late game situations.
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They're there to thin the deck so you get fewer land drops later on into the game. You might have a point though; they do keep you off of tempo. I'm going to leave them for now, but strongly consider getting rid of them soon.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=266885 Wolf Run with Primordial Hydras http://www.mtgvault.com/ViewDeck.aspx?DeckID=262871 UW Planeswalker control http://www.mtgvault.com/ViewDeck.aspx?DeckID=266476 Bant Humans & tokens
Delvers are good, but they aren't as good here because you're only running 6 instants/sorceries. I'd swap them our for some (sword)equipment or mirran crusaders.
The general idea is to block with a clone shell, but that works too. I'll make that change.
-1 Noble, +1 Rage thrower. You want the Rage Thrower more because it does more direct damage. Also, if you want this to be standard take out the Phyrexian Ragers and put in another creature of some kind. I'd recommend Stormkirk Nobles if you can find them since they work as an alternate win con, especially against Humans decks.
Thanks. Any particular suggestions in the meantime?
Quicksilver amulet isn't adding anything to this deck. Consider replacing with +1 ponder, +1 Oblivion Ring, +2 Doomed Traveler (I like it because it adds redundancy to the cards you draw, and both it and its token can carry the sword)
Reduce the forests to 16, +4 Lead the Stampede, -4 fog, +1 Elvish Archdruid, +1 Llananwar, +2 Genesis Wave (for all the extra mana in your deck - it's pretty much an instant win at that point). I'd also put in 2-3 Ezuri somehow.
You need about 5 less lands for this low mana curve.
I mean like Marsh Flats - Zendikar rare lands.
Really interesting use of the classic sword. My concern is that you have a pretty low land count, no real way to deal with a DoJ on turn 4, and no real card advantage engine. Awesome deck otherwise!
It doesn't need the Unholy Strengths. I'd switch them for some Duresses. Also, the strength of Vault Skirge is that it's a cheap artifact for tempered steel; you're not getting good value out of its place in this deck, unless you want it as just a lashwrithe holder. Also, if you're flush with money, go out and buy a playset of fetch lands; they help you thin your library so you draw fewer swamps when you need to draw a finisher card. Maybe Grave Titan? Curving out at 4 almost completely hurts you a little bit.
There are a ton of good cards in here, but it seems scattered. I don't think the Lodestone Golems or the borderposts have any place in the deck that really helps you out. I also think that you have far too many counters and not enough other card advantage like preordain or ponder. I'd make three changes right away: replace the boarderposts with Seachrome Coasts, replace the cancels with Mana Leaks, and replace the main deck Negates/Essense Scatters with Preordains.
Wooooo check out my Glissa/Tezzeret control deck if you get the chance. I'd be delighted to hear any comments you have. http://www.mtgvault.com/ViewDeck.aspx?DeckID=217774
A good friend of mine put together an awesome version of the infinite turns combo with Sharding Sphinx. It makes the whole combo easier to set up, since you can use the thopter tokens to create more thopters each turn. The disciples make it a much quicker win condiition though; it seems like a great deck!
I like Phyrexian Metamorph over Clone.
Really neat use of Venser here. I especially like the mortarpod symbiosis. I'd throw in Day of Judgement, dismember, Timely reinforcements, and Grand Abolisher in the sideboard to deal with aggro, RDW, and control matchups. Maybe Mental Misstep to deal with the despises/duresses of the world, but that's iffy. Maybe Sun Titan too; you might want some kind of bomb to round out your curve at 6. Might not need it though. Hope this helps!
It seems you do not understand Birthing Pod. It can be used only when you could play a sorcery, if you had one. Such times are during your main phases when there is nothing on the stack already. It doesn't mean that you can use it only when you otherwise have a sorcery you can cast.
Also, you have a low mana count, even with the Palladium Myrs. I'd go up to 22/23 with Marsh Flats and Akoum Refuges, which you can also take out a couple plains for if you want to. Also, I reconsidered, and you can keep the Transcendent Masters since you have such a large amount of ways to slow down your opponent. But consider your mana curve and look for a couple things to do on turn 1. Maybe Pride Guardian?
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