Oculus

36 Decks, 172 Comments, 6 Reputation

Another way to go is to splash white for Safe Passage to make Destructive Force a one-sided wiper; you also get the Kor Firewalkers and vaious ways of dealing with threats (Journey to Nowhere/Condemn/Revoke Existance).
Oh, and this really isn't the best deck for Koth to running around in.

Outside of standard (which I hate by the way), I would consider playing Mark of Asylum, Wildfire, and perhaps Realm Razer.

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Posted 12 October 2010 at 04:49 as a comment on Destructive Force

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You'll need some badass mana-fixing with only three lands of each color; you could almost risk playing four Celestial Dawn along with some generic fixers like Mana Cylix and Prophetic Prism, then playing mono-white.

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Posted 29 September 2010 at 19:37 in reply to #89648 on planeswalkers in fastfoward

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If you can get the Skyfishers out consistently, then Delaying Shield can be very powerful. Keep in mind you can bounce a creature with Evoke (Wispmare and Reveillark, for example) before you sacrifice it with Whitemane Lions.

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Posted 29 September 2010 at 19:32 as a comment on bounce bounce bounce

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Maybe you can fins space to cram in the Insurrection/Breath of Fury combo? Insurrection might even be worth playing on its own, or to fill those last sideboard slots as a win condition...

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Posted 29 September 2010 at 19:29 in reply to #89643 on Gargadon, the Heavy Trader of Fealty

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True - I might keep the Paradise Mantle in, they really speed up the Gilder Bairn, and I can always use Shape Anew to get either a Contagion artifact (which acts as removal) or the Reactor. Sleep is probably a good idea, and maybe also Guard Gomazoa.

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Posted 28 September 2010 at 17:21 in reply to #89290 on Inexorable Reactor

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Depends how often you draw the Excavators - Archive Traps and Tome Scour should become quite irrelevant anyway once you get the ball rolling.

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Posted 28 September 2010 at 17:17 in reply to #89283 on Ally-Mill U/W (Budget)

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Rite of Replication? It's a Clone at worst, at best the Excavator kills virtually everybody on the same turn. You should probably also play Journey to Nowhere or another piece of removal, just in case.

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Posted 27 September 2010 at 19:40 as a comment on Ally-Mill U/W (Budget)

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Blademasters are still decent cards by themselves...

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Posted 23 September 2010 at 02:00 in reply to #88589 on Help Narrow Down

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You know, the easiest way to have both Ogres and Demons out early-game is with a Firebelly/Skeletal Changeling...

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Posted 17 September 2010 at 01:10 as a comment on Worship of the Oni

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Maybe sideboard in Autumn's Veil (if you use sideboards), they can be helpful in breaking tough control decks. Khalni Heart Expedition should also come in handy.

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Posted 16 September 2010 at 01:50 as a comment on A Scuting Mob 2.0

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Maybe - Surgespanner does a nice job of keeping slow opponents in check, but does eat up mana...

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Posted 15 September 2010 at 02:05 in reply to #87180 on Millfolk

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Not exactly standard for the Seat of the Synod, but that's easily fixable. Etherium Sculptor is probably worth playing, as is playing black for some tutoring.

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Posted 15 September 2010 at 01:43 in reply to #87360 on Ramp it up, Artisan!

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Interesting idea - maybe dredge up a few more cards in a similar vein to Devastating Summons, or something to color-fix your rituals (like Manamorphosis).

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Posted 15 September 2010 at 01:39 as a comment on Summon the Devastation

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I know somebody with a deck almost identical to this one, except he plays Barbed Shockers and Terminates.

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Posted 15 September 2010 at 01:24 as a comment on Dangerous Drawing

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Wither and Infect don't work, as they are a form of damage; however, creatures with protection can be dealt damage if the damage can't be prevented (eg. Unstable Footing).

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Posted 14 September 2010 at 21:20 in reply to #87326 on White Pestilence

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Omnath, Locus of Mana is another form of upwelling, as well as a win condition.

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Posted 14 September 2010 at 18:28 as a comment on Upwelling Bomb

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It does work - protection prevents damage, can't be targeted/equipped/enchanted, and can't be blocked. It only prevents damage, though, so Damnation and Infest will still kill creatures with protection from black.

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Posted 14 September 2010 at 18:21 in reply to #87300 on White Pestilence

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I probably don't need any more lands; I end up drawing more than I can play already. I'll try make some space for the Treespeakers though.

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Posted 13 September 2010 at 23:57 in reply to #87234 on Pachymancy

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You can probably dump white. Play Scion of Oona to protect from removal, and Mistbind Clique. If you have the budget, Sower of Temptation is also worth playing.

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Posted 13 September 2010 at 20:59 as a comment on W/B Faerie

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Look up my Maralen's Orb deck. Basically, it uses Guard Gomazoas to hold off, Magus of the Future and Crystal Shards to keep playing, Memory Lapse as a solid counterspell, and Wheel and Deal to destroy opponents' hands.
I play Lightning Greaves to protect Maralen, but Shielding Plax is also good. Cards like Augury Adept means you can still "draw" cards, and Blood Tithes effectively steal a turn from each opponent. Phylactery Lich is probably worth considering, depending on your build.

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Posted 13 September 2010 at 20:57 as a comment on U/B Lockdown

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