No Stone Rain? Quality LD, since it's the least restricting on colors.
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Hi, just letting you know that Civilized scholar discarding Emrakul doesn't work with Cemetery Puca because the Puca's ability triggers on a creature dying, not going to the graveyard from anywhere else. But I really like the deck! +1
I guess, that could go in the deck, but I feel like that combo is kinda taking away from the main combo. Oh well, might as well add it in the first version for jankiness :)
YesI did not think of this combo, thanks DedWards.Hey would it be cool if I added this combo into the deck as an alternate combo? I'll give you credit.
Thanks. I think I'll put Nephalia Academy in the sb and Geier Reach Sanitarium as a 1-of in the main.
I really love this combo. It's so much fun.I really think you should find a spot for Path to Exile. It's just really good removal.Replace Veteran's Reflexes with Burst of Strength. Tbh I don't think you need it that much, but Burst of Strength is strictly better, since the +1/+1 is permanent.I also think you should change the manabase a bit. You don't need that many Plains compared to Mountains and Forests, since you have less white cards compared to green/red. And add some more lands. Your curve requires more than 19 lands.Also, how does the deck play? I would love to hear some results!
Oh man, that would be great. Thanks for the suggestion!
You have a ton of useless cards in here. Fog should not be in the deck, you should have already won by the time you have to cast Fog. Like others who have commented, you need Vines of Vastwood. Infect is really really really vulnerable to kill-spells, and Vines of Vastwood should help you with that. Apostle's Blessing is also played a lot for protection. You need 1+ more Rancor, 3- Flesh//Blood, and fetches. Gitaxian Probe is also really good for thinning your deck, along with fetches.Also, if this is your competitive deck, how does it play? Have you taken it to any tournaments?
Lol, no prob.Ok, got a little more suggestions.Don't play Golgari Guildgate. It's just bad compared to the other kinds of duals out there. Woodland Cemetary is better, and it seems like you're playing the other lands of the cycle. I would also put maybe a little more kill spells in the deck, if not sideboard maybe? Path to Exile should be a 4-of in any deck playing white.Anyway the deck looks solid enough, I would love to see how it plays.
Um is it supposed to be only 58 cards? You missing any?What format is this for? It's gonna help me give some suggestions.Also what is Thrull Parasite doing here? I would think you would use it to get rid of poison counters, except you can't do that.
Jhoira of the GhituAny mana-wise costly spell for only 2 mana? Nuff said.
Hi!I've tried building spirits, and it's really fun to play. I really enjoy them as a tribe. That being said I've got some suggestions for ya. I don't think Anafenza and FoD really belong in the deck. They're way too demanding mana-wise. Take em out. As a replacement I would suggest Phantasmal Image. If he copies Drogskol Captain or Mausoleum Wanderer, it's really great for your field. Lingering Souls and Ancestral Vision are both very very good in the deck. LS is a really really good token generator and if you add a black mana source in terms of land then it becomes very useful after they've wiped the field. Ancestral Vision is great because you run out of cards pretty quickly since your creatures have very low cmcs. Mutavault and Mystic Gate aren't good here either, since you're kinda done for if you're mana screwed. Take the MG out and maybe have Mutavault as a 1-of. Some other lands I would recommend are Seachrome Coast and Moorland Haunt. I currently have a list and I run Moorland Haunt as a 1-of so that my dudes can still do something after they've died. Seachrome Coast is good as well since it's untapped in the early game. I would also consider taking out the Spell Snare, and add in Mana Leak or something like that. This deck suffers against wraths, so other counters are a good idea. Another solution against wraths is playing Selfless Spirit, since he makes your dudes indestructible. He could be put into the sideboard. So, I would do this:-4 Anafenza-4 Figure of Destiny-3 Mutavault-2 Mystic Gate+1 Moorland Haunt+4 Seachrome Coast+3 Phantasmal Image+3/4 Lingering souls (If you add this, it would be cool to add a black source)+2/3 Ancestral VisionYou don't need to do this stuff, but I think they could be good improvements for the deck. If you need help with sideboard options too, just ask.Happy building!
Your argument on Arcane Denial and Mox Diamond make since, so I'll replace em. I like the Rigs, but I just don't know what to cut. What would you suggest I switch and replace?
Krark's Thumb is legendary, so it doesn't stack. Hence, the 3 copies. What should I take out for Chance Encounter? I don't what to take out for it. Also I would rather not put in Impulsive Maneuvers. I would rather be doing something else at 4 mana, like Chance Encounter or Ral Zarek. Arcane denial doesn't seem very good, I would rather play Daze or Mana Leak. Lotus Petal and Mox diamond are there for a bit a ramp (i guess? to get things out faster), but I'' get rid of the diamond. The rest of the stuff you suggested I'll add.Thanks for the suggestions!
Oh man, I completely forgot about that card. What should I take out in its place?
You would also benefit more from Collected Company, since the deck has a ton of 1,2, and 3 drops in it. Also more Predatory/Muscle Slivers, since they're lords.
Seems pretty fun to play, though I would replace Aqueous Form for some counterspells, like Dissolve. I would also add 1 more copy of Augury Owl and one less copy of Omenspeaker. The owl scry 3s and flies over chumpers.
+1 Mist Intruder -1 Tide Drifter.That way you can keep swinging with the Intruder if you can't get Pathrazer out in time.Seems like a fun deck to play tho!
The way Ivan Floch made his deck was to control the game until the opponent ran out of cards or he stole his opponent's win conditions with Jace's ult. The Elixir is there so that Floch didn't run out of cards before his opponent.
Gruul Charm is more of a sideboard card. Its selections are kind of specific tbh. Try Atarka's Command, which seems better for midrangey/aggro decks.
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