nyxborn

75 Decks, 141 Comments, 29 Reputation

-Hmm Squee does seem better than Fiery Temper. I'll replace it with him.
-Since I'm not gonna actually playing this deck I'll add that Wheel for that card draw.
-I did consider Avacyn's Judgment, but I felt that it wasn't good enough, since I already have a ton of other burn. What took the place of Judgement was Flame Jab and Firebolt because they can be cast from the grave on their own, in case I run out of gas.

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Posted 08 October 2016 at 00:46 in reply to #590993 on Harnessing Vengeance

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That's cool. Using Ever After to get back fatties is pretty smart. I never considered that for this deck. However, at that point, isn't the deck reanimator?
During playtesting (which I did not do a lot of) I found that even though I missed fatties with Aetherworks, I hit other things to help me out: Nissa, Jace, etc. This deck can grind out to late game, in which you cast your fatties later, so it's fine. Plus, World Breaker is reusable, so I can still neuter their stuff even if they die.

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Posted 07 October 2016 at 20:57 in reply to #591023 on Aetherworks Toolbox

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Mmm I don't think it'll be that useful in the deck since most of the spells are 1-drops. Thanks for the suggestion tho!

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Posted 05 October 2016 at 21:10 in reply to #590906 on Harnessing Vengeance

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It definitely is interesting. However, that version of this is probably better than this one. For instance, they get access to good removal and card filtering, like Kozilek's return, Cathartic Reunion, and Harness Lightning. That deck also got a decent placing in a tournament, so I wouldn't be surprised if that deck could beat this one.

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Posted 05 October 2016 at 18:47 in reply to #590769 on Aetherworks Toolbox

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Thanks for the input. This deck really hasn't been tested, so any suggestions are welcome.

Anyways I think Ulamog is essential to the deck. When ya (hopefully) cast him on t4, then you can exile two of their stuff, presumably lands. This sets them back two turns, which is really good. I like Kozilek over Emrakul since if you cast Emmy on turn 4, you basically only get a flying 13/13, while with Kozilek refills your hand and has better(?) protection. I guess Emrakul is better late game, so into the sideboard she goes.

Glassblower's puzzleknot probably is better than woodweaver. I read this looking for ideas:
https://www.reddit.com/r/spikes/comments/53pqjj/standard_ugr_aetherworks_marvel/
and it mentioned woodweaver is really good. I'm not sure if this is true, but the op tested apparently, so I'm not too sure.

I think you're right about Aether Theorist, but what would I take out for it?

Now that I think about it, Nissa does seem more like a sb card. I like her in the deck though, especially since she can return the marvel to your hand if it gets destroyed. Maybe one mb and 1 sb? In that case I might put Wildest Dreams as a one-of in the mb.

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Posted 03 October 2016 at 04:44 in reply to #590769 on Aetherworks Toolbox

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Nah. Elixir is not what the deck needs. When I said manabond makes me discard my hand I meant that my hand will be empty and I will be topdecking for pretty much the rest of the game. That"s why I put in sea gate wreckage. But when that happens I will probably have at least 10 lands on the field, so elixir isn't really needed at that point.

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Posted 30 September 2016 at 18:19 in reply to #590576 on Treasure Bond

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Actually, Sea Gate Wreckage sounds like a good idea. After thinking a bit, I realized that Manabond causes me to discard my whole hand at end of turn, so maybe that's when I could activate it to draw an extra card.

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Posted 29 September 2016 at 22:20 in reply to #590576 on Treasure Bond

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No prob.
Kaladesh is hella new and I'm just experimenting at this point.

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Posted 29 September 2016 at 19:08 in reply to #590601 on Aetherworks Toolbox

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Yeah I guess. I mean if Marvel isn't getting consistent enough, I can cast them with mana, but it might be too late at that point.

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Posted 29 September 2016 at 03:08 in reply to #590535 on Aetherworks Toolbox

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Thanks :P

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Posted 29 September 2016 at 03:06 in reply to #590543 on Treasure Bond

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Yeah, it's probably slow. I haven't tested yet, so I have to get to that. Eldritch Evolution isn't really going to help i think, since I need cast triggers, and my deck doesn't really "curve" the way EE needs the deck to do. Thanks for suggesting though.

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Posted 28 September 2016 at 23:40 in reply to #590535 on Aetherworks Toolbox

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Try to keep the card count to 60. It's usually recommended, but if it works for you, then great.
Play some multi-colored lands in the deck. Dismal Backwater is a good choice, and Evolving Wilds thins out your deck.
You are playing some cards that are generally not that good, especially in mill decks. For instance:

-Crypt Incursion: You don't need life as much when playing mill. Not all decks play creatures. Put it in the sideboard against creature heavy decks.
-Nemesis of Reason: Does not do anyting when it enters, and is very susceptable to removal. Mirko Vosk is better because the reward for risk is much higher.
-Mind Sculpt: Do not play Mind Sculpt. It is not very good first of all, compared to a card like Glimpse the Unthinkable. If you want another card like Glimpse, then play Breaking from Breaking // Entering. I would play more Mind Funeral as well, as well as Mind Grind. Another good choice with fetches running around is Archive Trap. "Crack my fetch, searching for a Stomping Ground, then shuffle my library." "EOT ARCHIVE TRAP TOP 13 PLS."

Play more Jace's Phantasm. 1-mana 5/5? yes please. Play more Hedron Crab as well. If they kill it, well they just wasted a spell on a 0/2. If they don't, it's very very effective. Chump blocks for days as well. Snapcaster Mage too please. Turn 4 Snapcaster mage targeting Glimpse the Unthinkable. That's at least 20 cards in the graveyard right there.
More removal please. You have a ton, especially with Dimir colors. Far // Away is very very good for a removal spell(s), as it's really really versatile. Vapor Snag is good imo and Hero's Downfall, Dimir Charm (also very versatile), Doom Blade, Slaughter Pact, Ulcerate, and Murderous Cut are all good examples of removal. (Damnation if you want, gets rid of pretty much every creature they have)

Anyways those are some suggestions. I like the shell so far, but going all in with mill sometimes means the deck gets very narrow and unable to play well. Have you play-tested yet?

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Posted 28 September 2016 at 06:04 as a comment on Try this mill deck out

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I like it. I always wanted to make an ooze tribal but I couldn't figure out the card choices and stuff.
Anyways got some suggestions:
Take out Fog and Cancel. Put more ramp in the deck. Negate should be fine though I wouldn't really play it. Make the Cancels Disspates or Void Shatter or something just better than Cancel.
Also how are you going to trigger Delirium in the deck? Maybe Evolving Wilds?
See the Unwritten is about a dollar or so. No problems for budget. Ferocious should be pretty easy to trigger.
Thrive would actually be pretty good I think. Makes Kraj dangerous pretty fast.
Manaplasm would be an ok addition as well. I also know that you said no to this already but Scavenging Ooze all the way. Scooze is amazing. Plus he adds counters to himself, so that's fun with Kraj.
Lastly I know that they're not oozes but Simic Manipulator or Cytoplast Manipulator are both really fun to play with in +1/+1 counter decks.

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Posted 25 September 2016 at 08:08 as a comment on Oozing with Fun!

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What about Silence?
Also I think Isochron Scepter would be really really powerful in the deck.

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Posted 24 September 2016 at 07:09 as a comment on Stalling

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Cackling Counterpart, and Phantasmal Image are both good.

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Posted 23 September 2016 at 06:24 in reply to #588098 on Changeling-ling!

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Yasssss.
I've been looking for a Simic deck to play, this one seems fun! :P
New Kiora (Kiora, Master of the Depths) seems like it would fit in the deck.

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Posted 15 September 2016 at 22:20 as a comment on Kruphix, God of Simic

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Hi!
Tbh, it's kinda hard to see where you want to go with the deck. What are you trying to do?
Imma assume that you're getting tons of defenders out, then mill em?
Since that's what it seems like, here are some suggestions:
Take out Oracle of Nectars. You don't need it. Lifegain is more of sideboard stuff unless you're playing a lifegain deck.
I would take out the Sphinx for Assault Formation. It makes use of your defenders so that they can actually swing for damage.
I would also play 2x more Increasing Confusion, since that card is pretty good.

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Posted 12 September 2016 at 07:31 as a comment on Defenders With Mana

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I like it.
Here are some changes I would make though:
Take out them Prophetic Ravings. Simply not good enough for the deck. If you want to get card draw put in Faithless Looting or Serum Visions. They are way better for the deck.
Also, the Trash for Treasure + Blightsteel ain't gonna work the way you want it to. Blighsteel has the "if ~ would be put into a graveyard from anywhere, reveal ~ and shuffle it into its owner's library instead" clause. So you can't put him from your grave onto the field.

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Posted 12 September 2016 at 07:15 as a comment on Blightsteel Colossus Deck

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I like it. 2 Combos in one? And it doesn't even hurt the deck!
Good job Nightbringer.
I do have a couple of questions though. Have you tested this? How well does it play? Are there any problems with mana?

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Posted 25 August 2016 at 22:37 as a comment on TheWeeklyBrew:Duskmantle Crank

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Eerie Interlude would be great for that kinda situation.

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Posted 23 August 2016 at 03:59 in reply to #588371 on Insurance

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