Extra points from me just for using Charge. One of my favourite cards.
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Airborne Aid might come in useful :D
So...this is the Pac-man apOcalypse, right? Anyways, the deck looks perfectly fine. I imagine you might have some problems against solidly quick aggro decks, but I guess that's what the unmakes are for. Also, tainted sigil is nice, but it might be worth whacking a little more creature hate in. I guess you can just take it to the face with the life, though.
Also, this is probably worth a forum post, rather than a deck entry.
How about Leyline of the Void/Tormod's Crypt/anything else to have at their graveyard, and a sacrifice-heavy deck with recursion, eg. Reassembling Skeleton, Bloodghast, Mortician Beetle, the list goes on. That sounds pretty good to me.
Salutations comrade, Well, I do like what you're doing here. Saprolings are a bit of a passion of mine, and this looks pretty nice, with Pollenbright Wings adding a nice amount of generation. Essence Warden will also keep you safe whilst everything gets set up nicely. I'm inclined to agree with the previous posters here though, in that some Doubling Season/Parallel Lives etc. would be just the ticket to keep it all going. Doubling Season is probably preferable, as that affects your spore counters too. There are also some things like Parallel Evolution and Rhys the Redeemed that will allow you to copy your tokens for a frankly paltry six mana. I've made a few in my time, but here's my best two sap decks if you fancy a look: http://www.mtgvault.com/ViewDeck.aspx?DeckID=96350 - G/W, with Life and Limb/Terra Eternal for indestructible saps. http://www.mtgvault.com/ViewDeck.aspx?DeckID=190776 - G/U, Paradox Hazes for more upkeeps, and Xenograft to make everything Fungus type, before copying the hell out of your Sporesowers. Saprolings producing saprolings made me smile. Anyways, I hope that was constructive. Cheers.
Definitely Werebear, from Odyssey.
To be frank, that's something I'd forgotten about. I had thought about the Shamans, they are damned useful, so a future revision may find them joining the ranks :D. I'll go have a look around, thanks.
Correct me if I'm missing something here, but there's no equipment in this deck....
Standard sort of deal, indeed, and it's proven to kick serious backside. However, I'm intrigued by the transmute 3cc cards you've included, there doesn't appear to be any 3 mana cards in the deck?
Anything in particular, man? The card which I can recall offhand is Hex, but that's....a little excessive, I feel. I've realised I'm missing a wonderful opportunity to run Unmake, which I may rectify.
As an aside, I'm very much open to comments on this one, as long as it stays within the bounds of the challenge. I'm sure I'm missing some incredible piece of equipment, or, you know, ANY SPELL AT ALL.
Well, you're down two cards, but otherwise this is rather fine MBC, of the very kind I'm fond of seeing. I'd hate to play against this, for reals.
Trepanation blade is indeed rather fine. I'll try and find some space for it, maybe a curiosity and a divination for 2?
Yeah, no joke. A few questions: why Kozilek at all? Secondly, no green and wanting to run stuff off tokens is a bad idea IMO. Doubling Season is your best friend. You might also want some more reliable sources of Zombie tokens. Add a spot of mana fixing and Necromancer's Covenant might help you there, something like a Mana Cylix.
Delicious, yes, but I always get a little jumpy when I see Black Lotus in a deck.
So, multiple blaze counters on the land would kick off the burn multiple times? It strikes me that Fireheart's ability imparts the land the one opportunity to deal the damage, regardless of the number of counters on it. At least, that's how I'm reading it. Can you explain that bit further? Otherwise, however, it's solid, straight-up red punching, and I approve of it greatly :D
I'm pretty sure that Protean Hydra is CMC 1, although I'll need to check that. I believe X counts as 0 when casting from anywhere other than your hand. I stand corrected on Overwhelming Stampede, as well, that would work, didn't realise it was a field effect.
Couple of things: First off, I don't think you could sac Ondu Giant for a bringer, as the bringers' CMCs are all 9, it's just that you can pay 5 for them. Secondly, I'm not sure Progenitus would benefit from Overwhelming Stampede, as I'm reasonably sure protection from everything includes your spells. Otherwise, however, you've got enough land-fixing to reliably play at least a bringer, so that's groovy. I might recommend Fabricate over Fireball, to reliably get a Birthing Pod out, but otherwise, it's looking good.
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