The basic idea of this deck was to mill my opponent a little bit, just enough so that [[Nighthowler]] becomes effective... and then beat the heck out of him using something unblockable, preferable enchanted with [[Phyresis]]. I haven't taken a look at this deck in a long time and, who would have guessed, there are new cards that would fit here very well, like [[Shadow Stinger]] or [[Sphinx's Tutelage]]. Drawback on Sphinx's Tutelage is that you cant search for it using [[Dimir Infiltrator]].The problem I see with all decks that use a split strategy, like mill+infect, is that you can't focus on a single strategy and thus weaken your own deck. The question is how good the second strategy can overcome those weakening and thus make the deck good enough to be played. For example (in my opinion) mill+beatdown normally is a horrible combination. Mill needs to remove 60+ cards from a library to win while beatdown "only" needs 20 lifepoints. If you can't focus on a single strategy then you will mill some cards, remove some of your opponents life, but not enough of both to secure you a win. If you use mill to increase the power of your beaters then this strategy-split can become viable. So the real question is, how can deathtouch help mill to become more powerful? It can buy you some time and perhaps some dead creatures in graveyard, if your opponent is willing to attack when you have a deathtouch-creature on the battlefield...which most opponents I know wont.
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If you don't need the lure and trample part of [[Enlarge]] the you could use [[Might of Oaks]] (costs {1} less) or [[Prodigious Growth]] ({1} more but permanent enchantment).
The R/G variant was the first thing that came to my mind, don't know why, because black has a lot more to offer when using sacrifice-creatures/ effects. I'm using [[Diabolic Edict]] over [[Chainer's edict]] due to availability. My mono black control uses [[Geth's Verdict]] for the same reason, (tough I'm thinking of giving Chainer's a try due to flashback) but here the double black could be a problem. [[Wolf's Quarry]] was on my radar due to the fact that [[Bloodbriar]] profits twice from the sacrifice, once the creatures and then the food tokens (and you gain life, which is never a bad thing). But it might be to slow here, so [[Nest Invader]], or even [[Butcher Ghoul]] could be an option, will see that after some tries. The same is true for [[Terrarion]], which was there more for the carddraw and the sacrifice rather than the colour-fixing. I have used [[Sylvok Lifestaff]] in some equipment decks (modern) but there it was to slow, but in pauper it could just work. [[Thief of Hope]] could be an option. I don't think we will see a common [[Blood Artist]] or something similar too soon, just to powerful for pauper with it's large cardpool. Thank you for the suggestions.
Could you help me on this case, I'm searching for good pauper archetypes to test against and would like to hear your opinion. https://www.mtgvault.com/forum/thread.aspx?ftid=10372I'm trying to keep this in the forum not to flood a deck with comments that not related to the deck itself. So feel free to delete this comment.
+1Personally I would cut [[Evolving Wilds]] or [[Terramorphic Expanse]] for [[Bant Panorama]]/ [[Naya Panorama]]. The disadvantage is that you'll have to pay {1} to search your library, the advantage is that you can use the panorama for colourless mana if you don't need them sacrificed right after play (e.g. no [[Steppe Lynx]]/ [[Territorial Scythecat]] in the battlefield)[[Winding Way]] could be useful here to draw lands or creatures.
+1[[Door to Nothingness]] or [[Helix Pinnacle]] as alternative wincon?
Why do your decks do not have a proper description?
+1[[Contingency Plan]], [[Forbidden Alchemy]], [[Strategic Planning]], [[Taigam's Scheming]] or [[Lead the Stampede]] could be of use to get important cards into your hand and throw the rest into your graveyard.
[[Cloudfin Raptor]] in combination with [[Empyrean Eagle]]/ [[Favorable Winds]] seems a little bit weak here. The only thing that could push it past 2/3 would be [[Sephara, Sky's Blade]]. You could use [[Skycat Sovereign]] or [[Pride of the Clouds]] instead. Another option could be the usage of [[Winged Words]] to get some carddraw into the deck or [[Battle Screech]] for token production.
I have tested my mono green stompy deck in 200+ games against my other decks and I'm using a 2/2 split of [[Lead the stampede]] and [[Adventure awaits]] there to draw cards. With 17 creatures [[Lead the stampede]] draws an average of 2 cards. I haven't tested it yet but my guess is that with 30 creatures it should perform better. Protection vs carddraw...tough choice. In a deck where you rely on class I would go for protection, in a deck where it doesn't matter if a creature dies carddraw would be my choice. As slivers are the merfolk of pauper you can afford loosing a lord as you should have enough to compensate it.
Some interesting suggestions and thoughts. I don't have much experience with control, even less in pauper, as our playgroup mostly features aggro decks. But I can see [[Quick Sliver]] making a interesting sideboard option, so I will add 2 of those for now. [[Masked Vandal]] is interesting as it's a shapeshifter and thus also counts as sliver. The only thing that might be concerning here is the "exile a creature card from your graveyard" passage. If you don't have a creature in you graveyard it's...well not a dead card due to the shapeshifter, but it's a card I wouldn't want to play unless I had no other posiblity. I will add 2 to the sideboard instead of 2 [[Gleeful Sabotage]] and see how well it performs. I've tested my mono green stompy pauper deck in 200+ testgames and found the 2/2 split between [[Lead the Stampede]] and [[Adventure Awaits]] (which I'm using over [[Winding Way]], because I don't need the ramp) very useful. But this sliver deck has even more creatures than my stompy and thus I used [[Lead the Stampede]], Yes, it's slower but it also let's you dig for up to 5 cards (if you're VERY lucky, average would be 2). It can serve as mana-fixer, but in 2-coloured deck, with the right balance of lands, in my opinion the situation where I'm stuck with the wrong colours in hand are very rare. [[Battering Sliver]] vs. [[Two-Headed Sliver]]...tough choice. Trample is way more reliable as it doesn't care if you're playing against a token-based deck or not. On the other hand [[Battering Sliver]] is rather expensive (and powerful as 4/4) and without the support of [[Gemhide Sliver]] it will be very hard to get him out on the battlefield. Personally I try not to include to many lands or mana into a deck (and all those mana-dorks are so temping when you have Gemhide on the field) without a good mana-sink like [[Fireball]] or similar. To include Gemhide, Battering and a mana-sink I would rather built a new deck, centred around this ability to generate mana. [[Vines of Vastwood]] has one BIG advantage: It can also target your opponents creatures. Now on the first look this doesn't make any sense of giving one of your opponents creature hexproof. But on the second look...this means this creature can't be targeted...by your opponents spell this turn! So you not only can prevent your creatures from being removed but also cause some problems when he wants to buff his single e.g. [[Nivix Cyclop]] and you prevent any of his actions this turn by targeting it with a 1-mana [[Vines of Vastwood]].
+1Each and every well built deck is playable, the question is...what do you want to compete against? Competitive top pauper decks? Casual kitchen table builds? It's always the question of what you're playing against.The main problem with pauper tribals is that you don't really benefit from playing only (or nearly only) creatures from one tribe. One of the main reasons in my opinion is that there are no lords (Safe slivers) and strengthening are applied global to all creatures you control. There are some cards that benefit of having another tribal creature of the same type on the board ([[Jade Bearer]] for merfolk, [[Cenn's Heir]] for kithkin, and so on) but in general they are to weak compared to other creatures of the same tribe. Also sometimes there are simply not enough good tribal creatures of one colour, so you have to add a second, or worse a third colour...which makes the manabase complicated and forces you to add mana-fixing cards that could be used by other slots. Personally I'm a huge fan of [[Raise the Draugr]] which I would probably play over [[Corpse Churn]]. [[Mistblade Shinobi]] could also be an option as it forces your opponent to cast a card over and over again.
You overshot the number of cards a little bit as a Brawl deck is limited to 60 cards ;)(https://magic.wizards.com/en/game-info/gameplay/formats/brawl)
My boy-scout time was my military service...and we definitely had Abominations there ;)
Thank you for the suggestion. I was unsure of that myself, but saw it in another pauper deck and thus looked at the official gatherer. It was released in Double Masters (which is still missing on Vault) as common.https://gatherer.wizards.com/Pages/Card/Printings.aspx?multiverseid=442969
I have a pauper deck that uses [[Wildfire Elemental]] and [[Raid Bombardment]]. Can get pretty ugly when you attack with 5+ 1/1's and the all turn into 6/1's, probably with trample when using [[Crash Through]].
What about [[Abomination of Llanowar]], or [[Shaman of the Pack]]?
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