Yeah I see that now, makes sense then. Well, I still think morioks should be core prowlers, but that's debatable as well since you don't have much draw without it.
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etherium sculptors reduce artifact spell costs by one per creature, steel overseers let you put a +1/+1 counter on all artifact creatures every turn, voltaic keys would let you untap myr turbines or steel overseers, and master transmuter lets you play any artifact for 1 blue mana. Also if you can get 4 triskellions and 4 basilisk collars, you can ping w/ deathtouch using triskellion! :D Check out my artifact avalanche deck for some ideas of how blue mana could help you run this more smoothly.
wow you drafted a ratchet bomb? Luckyyyy. A good draft deck though for sure.
and that's fine, I'm just saying the tag is misleading, since I don't think you'll see many tournaments that will accept a deck like this.
I think it can only be tourney quality if it's legal, and most of these cards are probably not legal.
I run almost exclusively blue/white, and i can say that control mixed with white creatures is a match made in heaven. Adding equipment to this combo is a bit tricky, since equipment typically chews up mana and you don't have a reliable source of free re-equips like you would get with kor outfitters. If you're going to run white like this, include veteran armorsmiths and veteran swordsmiths to boost your white soldier's pow/toughness. If you can get a hold of hero of bladehold or some captains of the watch, those also really help. white also has some good control cards like brave the elements, condemn, pacify, and journey to nowhere. Look into those as well.
I'd sooner have glavanoths over exarchs. Then again, I also don't like creatures in my pyromancer decks. I do like the spell choice though and I wish I had some tezz gambits.
There's a lot of mana to be had in this deck, almost more than you could be expected to spend. Then: ant queen. problem solved! +1
the battlespheres seem a little out of place. i'd highly recommend etherium sculptors and more steel hellkites
This has a pretty steep mana curve, but the sac power this has is scary.
Swap the morioks for core prowlers. Core prowlers prolif. when they die, deal infect, and you won't kill yourself by drawing cards you probably don't need to draw. I'd also replace glissa's scorn with giant growths or vines of the vastwood. You don't need to have that many artifact burns for MOST decks. I'd still sideboard them, but for general purpose I think that spot would be best left for vines.
use the quantity feature of the deck editor to make this more readable.
sphere of the suns is a terrible card, if you still need land when you remove it, put in some gold myrs or more plains. Otherwise, not a bad deck.
This deck seems really unfocused. i see soldiers, vengevines, equipment but almost no creatures that use it to its potential... and to top it all off this deck is incredibly expensive, I know some serious magic players and even they don't have vengevines. In fact this deck costs more than what I've spent on magic cards in my lifetime. That being said I guess this is an ok creature beatdown deck, but it's only effective because of the number of mythics it shoots out. You could easily win in the same number of turns using cards far, far, less costly.
Mycosynth golems are crazy expensive. use Etherium sculptors since you rolled blue land anyway. Check out my artifact copy deck for a cheaper version :). http://www.mtgvault.com/ViewDeck.aspx?DeckID=182926
The best non-blue-control defence, I find, is pacifisms and or journeys to nowhere. you won't beat green instants in creature pumping, and if they die, they'll come back in a few turns anyway. So I would sideboard full sets of both of those cards or use one of the other myriad one-cost white attack-stopping instants. I do see that first-strike along with an early basilisk collar could work well for you though, since the only thing that a standard green-red infect deck can do to that is double-strike + trample, which is kind of expensive.
trollololol!
I guess the reason I'm on the fence about this deck is that it doesn't SEEM fast enough. I'm used to fighting green-red infect decks where, on a bad opening hand, your opponent is swinging into you with a 4-4 doublestrike infect with trample. It then dawned on me that very few non-control decks can deal with that anyway. If I was going to make a sugestion at this point, it would be that you swap your students of warfare with ajani pridemates since you have so many lifegain conditions on the field he'll be a stupidbig/stupidbig within a few turns.
You should really roll some tempered steels and myr turbines. That will make your deck play more creatures, more quickly, with more p/t, and get your mana combo out sooner. Also, my first myr deck splashed black so i could use exsanguinate for infiniti and win super-fast. While that might not be the best thing for all purposes, it's generally fun to have a pay x spell like chimeric mass or a zenith card in the deck to really put the infinite mana into good use. Hell, even if all you added was white sun zenith, you'd still get 10000000000 2/2 cats out no problem, and at the point most people will pass you the gg's and politely ask you to change decks ;)
I almost have to insist this deck gets some suture priests.
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