this is my mill deck it usually wins around my 4th turn http://www.mtgvault.com/ViewDeck.aspx?DeckID=34714
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add thrumming stone
Drop the diabolic tutors add in demonic tutors they're 2 cheaper. What is the point of the 1 island? and it's pretty weak for a mill deck to have 4 copies of only one milling card, i don't think this is how it's done and what i meant by tough on life was the ascension, which in this deck is almost pointless, at least in the other deck cards would be going to the graveyard in bulk.
fantastic +1 if i could give you +5 i would. finally a mill deck that's tough on life too. unbelievable.
it's great but if your going to have dark depths you should add a vampire hex mage (marit lage out for {B}{B})
a tad big but surely devastating in its power +1
it's great it really is, just how is it anit-Jund or anti-vamp?
you could add elite vanguards cheap in mana as well as price M10 uncommon 2/1 for one {W}
thanks i'll modify it now maybe put in some duress and a tutor of two
Her's what i would do put in deck specific panoramas their just like termorphics and not hard to find in fact put some terramorphics in to i would take out the elvish visonary and oran rief recluse and put in lotus cobras or even more oracle of mul dayas take out the explorers scope and cloak for two more khalni gems. take out the timbermaw larva and acidic slime for rampaging baloths. since your going to have a bunch of lands, scute mob is not a bad choice for a small thing. scythe tigers are cheap but you have to sac a land but with how fast this deck should get land, it shouldn't matter. One more thing i know this is a one color deck but some green related fetchlands couldn't hurt just so you can get out land quick
yes sir, you know what you have inspired me. i shall make one if these decks for my self. thank you
cool but mycosynth lattice won't make you produce snow mana. Snow mana isn't a color.
in my oppinion the best red wall for high toughness has got to be wall of stone 0/8 for 1rr
it may be a stretch but you could add some Chanrda Ablazes, can you imagine those 24 spells coming into play all at once? it would be devasting.
if you have doubling season out before planes walkers, putting they into play does not mean they come into play with double their loyalty, when summoning them no effect says to put the loyalty on them they already come into play with that many, sorry to have such long winded comments
i would agree with wolfwood sama in every aspect except the Chandra Nalaars they do have a great effect and everybody knows that, that's why when facing it, they rarely let it go off + the first ability sucks. i would put in more elemental appeals or maybe some Obsidian Firehearts they burn every turn and even when they're gone.
here check out this deck, tell me what you think, iv'e never lost with it and once i get to turn 4 it's all over for my opponent DeckID=34601
i could just be blind but i don't see how you summon anything that isn't black with only swamps and no other mana producers, oh by the way... polymorph is a way to get progenitus out before Maelstrom archangel
don't put in o rings put in Journey to nowhere, it's one cheaper for the same effect. also put in some pithing needles and meddling mages
i would drop the Oonas for Death Barons you can have out more of them and they give death touch plus add in two more more Necromancer's Covenant after you've milled them for plenty you can attack with 2/2s with lifelink, and you've already got the white element with arcane sanctum
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