Nice call - added!
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Lantern control has been around for a long time - so yeah, it does look kinda similar. Pyxis is a nice way to get around Eldrazi or counter-mill cards, plus it's another mill tool.
Meant to be Twinflame... It's odd how no one ever comments on my decks (and I have like 800 of them), except for when I make a minor error... Sigh.
Delve and deck thinning.
Maze's End lets you get any land color combo you need. I don't think it'd be super important to have one color group over another. That said, I switched to Etherial Haze. Thanks!
Thank you!
Myr Landshaper is perfect! thank you!
Dynamo and Gilded Lotus go infinite with Filigree Sages and Heartstone. I'm also trying to keep the CMC way down. I also don't want a high-attention Commander. Arcanis is a 3/4 vs a 0/2 with basically "Draw 6" on his body, plus incredible evasion/defense. Azami is just a red alert that is still in the deck, but isn't going to just net me hate right away. Wash Out and Inundate are both good, but mass bounce spells usually cause a lot of hate too. This isn't really for competitive. I just enjoy Wizards.
thank you! And yeah, Seer has a bad habit of waiting till the very end to start putting in work, sometimes :(
fixed - thanks!
what are your thoughts on Champion? I have so many hopes that he could deal real damage.. lol
It's very very hit or miss - BUT if you're playing with a group that allows partials or held mulligans (allowing you to draw cards, sitting your old hand to the side), you should be able to dig really deep.
hm.. good point on Sorin. Thanks!
It has Orrery/Hostility FYI. Also, the idea is to maximize mana to melt your opponents with X spells and your Commander/Ashling.
the idea of this deck is just fun - to make the game totally crazy and almost impossible to keep track of. It's not a "typical" Jhoira deck. The deck is called "Total Madness" for a reason.. lol
nice! I'll add them!
What decks are playing circle of flame?? Also the deck has Lightning Strike, Hero's Downfall, and Murderous Cut..
Basically just overloading the board in a way that keeps your opponent desperate to kill the Walkers. Almost all of them can manage to win the game for you, and with Narset basically crapping them out - there is a large threat in a short amount of time.
them having over 7 cards.
Planeswalkers are your wincon.
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