As of right now, I am working with the cards that I actually own. With that said, those are very good suggestions, I'll have to keep my eye out for those cards. I have a friend who might have a Kokusho available, but Lord of Extiction is probably out of reach at the moment.
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Survival of the Fittest would do well in this deck. You'll probably always have creatures in hand at any given time and you can repeatedly activate the Survival of the Fittest and discard whatever creatures you want into your graveyard for creatures that you would rather have in play at the moment. I just completed my own Jarad deck, any comments would be appreciated... http://www.mtgvault.com/ViewDeck.aspx?DeckID=404919
I think some of the cards you used here would have been pretty awesome in the deck that I did for this. Specifically Endrek Sahr, and Necrotic Ooze. Call to the Netherworld is pretty fantastic as well.
This is what happened on that... Step 1: I looked at the first line of rules text: "Pack Rat's power and toughness are each equal to the number of Rats you control." Step 2: Set Pack Rats aside. Step 3: Built rest of deck.
Intagible Virtues is a good call, that should help me keep people for defense and still apply pressure each turn. I also like Rootborn Defense a lot, that one went in for sure with Sundering Growth moving to the sideboard in case I run into Oblivion Rings or something along those lines. Collective blessing can't really be removed. It does a few things for the deck: 1: It pumps all the creatures since this deck is more of a swarm deck than having large creatures (thus the one rancor) 2: The pumped creatures make it so that if I sacrifice something to Feed the pack, I'll get more tokens and those tokens will be larger because of the Collective Blessings.
The deck looks like it should function. Just be careful when you are sideboarding. If you are going to be using Nevermore, it will exile Rancor rather than putting it into your hand so you'll probably want to make sure that you cut a Rancor or two if you are adding that card in between matches.
Made some changes to the deck list (missed the cards you suggested in my searches). Collective Blessings works really well with what is happening in this deck, so Rancor was reduced to 1 copy (with Rogues Passage being added as well). Call of the Conclave is good, I just feel like I could find something better for 3 mana. I have adjusted the cards some so I don't have any really great creatures at the 3 spot so that one will work well for me. Worldspine Wurm is probably way too expensive. I think that in this case I figured I would do that route instead since it would work pretty awesomely with Feed the Pack. Looking at it now, this deck is faster than I initially thought or intended it to be, so that is out and Armada Wurm is in. Speaking of Feed the Pack, it wasn't really my intention to build the deck around that card, but it does work pretty well with some of the other cards I have going on. With the removal of The Worldspine Wurms, I cut one of them and used the space for one of the other enchantments. As far as which cards I have... In this list I own a grand total of 16 cards (That is 6 Plains, 8 Forest, Rancor, and Wayfaring Temple). So it is honestly of no concern to me if I have the cards or not for this deck list. I just didn't have the desire to go find the best lands for it when I initially posted it (I tend to get a little lazy with my land selection since it is the last thing I do and at that point, I just want to be done).
Probably a good point. I don't think I really looked at the mana count. Probably should have done that. I wasn't really that happy with the deck anyway so that is probably why I didn't pay much attention to it.
Rancor sucks, you should cut it...
I am wishing I had drafted more of the blue cards in my deck and used the Harbor Bandit along with the exalted cards I have. Of course, I wouldn't have gotten many of those if I had been going blue/black rather than black/white so...
I think that you will want to create your sideboard to deal with the situational things you mentioned at the top. Specifically, I would sideboard Ghost Quarter since it is in there to handle a specific card and use something like Izzet Guildgate or even just a couple of basic lands. I like the Izzet Keyrune, but not sure where to fit it in (very helpful I know). This is just a personal preference on my part, but I tend to avoid cards like Negate/Essence Scatter. There really isn't much worse than having a Negate in your hand when your opponent drops some crazy creature with haste that kills you on the spot. My personal favorite counterspell right now is Dissipate. You could also use Cancel, but you get more for the same cost with Dissipate. Hopefully this is at least somewhat helpful to you, thanks for your comments on my Izzet Deck.
I deleted that other comment because it was dumb but forgot to delete the pointless link to his "real izzet EDH" deck in case you are wondering what happened there...
Took out the Bonfire of the Damned since I won't be spending $30+ on a single magic card any time soon (or likely ever) so I put Wildfire in there instead.
To my knowledge, I am only missing two of the cards on the list... Bonfire of the Damned (which I doubt you have) Mnemonic Wall (which you might have) Not on the list right now, but Archeomancer could be substituted for the Mnemonic Wall, but i don't have that one either.
RtR isn't on this site yet so I can't add the cards from that set that I intend to use in the deck. Those are listed below. Izzet Charm, Izzet Guildgate, Izzet Keyrune
Oh yeah... also need a Stuffy Doll
Needed Cards Kaervek the Merciless - Rare - Arch Enemy, Time Spiral Maggot Carrier - Common - 8th/Planeshift Bloodfire Dwarf - Common - Apocalypse Plague Spitter - Uncommon - Invasion Mortivore - Rare - Odyssey, 9-10th Spiteflame Witch - Uncommon - Shadowmoor Caustic Hound - Common - Mirrodin Besieged Soulcage Fiend - Common - Acacyn Restored Festering Evil - Uncommon - Weatherlight Pyrohemia - Uncommon - Planar Chaos Bond of Agony - Uncommon - Dissension Kindle the Carnage - Uncommon - Dissension Rupture - Uncommon - Nemisis Inflame - Common - Prophecy, Darksteel Fault Line - Rare - Urza's Saga Steam Blast - Uncommon - Urza's Saga Hurly Burly - Common - Lorwyn Volcanic Fallout - Uncommon - Conflux Seismic Shudder - Common - Zendikar Whipflare - Uncommon - New Phyrexia Sulfurous Blast - Uncommon - Time Spiral, Commander Rakdos Carnarium - Common - Dissension
If you can find an easy way to get some blue mana, you should consider putting Lobotomy in this deck. It would let you remove specific cards from the game that might threaten you. As far as getting blue mana, something like Tainted Isle would probably do the trick. There are probably other basic lands that can generate blue/black for you as well (Underground River comes to mind). You'll probably want at least 6 cards that generate blue mana if you have 4 Lobotomy cards in there (I would probably try for 8 mana generators but that is just me).
Maybe want to consider Mob Justice instead of Wild Guess. With a deck like this, it could potentially deal a lot of damage for only 2 mana.
Fixed, thank you sir
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