mcreelbusiness

16 Decks, 84 Comments, 4 Reputation

Haha this one? http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=270376

I dunno. 5 for a 4/4 flying vig isn't bad, but what do I take out? I'm already thinking about swapping out the Seraphs for O-Rings...

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Posted 07 August 2012 at 20:35 in reply to #279578 on Standard - Angels

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Conjurer's Closet likes bounce.

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Posted 07 August 2012 at 17:48 as a comment on Slime bounce!!!

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True, I've only gotten her out twice - once with defy death (someone made me discard her) and once hard casting. However, c'mon, she's got to go in this deck.

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Posted 07 August 2012 at 17:46 in reply to #279544 on Standard - Angels

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Predian isn't wrong about Conjurer's Closet being easy to zap, but if it makes it out and you keep it around for a few turns it's absolutely wonderful in an ETB deck. I like it a lot, consider running Acidic Slime. Oh, and Sudden Disappearance can often win for a deck like this (build an army that can do 20 in a turn, play Sudden Disappearance, win). I have a G/W deck very similar to this and I've been thinking about putting in Huntsmaster... I'll just link to my Angel deck here, if you don't mind. http://www.mtgvault.com/ViewDeck.aspx?DeckID=371344&DeckCommentID=279539

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Posted 07 August 2012 at 17:41 as a comment on G/W/R ETB deck

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Herald of War, I knew I forgot something! I have two of those, and they'll be going in immediately. Thanks for the comment!

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Posted 07 August 2012 at 17:39 in reply to #279539 on Standard - Angels

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I just started playing during the Innistrad block. I don't really feel like playing formats that require cards I'm unfamiliar with.

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Posted 07 August 2012 at 17:31 in reply to #279227 on Standard - Angels

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Geeeez... this is a sweet deck. Consider Cathar's Crusade (works like a champ in this deck, I think) and the white green pump land, uhh... Gavony Township. Thanks for commenting on my deck!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=362878

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Posted 18 July 2012 at 00:30 as a comment on A Standard Idea I think may or may not work.

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I agree on all three points, I'm just limited by what cards I actually own. I'll be trading for Restoration Angels (I'd like two I think), another Thragtusk, and two more Conjurers Closets.

The Captain is a little expensive, but I haven't had problems with mana yet (despite being at 20 lands. The Rangers and the Farseeks have been very useful, and the card draw just naturally keeps the land coming. So we'll see.

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Posted 18 July 2012 at 00:15 as a comment on Standard - Flicker, Thragtusk

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Fog Bank isn't standard, despite being in the m13 game.

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Posted 27 June 2012 at 01:01 in reply to #268260 on Turbo Fog (Budget)

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Yeah, I wish I could find something else in that mana cost range that would just draw me cards.

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Posted 20 June 2012 at 22:05 in reply to #266181 on Foggy Mill - Standard

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Hey Sunblast - play tested a bit. Took out the Otherworld Atlases and made some other minor changes. Added 2 Jace's Archivist. Card draw is what makes the deck win.

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Posted 18 June 2012 at 06:04 as a comment on Turbo Fog (Budget)

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Also Conjurer's Closet would let you blink a creature at the end of every turn.

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Posted 13 June 2012 at 20:10 as a comment on Tamiyo, Blink&Stall

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Random idea, what about Feed the Pack? You could sacrifice a tree and get 13 2/2 wolves out of the deal.

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Posted 13 June 2012 at 19:32 as a comment on Turbo Fog (Budget)

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Hah, that's brilliant. I love it.

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Posted 13 June 2012 at 19:31 in reply to #264197 on Turbo Fog (Budget)

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I'm hoping to just fog every turn, so creatures shouldn't matter. That's the hope, anyway.

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Posted 13 June 2012 at 19:29 in reply to #264162 on Foggy Mill - Standard

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I'd probably take out Ice Cage for Beast Within, if you decide to go that route. Man, just looking at your deck makes me realize how annoying Turbo Fog is going to be (even after putting my own list together). Can't wait to play test.

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Posted 13 June 2012 at 18:13 in reply to #264197 on Turbo Fog (Budget)

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Awesome, I love the capability of the deck despite the budget. Consider Beast Within, it's inexpensive and allows you to remove things you can't deal with, like nasty lands or artifacts. Giving your opponent a 3/3 doesn't matter if you have walls and fogs. May as well link my deck here again, though you already commented on it.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=348927

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Posted 13 June 2012 at 18:11 as a comment on Turbo Fog (Budget)

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The Rites are essential. The card draw and mana drops help the deck function, and hopefully keep me drawing into fog. I'm considering taking out the Snap Caster and the Erasures. I don't really want to exile my fogs, I want to recycle them. I may put in two Chalice of Life and Death as my alternative win con in the place of the Erasures... not sure. I saw your deck by the way, very nice.

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Posted 13 June 2012 at 18:09 in reply to #264162 on Foggy Mill - Standard

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Oh, or Nephalia Smuggler, actually. One drop, for 4 mana you can flicker any creature you control.

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Posted 12 June 2012 at 22:16 as a comment on Tamiyo, Blink&Stall

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I like it. The only problem I see is against straight burn, but you could sideboard against it. Otherwise very cool. Points for playing Tammy in a flicker deck. Please take a look at my Tammy fog deck and let me know what you think: http://www.mtgvault.com/ViewDeck.aspx?DeckID=348927

Oh and consider the Deadeye Navigator. He's expensive at six, but he lets you flicker his soulbond partner for 2 mana. Combined with Snapcaster or your Stonehorn, that's brutal.

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Posted 12 June 2012 at 22:13 as a comment on Tamiyo, Blink&Stall

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