I really like the Preator's counsel idea as well as genesis wave. I'll look at putting them in =D thx for the idea's.
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This deck BLOWS!!! and by blows I mean it rapes my face it =D
Your right, I'll probably drop the arid mesa's down to 2 and put in a mountain/plains or more likely 2 more sacred foundry's. I'll look at your decks and see what I think =D
Aight, I made some changes based on ur advice, I put in 4 diff swords and upped my stoneforge count to 3. I also put in some of the newer metalcraft cards like jor kadeen and puresteel paladin. So tell me what you thunk.
Reverberate might be another card to look at if you want to depend on burn dmg more. Just depends on ur preference :)
Since this is the mono red variety of Kuldotha Rebirth decks you really should consider running Goblin Chieftain. I really like the addition of contested war zone. Also look at reducing your Ornithopter and Mimnite's down to 3 each, having 4 is just to much it empties your hand so fast and you don't really want to top deck into them later on in the game, you wanna be drawing your big stuff. Look at Hero of Oxid Ridge also, he's give some nice later game aggression.
Plateau and Sacred Foundry are both able to be fetched with Arid Mesa
I don't think that liquimetal coating would work with Glissa cause it only effect a permanent, so I wouldn't be able to bring it from the grave yard, I don' think =( I'm probably wrong though =/
The way that I understand it (and correct me if I'm wrong please)is that when multiple creatures block one creature you can spread out the dmg however you want amongst the blocking creatures, so ultimately you'd only be able to kill 3 diff creatures, still nice but not a field wipe =D
I agree with Ethanlewis, I'd suggest venser instead of Journey to Nowhere, if you put him in though I'd suggest putting in Wall of Omens to help you with card advantage as well as potentially Sun Titan. Combine those two with venser makes for some nice advantages. Looks like a good all-round control deck though.
thxs for the advice I'll look at those cards and see if I can make some changes.
you need to condense it down. you have to many 1 cards, you need to take out some of the cards and put 4 of key cards. I'd advise 3 birds of paradise and 3 llanowar elves to help with your mana base. Look at Khlani hydra for you big creature and build around getting him out. I'd suggest taking out Primeval Titan also, he's good just not for this type of deck. Also I'd try to put Overwhelming stamped in there if you have him, he is an amazing win card for stompy decks. For more idea's about stompy decks look at surewhynot's decks, he's kinda the resident expert on stompies. heres one of his decks =D http://www.mtgvault.com/ViewDeck.aspx?DeckID=116250
umm thx I guess?
Gideon Jura would be an amazing control card for this combine that with rain of blades and death pitts of rath equals a guaranteed field wipe =D
Look at fling. Its a nice "up yours" card for when your sliths get really big, hit them for double =D. I'd also seriously look at assault strobe to help buff up your sliths that much faster.
True story, the only issue I've found with this deck is that it functions a lot like a burn deck, lots of dmg real quick but if that doesn't kill them than it burns out. I added a lot of battle cry to try to prevent that since my play group is really good at weathering the initial burst and coming back strong.
The Arid mesa serves several purposes, 1 I can go and get my Plateau's with them. 2 they thin out my deck.
It looks like it would be painfully slow. look at natural order instead of Green sun's zenith. It would speed things up a little bit.
vampire hexmage and dark depth is an amazing combo for vampire decks, look at that =D
I really like the Glint Hawk Idea, I'll look at what I could change to put it in. 2/2 flyer for 1 is always nice.
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