maxmangel

2 Decks, 51 Comments, 0 Reputation

Wow, this does look fun to play. Your choice of instants gives you variety, but some of them aren't very potent. Why search for 2 mana instants, when you can get 4 mana instants for twice the strength and the same cost? And, I think you may be misunderstanding Sunforger - you can only look for Red or White instants - not blue. You should drop blue entirely from the deck. But I like the idea behind this, that's for sure.

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Posted 22 March 2008 at 03:49 as a comment on SunForged

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Frustrating to play against, I'd bet.

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Posted 21 March 2008 at 07:47 as a comment on White Blue Fav

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Looks like a good deck to me. Very hard to kill off. I can just see it always coming back from the dead with more life. If your opponent doesn't have the life gain you can win through attrition. I think it could use more pure offense cards though, like spirit monger, or some big green tramplers. I can see a point where your opponent might have a fat creature army that you can't do anything about.

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Posted 21 March 2008 at 07:41 as a comment on Type 1 Project X

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Burn down one opponent maybe. In multiplayer, you're going to just burn out.

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Posted 21 March 2008 at 07:27 as a comment on Burn Baby Burn

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Wow - looks pretty potent, but maybe too heavily focused on the combo - no defense seems living on the edge to me. You don't have any mana acceleration which means an early game kill is unlikely, so there will surely be a time when you're at the mercy of your opponents? I can see it getting savaged by creature decks fairly often, but it would take me to play test it to quite understand what the dynamics are like.

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Posted 21 March 2008 at 07:24 as a comment on

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The deck really does revolve around Mephidross Vampire - which, ironically, makes it perfect for using Vampiric Tutor with. Haha.

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Posted 21 March 2008 at 07:06 as a comment on Vampirism

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Powerful - these new treefolk cards are very strong, so it is hard to go wrong. I'd ditch the Nameless Inversions and the Everbark Shamans and instead focus upon cheap mana sources to give you the early game momentum. Get yourself to four(+) mana by the third turn so you can start dropping the big guns. Your average mana cost is just too high - you could probably drop the Rootgrapples and Primal commands in favour of cheaper and faster spells. Some dedicated card draw wouldn't go astray.

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Posted 21 March 2008 at 07:01 as a comment on Treefolk

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Possibility of all being indestructible? Your referring to That Which Was Taken? It can't make itself indestructible, and all anyone needs to do is destroy it to remove the 'indestructible' effect from everything else(the other permanents keep the counters but lose the effect) - which lets face it, is easy to do.
This deck seems like random cards thrown together.

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Posted 03 March 2008 at 13:32 as a comment on Heavy Hitters

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Nice. Very nice.

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Posted 03 March 2008 at 10:09 as a comment on Reflect Burn

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Er, so if you don't draw stuffy doll then you are stuffed like a doll? And then you have Elvish Piper, on the off chance you get one of two Verdant Forces. And what the hell are the Elvish Harbingers for? To get the piper? And then hope you have a VF in hand? You are using four(!) glorious anthems in a deck with only 12(!) creatures. Yikes. This whole deck seems to be one that relies on amazing luck to get the right cards in the right order.

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Posted 03 March 2008 at 09:59 as a comment on Green and White Stuff

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I can't see why you need it to be a five colour deck. It just seems unnecessarily complicated and random. You mention you are relying on getting out blinkmoth urn - but only have one in the deck. How do you even kill other players exactly? It seems like a deck that sits around and does nothing until it dies.

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Posted 03 March 2008 at 06:47 as a comment on Artifact Mana

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